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Pathfinder Society Scenario #10: Blood at Dralkard Manor (OGL) PDF
Paizo Publishing, LLC
Venture-Captain Juberto Savarre plans to retire soon, and he’s set his sights on spooky Dralkard Manor in southern Andoran. With the locals swapping tales of hauntings and missing persons, Savarre sends Pathfinders in to uncover the truth. Are the stories just tall tales or will the Pathfinders find themselves drenched in blood at Dralkard Manor?
Written by Shane Cottom, Steven T. Helt, and Joshua J. Frost
This product is a Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, 6–7). This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
Product Reviews
Average product rating:
   
(2.5)
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The Scooby-Doo of Pathfinder Society, it all flows smoothly until you get to roll the dice and fight. This scenario has some of the worst editing done in the history of, well, organized gaming. Remember, this has no Tier 1-2. It's just typoed, I think they meant it to be 3-4.
Whilst the combats are horrendous, the rest of the scenario is alright, although there's very little of it. Suffering from the same problem Mists of Mwangi does, the adventure location isn't very inspiring. Some old manor in the middle of nowhere, whoo.
This scenario illustrates what actually happens to meddling teenagers on the world of Golarion. An alternate title could be “Curiosity Kills More Than Cats”. This scenario would have been better served by a higher page count limit and more maps. GMs need to be well-prepared to run this scenario and have players make rolls in advance to prevent the inevitable meta-gaming. It also gives away the plot too quickly for my liking, especially when players are already expecting it walking in the door. The mystery unravels precipitously, but it’s only to make room for some good ole fashioned hack-n-slash. This is not a nice adventure for 1st level PCs. Stick with Silent Tide or Frozen Fingers if you have a table of shiny new Pathfinders. The encounters strike fast and are highly lethal. Also some faction orders place PCs in conflict, so GMs should consider the maturity of the players & adjust the orders appropriately. Besides my griping, my players had a good time and will never forget Dralkard Manor.
Please keep in mind that I'm a critic, not a cheerleader and three stars should not deter anyone from playing this scenario. Everyone enjoyed themselves, but as a GM I would like more pages and maps.
Product Discussion
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As a loyal Andoran I'm really looking forward to playing this one.
Oh and it keeps telling me "Will be available tomorrow". Well today IS tomorrow...
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Coridan wrote:
As a loyal Andoran I'm really looking forward to playing this one.
Oh and it keeps telling me "Will be available tomorrow". Well today IS tomorrow...
today can't be tomorrow. today is today. it's never tomorrow. ahhhh!
well I hope tomorrow is soon. I love these adventures.
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Our group is hoping to play one on black friday so I am too.
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Coridan wrote:
As a loyal Andoran I'm really looking forward to playing this one.
Oh and it keeps telling me "Will be available tomorrow". Well today IS tomorrow...
It is currently telling me that it will "be available today." I wonder what it'll say tomorrow!
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Looks like it's availbale now. Have at it, Pathfinders!
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