Pathfinder Roleplaying Game Core Rulebook (OGL) (based on
106
reviews)
Paizo Publishing, LLC
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Hardcover:
$49.99
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Enter a fantastic world of adventure!
The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!
This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.
The Pathfinder Roleplaying Game Core Rulebook includes:
All player and Game Master rules in a single volume
Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs
Exciting new options for character classes like fighters, wizards, rogues, clerics, and more
Streamlined and updated rules for feats and skills that increase options for your hero
A simple combat system with easy rules for grapples, bull rushes, and other special attacks
Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more
Hundreds of revised, new, and updated spells and magical treasures
Quick-generation guidelines for nonplayer characters
Expanded rules for curses, diseases, and poisons
A completely overhauled experience system with options for slow, medium, and fast advancement
...and much, much more!
The Pathfinder Roleplaying Game Core Rulebook is a 576-page full-color hardcover.
Share your thoughts on the Pathfinder RPG messageboards!
ISBN 978-1-60125-150-3
The following errata has been made available for the Core Rulebook (this errata has already been incorporated in the Fifth Printing) Last updated 11/22/2011:
Usually that's what most people would tell you when you have a good thing. Mostly because when one does try to do so... They only ruin it. Which you can find in many new editions of other systems. Pathfinder however, does it right. It really fixed a lot of the issues of 3.5 while not touching the things that worked just fine. I'm a proud player, DM, and owner of the system.
My game group REALLY did not want to make a switch to 4.0 (quite frankly, it sucks) but wanted to keep playing DnD in the same genre and feel it has had for the last 30 years. At the same time, 3.5 had become too big for its britches with all the expansions that often included an almost inherent ability for munchkins to min/max the joy right out of the game.
This rulebook does an excellent job of cleaning up some of the bad from 3.5 (i.e., the new CMB CMD stuff is GREAT), while keeping the feel of high adventure in a well-written rules system. Unless Paizo does something really weird with the game, my group will be investing in this system for many years to come.
Definitely an notable game, and a delightfully fun activity. I've been playing for some time now, and it has certainly proved superior to both 3.5 and 4th edition. Plus, with over 500 pages, it is definitely a great deal! Most definitely worth the time and money!
I would just like to say that Pathfinder is everything that 4th Edition was supposed to be. It is very much a better an updated version of 3.5, but with just enough changes and advancements to keep it interesting. Good job people.
As soon as the pdf was avalble I got it. I was inpressed by it. A couple of weeks later I got the hard cover from a hobby store. I was taken aback by the size of it but the pages are in color and printed on high grade paper. Its actuly 2 books in one a GM guide and a player guide. So if you have ten bucks at least buy the pdf you won't be disapointed.
A great update to the 3.5 rules, with only a few speed bumps
Man, its hard to rate things like this on a five star scale. The production value to this thing is gorgeous. It looks better than any 3.5 book did, its that good.
Most of the rules changes are logical and streamline the game without changing too much too drastically, and the overall effect is a similar degree of drift as the difference between 3.0 and 3.5.
That having been said, there are still a few places where some changes seemed to be less about making the game run smoothly and more about addressing vocal segments of the gaming community (spiked chains anyone).
Overall, this is a beautiful book, and most of the changes are welcome and logical. If you were willing to give 3.5 a try after 3.0, this is probably a more logical and more streamlined change than that changeover was.