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Pathfinder Module: Masks of the Living God (PFRPG) Print Edition
Paizo Publishing, LLC
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Our
Price:
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$13.99
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Preorder
expected December 2009
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An adventure for 3rd-level Pathfinder Roleplaying Game characters.
Cult of Personality
Razmir the Living God used his power to conquer an entire country; now he and his mask-wearing priests enforce peace and generosity—though some say their tools are intimidation and fear. His worshipers preach charity and self-worth, blaming rival faiths for crafting lies about the glories of the Living God. Now the cult has come to the city of Tamran, feeding the poor and promising happiness to those who serve Razmir. Yet ugly rumors persist of bribery, extortion, and strange disappearances associated with the new temple. Are these stories just gossip and lies spread by rival faiths? Or is the church of the Living God more than it seems?
Masks of the Living God is a adventure for 3rd-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. This city-based adventure involves infiltrating a fortified temple and exposing the evil deeds of its cultists.
This adventure is set in the wooded land of Nirmathas in the Pathfinder Chronicles campaign setting, but can easily be adapted for any game world. It can be used as a sequel to Crypt of the Everflame or as a stand-alone adventure, and is a prequel to the adventure City of Golden Death.
Written by Jason Bulmahn
Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set. All Pathfinder Modules include four pre-made characters so players can jump right into the action, and full-color maps to enhance play.
ISBN 13: 978-1-60125-207-4
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See all discussion for this product.
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I went before Heathy! Yip yip! >:)
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I'm glad to know we'll hear more about Razmir - will we find out much about his church in this module?
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The blurb says that this module highlights the changes in the Pathfinder RPG. How easy is it to run this adventure under 3.5?
(signed)
A guy who's sticking with 3.5
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Chris Mortika wrote:
The blurb says that this module highlights the changes in the Pathfinder RPG. How easy is it to run this adventure under 3.5?
(signed)
A guy who's sticking with 3.5
I suspect that PF RPG adventures will be about as easy to run in 3.5 as a 3.0 adventure is to run in 3.5.
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Will there be a flip mat for this adventure like there was for Crypt of the Everflame?
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PZO9522
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