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Pathfinder #1—Rise of the Runelords Chapter 1: "Burnt Offerings" (OGL) Print Edition NON-MINT
Paizo Publishing, LLC
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$19.99
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$17.99
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Chapter 1: "Burnt Offerings"
by James Jacobs
The Rise of the Runelords Adventure Path begins in the small coastal town of Sandpoint. In a time when rumors of rampaging dragons and massing armies of giants have everyone on edge, the people of Sandpoint eagerly anticipate the coming festival to commemorate the consecration of a new temple. Yet, at the height of the ceremony, disaster strikes. A band of goblins assaults Sandpoint, and it falls to the heroes to defend the new temple.
In the days that follow, a mysterious malady that leaves its victims monstrously deformed and dangerously insane spreads through the town. The PCs must not only determine what’s causing this strange contagion, but also discover the sinister connection between the plague, the goblin attacks, and the emergence of a strange rune from an empire thought to be long dead.
This volume of Pathfinder also includes extensive details on the town of Sandpoint, several new monsters, and information on the mysterious ancient empire of Thassilon, whose cruel and despotic rulers may not be as dead as history would have us believe.
For characters of 1st to 3rd level.
Pathfinder is Paizo Publishing's 96-page, perfect-bound, full-color softcover Adventure Path book printed on high-quality paper that releases in a monthly volume. Each volume is brought to you by the same staff which brought you Dragon and Dungeon magazines for over five years. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the world's most popular fantasy roleplaying game.
ISBN-13: 978-1-60125-035-3
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Product Reviews
Average product rating:
   
(4.8)
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review.
In this, the very first of Paizo's Pathfinder adventure series, the Introduction sweeps you up from the outset, explaining how - due to the death of a god about a century ago - a land once comfortable in the certainty of oracles and prophecies which charted their future has been thrown into chaos, and that it is now time for heroes to stand forth and stamp their own order on the land. Those heroes are, you've guessed it, your characters; and as well as an adventure this book contains background material to make the whole setting come to life. Oh, and there's a cute list of '10 Fun Facts about Goblins'... who feature large in this particular adventure.
The main body of the book is taken up with Burnt Offerings, the first adventure in this campaign. Set in the town of Sandpoint, which is assumed to be your characters' hometown (or at least, where they live at the moment), the resurgence of powerful ancient magic is causing turbulence to the once sleepy town... beginning with a plague of violent nightmares that caused sleepers to awaken in a fit of blind rage. While for most the rage faded with the light of day and reason, some found a resonance and committed terrible acts. These are known as the Late Unpleasantness and are, to the relief of the good folk of Sandpoint, now behind them... this is where the adventure begins, with a rich background that foreshadows what you will place before your players as the adventure proceeds.
Overall, this is an excellent beginning to what promises to be a memorable campaign. The cartography is beautiful, as are many of the 'scene-setting' paintings, although the NPC/monster illustrations are rather too cartoon-like for my taste. Presentation both visual and in terms of organisation of text is well done... looking forwards to the next one!
Read the full review at http://www.rpg-resource.org.uk/
I don't give ratings unless the product deserves it. This is a great read, and I LIKED THE ART. the goblins, obviously a highlight, but the so-called Cartoonish style is excellent (like Ameiko, madame mvashti, brusthamus, but especially the main villain was well accomplished). I hope they keep this style of art and hire the artists again (as seen in, I believe, d20 apocalypse). It's high-quality cartoonishness, frankly, and I hope to see more.
James Jacobs did a heck of a job, and I am now a fan.
the setting likewise is fun, so I'm continuing the subscription.
After being the DM for this adventure, I need to modify my rating. It is definitely a 5 star adventure. I still don't like some of the artwork and the print is a bit small. However the quality of the adventure makes me forget all about these dislikes.
Orginal review:
The content of Burnt Offerings is awesome. It's great to have so much extra background info (fluff) included in the same book as the adventure.
However, the artwork is lacking. It is very cartoonish. Also, as others have mentioned, the print is very small. These two issues are great enough that I couldn't give this product more stars. Without these issues, this product is a 4 or 5 star product. The content really is great.
I am still reading and absorbing Pathfinder 1, but I can say now with certainty that this book offers intriguing reading and spectacular production quality.
The craftmanship and detail put into this project is producing results greater than I imagined, and I imagined an elaborate work. (Combined with my GameMastery Module subscription, I'm happier now than when I was just reading Dungeon and Dragon every month.)
Thank you, James, for all of your creative ideas, and thank you Paizo for making this happen.
My only complaint with the product was the long-eared elf pic, how the frick does she sleep?
Other than that it was a fun read and should be even more fun to play. I liked the font size since it showed that this was the opposite of padding, it was an attempt to get the most into limited space.
As a GM with very little time, just trying to get the group together to play on a regular basis is a challenge. I was looking for something like this, after having enjoyed the "Adventure Paths" in Dungeon magazine. The Pathfinder series is everything I was hoping for. I'm very pleased with this first installment. The plot is great, the setting is unique, yet familiar at the same time, and the details included are worth the price. You get an entire campaign, monster stats, plenty of background and more. The only complaint, and it is minor, is as some have stated, the print could have been a little bigger, but other than that, I love the look and feel and I actually enjoyed the different styles of artwork in the book. And though the information is "campaign specific" as some reviews have sited, it seems to be very easy to adapt to any other world. Thank you Paizo for restoring my faith in the gaming community and great job on what I hope will be a stellar run for the Pathfinder series.
Pathfinder #1 = Awesome. The quality was great, writing was great, everything was great except some of the art. For example: Bruzthazmus, ameiko, rippnugget, madam mvashti. They all look kind of cartoonish. The cartoon style worked well on, say, erylium, but the above arts weren't so lucky. History of Thassilon was fantastic, especially the runelords and their polearms. Journal=amazing. I loved the mentions of cheliax, taldor, andoran, and galt(my favorite non detailed area so far). All in all, excellent product.
Well I finally found a copy of "Burnt Offering" and let me say WOW! I was worried after all the hype it wouldn't meet expectations. I am happy to say it exceeded them. My group started the campaign last night and are chomping at the bit for the next session. Chapter 1 is stuffed with content. Sandpoint feels alive and intriguing. Pazio has a setting poised to stand toe to toe with the industry giants. If you are looking for a new campaign for your group welcome home.
Most of this is what we've come to expect from Paizo: 5-star game content, cartography, production value, etc. Much of the artwork is superb, even for non-Wayne Reynolds fans. But I had to remove 1 star for the font size--I don't think I'll be able to run the adventure--that's how small it is. 5-point, maybe, at a guess? My other gripe is with some of the minor illustrations, which look so cartoonish that they jar with the rest of the product--we're talking the worst of Saturday morning cartoons, or "Garbage Pail Kids"--that kind of look. Again, this isn't the norm, but enough examples of it pop up for me to subtract another star. Enlarging the font and deleting the Warner Brothers art would result in something that has every right to be considered the proper successor to both Dungeon and Dragon.
Beautiful production values, even at the cover price of $20 has a lot more to offer than WOTC adventures, both in terms of page count and content quality. The adventure itself features memorable villains, neat locations, and a cool twist on an old monster. Sandpoint is a gem of a "home base" town.
A few minor problems: One page was designed with a nigh-unreadable font, but luckily it seems to be an isolated incident. There are also a few stat block errors, but they are for the most part obvious, and certainly not excessive.
If you are a 3.5 DM (sorry: GM ;-)), you are crazy not to subscribe to this. Watermarked PDFs for subscribers are the icing on the cake. Bravo!
Product Discussion
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See all discussion for this product.
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I'm rabbidly awaiting my copy of Pathfinder #1, but in the meantime my friend has graciously let me borrow his copy he picked up at Gen Con '07 this year. I think it has the potential to outstrip Dungeon magazine. In your face WotC. Sadly it doesn't have as many crunchy bits as Dragon magazine. But that is what GameMastery Item cards are for.
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I agree with everyone who says that this is a gorgeous product. And the $19.99 pricetag (less if you subscribe) is very reasonable considering all the 32-page modules out there for $10-$13.
I also have to agree about the tiny print being a problem, though. I'm glad that the staff is cramming as much info as possible into the available space, but the tiny type is off-putting. (At least I also get a free PDF of the issue, so I can view the text at larger size on my PC if I have to.)
I picked up Conquest of Bloodsworn Vale yesterday, and the font in that module is much easier to read. I would love to see Pathfinder use the same layout as the GameMastery modules.
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The font, the font, oh my... the font! After years of reading a magazine with the same size font, one would think that the complaints about font size would have occurred prior to their subscription running out. If the font size is that much of a factor, Paizo sells a magnifying glass, as does the local pharmacy (hint, pick one up). Most everything in the module (I began in the eighties, I use old school terminology, deal with it) creates an atmosphere and setting that is unique, above all that is essential for creating a long term game. Some of the elements are left open for questions to allow people to go their own route or await further development. It works rather nicely, although creation of a new world is difficult, it seems to be handled rather well by the people at Paizo. Well done.
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The only thing that makes me sad about the new Pathfinder is that Paizo has to keep reinventing the wheel by building an entirely new game world and wasting so much space fleshing out a new world. If only they had a setting that was already in existence, as they were able to do with the Dungeon and Dragon magazines, there'd be a lot more substance for the gaming material. I give them a ton of credit for relegating much of that background to the Player's Guide, however. The adventure looks like it'll be a lot of fun to run, the art is beautiful, and the whole thing is well-worth the value for a person who just wants to pick up an adventure and run with it. I hope the next one is worthy of it; I have no doubt it will be.
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Can we ask questions about the material in Burnt Offerings here? I don't think any of them are spoilers, just have some background questions I'd like to ask.
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PZO9001
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