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GameMastery Map Pack: Slums
Paizo Publishing, LLC
GameMastery Map Pack: Slums contains 18 full-color 5 x 8-inch map tiles, stunningly crafted by cartographer Corey Macourek, that combine to form a variety of locations in the slums of a large city.
Locations include:
- Muddy Street
- Low Market
- Crumbling Building
- Wooden Shacks
- Filthy Cesspool
- Old Church
- Rat-infested Landfill
For use with the industry’s most popular roleplaying or tabletop miniature campaigns, and useable by experienced GMs and novices alike, this product fits perfectly into any Game Master’s arsenal.
Good GMs can never have too many maps at their disposal, and Paizo’s GameMastery Map Packs provide high-quality gridded maps for use with both RPGs and miniatures games.
ISBN-13: 978-1-60125-067-4
Note: This product is part of the
GameMastery Maps Subscription.
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in
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Product Reviews
Average product rating:
   
(2.8)
based on
5
reviews
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review.
Rating on, compatibility, art, user friendliness, material and necessity/location.
4 of 5 for compatibility
Take a look at the Discussion to see pictures
Works quite well with wizard products such as DU2 Streets of shadown and City of Peril.
5 of 5 for art
Art is fantastic hits the location spot on the players have no questions as to where they are if you place them on this map.
4 of 5 user friendliness
These are on card stock not heavy card like dungeon tiles so you will need to tape the four parters together or have grip mat to place them on.
3 of 5 material
Card stock is easily marked and will slide with the slightest of nudges.
5 of 5 location
It always annoys me that all adventures have to be staged in 2 by 3 square halls underground.
I have had more than one thief chased threw a slum market.
this is an item you want for your adventures if your a visal gamer.
Two tiles that have essentially nothing on them, just dirty looking tiles, no thanks. This pack does fail to live up to expectations, if the title had been run down village or ghost town, I could actually see it, as slums I have to side with other reviewers who say they fail to capture the feel of high density urban living. That isn't to say that they aren't beautifully produced and easy to look at, but they really just aren't slums. And then those arrows to tell you hey this goes here, how annoying, nothing says immersive like opaque arrows on the scene.
I really would expect something a little more substancial than this the cards are quite thin. The art is good but not AMazing. I do much prefer the standardized sides of the tiles. The tiles from wotc are all different sizes making putting stuff together a bit of a mess. I'm probably going to spray glue these to some thicker stock.
One of my favorite gaming moments was a fight in a slum. One of the PCs toppled a ramshackle shelter atop three of the thugs attacking him, while another PC was blinded by a face full of mud scooped from the street and hurled by a different thug.
Nothing about these tiles inspires that sort of creative fun. They're very boring and static locations that happen to have more holes than the rest of the town. Much weaker than the rest of this (excellent) product line.
Though I will say that these slummish homes look ragged, I think that is what one would expect in medieval times of the peasantry. Overall, I was not particularly happy with the upscale look, and not too excited to see another market ( I have flipmats for markets anyway). At least from a bird's eye view, these slums appear standard middle age stuff. I was hoping to see true poverty. The only thing I can recommend to Map Packs as a line is to create pop out Map Packs called Object Packs. At least then, I could throw in more slum into the slum pack.
Product Discussion
9
posts.
See all discussion for this product.
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Very cool. Everybody needs to go slummin' once in a while.
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Mosaic wrote:
Very cool. Everybody needs to go slummin' once in a while.
Now with specific locations listed, and with actual cover art! (Hey... that gal looks familiar!)
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Having been in several old cities that were around in the middleages and before, I nticed how close all the buildings were. I've noticed on many of the recient maps that the city buildings all have nice yards and are not all crammed together.
I've also been through true slums in Panama city and Kirkuk and once again, everything is crammed in so close that their are bearly any alleyways at all.
This slum map looks more like a local fair at a park with its stands and tents.
ASEO out
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I'm with ASEO, many of the "slums" I've been through in Mexico are a lot more tightly packed than these maps. If a typical alley in the city is 20ft wide then there should be structures eating up 15 of those feet and a 5ft path wending its way through. I know the guys are trying to make a place where an encounter could feasibly happen but some of those aren't it.
If possible find a aerial or even satellite image of a medieval city (in germany, italy, or any of the former eastern block countries) or even a really tightly packed modern city in south america or the middle east and look at any markets and shanty towns there for examples.
Urban mapping is very tough...
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It wouldn't be that hard to make your own "alley fillers". Probably would be fun, too.
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