With Condition Cards, it’s easy for players and GMs to keep track of the Pathfinder RPG’s most common conditions. Did the bard fascinate your party? Is your wizard invisible? Is the fighter bleeding out? Simply hand out the appropriate condition cards to have all the rules for each condition at your fingertips. This set of 52 hilariously illustrated, full-color cards allows you to play faster and more easily than ever before.
There are 4 copies each of 13 different cards, with different (but related) conditions on each side:
I'm not a walking encyclopedia of rules, and I have trouble remembering the difference between Dazzled and Fascinated, for example. Or exactly what the penalties are if you're prone. The cards help me with that.
Where they help me even more is when I'm GMing a PFS open game. Often, new players have no idea what those penalties should be, and so instead of them asking me at the beginning of each of their turns, it's now a simple matter of just handing them a helpful card.
The art is great, the colour-coding makes it easy to find what you're looking for in the deck, and the repeat instances of each card men you can hand them out to multiple players when that big bad dazzles all their meatshields.
This card set has proven to be invaluable since I purchased it upon its initial release. I'm at the point now where I can't imagine running a game without having them at hand. They make the game flow so much quicker and easier without having to stop, flip, and research and try to remember what each condition does when it comes up. A player in a game I'm running becomes shaken, I chuck the shaken condition card at him, and we move on. It's wonderful!
I'm not sure an entire set of cards was needed for this. The idea is solid and the cards are comical at times but as a subscriber to the card collections I'm not sure I'll be using this set....
There are multiple cards of each condition so I can let the status ailments flow as freely as I like. I just place one of these in front of the afflicted player with a dedicated die (d20 if a check is made each turn or d10 to track turns remaining) No one loses track of who has what condition...Especially me! :D
Edit: I WILL be purchasing the critical decks and any further deck you guys come up with that makes GMing seem like play again instead of work... THANKS
I was rather pleased to open these up and find such wonderful artwork. They are a fantastic addition to my campaign tools, and my players get a kick out of them.
I second Mr. Broadhurst recommendation that a "Doomed" card be added. It's a favorite condition of my groups cleric, and mine as well when I get out from behind the screen.
These get used every session and a fair bit at conventions too. I keep mine in card sleeves and am able to pass them round a table or even put one down next to effected figurine(s).
They save time and prevent arguments (the pictures get the occasional chortle too). They are also colour coded.
I recently purchased the Condition Cards and the Plot Twist Cards. LOVE both of them.
However, the one problem I had with both products was the box. Both boxes were tough to open, and I ended up tearing the back panel in doing so. I didn't have this problem with either the Critical Hit or Miss decks, and it would have been nice if these products didn't have the tab for hanging the product on the back of the box.
Great product, but I think the packaging needs to be rethought.