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Advanced Feats: Secrets of the Alchemist (PFRPG) PDF
***½( ) (based on 6 reviews)

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The Secrets of the Alchemist gives you insight into the alchemist class and the tools to make an exciting character that is a “blast” to play. Created by Sigfried Trent, this 12-page book includes:

  • A breakdown of the Alchemist class
  • 30 new feats for alchemists, such as Bottoms Up, Fire in the Hole, Primeval Fury, and Sundering Bomb
  • Alchemist character builds: The Carpet Bomber, Mighty Mutant, and Mad Scientist!

When the goblin chief asks you what’s in all those funny bottles hanging from your belt, uncork a laboratory full of whoop-ass on him! Get your copy of Advanced Feats: Secrets of the Alchemist today—and stay tuned in the months to come for the rest of the Advanced Feats series for the other new Pathfinder Roleplaying Game character classes.

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Will be added to your downloads immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


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Product Discussion (22)

Qadira (Contributor; Publisher, Kobold Quarterly)

Ah-HA! I knew there was an alchemist's lab around here somewhere!

This is Open Design's first take on character design and expansion for the APG. There's more coming to cover the whole APG, so .... let me know what you think!

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Added to cart, hopefully next week I can pick this up.


When the goblin chief...
Probably going to buy this simply because I like the description that much.


I hope everyone has fun with this one. It was a blast to write and the Alchemist is definitely a fun class to play.

Since it's my first solo project I'm keen to get feedback and to answer questions. If you pick it up, feel free to drop me a line at Sigfried@gmail.com

May all your lead turn into gold,
Sigfried

Qadira (Contributor; Publisher, Kobold Quarterly)

Hey Goblin Chief, glad you like it! I'm sure the Alchemist made some bombs with you in mind, but if those bombs should fall off his belt before then...


Any chance we could get a preview of one of the feats Sigfried?

Thx
Vol


Volvogg wrote:

Any chance we could get a preview of one of the feats Sigfried?

Sure thing Vol :)

I posted a sneak peek of Sundering Bomb on Kobold Quarterly based on your request. :)

Secrets of the Alchemist: Feat Peek


I don't suppose there is a feat that grants a level bonus when choosing mutagens ?

Sorry....I'm suffering from Master Chymist frustration.....


There's a feat in this product that grants a +4 bonus to Strength for the purpose of carrying capacity only. That may not seem like it's very useful, but it's very much so if your alchemist has a Strength of 8. With this feat, a masterwork backpack, and ant haul from the Advanced Player's Guide, a Str 8 alchemist can carry up to 150 pounds as a light load!

Qadira (Contributor; Publisher, Kobold Quarterly)

Yep, it's similar to the mule bands item from APG, which also affects only carrying capacity.

It makes a nice picture, the alchemist who can carry his whole lab in a gigantic pack, but who still can't throw a punch or clobber a foe with a melee weapon.

Taldor (Pathfinder Adventure Path Subscriber)

Cool, I have a player who may like this.

Qadira (Contributor; Publisher, Kobold Quarterly)

A thoughtful review from a fan of feats and advanced classes at Ten Letter.

Qadira (Contributor; Publisher, Kobold Quarterly)

And one more review: Stargazer's World

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

I will try and review this, this weekend.


Dark_Mistress wrote:
I will try and review this, this weekend.

Having read many of your reviews I'd be happy to provide you with a review copy of Witch's Brew (which we just released today).

If you can send me a contact email at Sigfried@gmail.com I can make the arrangements.

Good gaming,
Sig

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

DOH! I forgot about this one.... *mutters*

Sig sure I never turn down free stuff. :)

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

reviewed here and at ENworld. I actually had the review done all but my editing and spelling check. I just forgot to post it.

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, GameMastery Cards Subscriber)

I love this book, alchemist are fun to play already, this just makes them better. I have one question, Advanced Alchemy dose it apply to poison as well?

also I pretty much love Create Wondrous Creature, I can't wait to have to a creature one of my players made and let lose on the world, I plan to have a new creature added to the world for future campaigns,

Qadira (Contributor; Publisher, Kobold Quarterly)

Thanks, I think Sigfried may have an answer for you soon.

In the meantime, let me just say a quick thank-you to everywho who has made this this #2 best-seller on Paizo this week! We're working on the next one....


The smitter wrote:

I have one question, Advanced Alchemy dose it apply to poison as well?

I pretty much love Create Wondrous Creature...

Thanks for the kind words :)

I don't think Advanced Alchemy should apply to poisons. Although many of the alchemist powers have an effect on alchemical items and poisons, as does the Master Alchemist feat, their are each mentioned separately in all cases because poisons are not alchemical items by definition.

As to why I didn't choose to have Advanced Alchemy follow the pattern: My reason was the Concentrate Poison Discovery which allows you to combine poisons to get a +2 DC. You have to be careful about stacking and +4 on poisons could be just too much without some kind of level restrictions. Poisons are tricky since they are money limited rather than level limited so you have to be extra careful balancing them.

I actually had a feat in consideration for the Secrets of the Alchemist called Intensify Poison but when I got the final copy of APG I discovered I'd been scooped by the discovery! For every feat in one of the Advanced Feats PDFs there were a bunch more that didn't make the cut for one reason or another.

Create Wondrous Creature is one of my favorites. It's also one of the feats that some readers like least in the book, seeing it as potentially abusable. I like have the Advanced Feats books have a mix of some safe feats and a few daring feats that push the boundaries a bit. I'm glad its some peoples favorite and is the most often mentioned in reviews.

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, GameMastery Cards Subscriber)

Thanks for answering, and you are right having it on Poisons would be unbalancing, and as I said before this is a great product and I can't wait to see what else you got.


Sigfried Trent wrote:
The smitter wrote:
I pretty much love Create Wondrous Creature...
Create Wondrous Creature is one of my favorites. It's also one of the feats that some readers like least in the book, seeing it as potentially abusable. I like have the Advanced Feats books have a mix of some safe feats and a few daring feats that push the boundaries a bit. I'm glad its some peoples favorite and is the most often mentioned in reviews.

I like it myself, even though it's better used by NPCs. I once tried to figure out hot to use it to make a Lupin, and even something that simple would take a lot of magic and effort. Very useful for DMs but it'd be a bit of a bear for players.

Though it does give a good reason for why those new creatures that nobody's ever seen in the campaign before popped up.


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