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In this booklet are three separate adventures set in the 1660s in the Caribbean, three tales of high adventure leading to fabled treasures. These Adventures can be played separately, but are also designed to work as a series of journeys. ... Requires the Caribbean Campaign Setting sourcebook. ......

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In this booklet are three separate adventures set in the 1560s in the Caribbean, three tales of adventure deep into the steamy, sweltering jungles in search of Incan and Aztec gold! These Adventures can be played separately, but are also designed to work as a series of daring journeys. ......

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In this booklet are three separate adventures set in the 1640s in the Caribbean, a time when the nations of Europe were ever at war with one another, and pirates embarked on many dangerous adventures, for their crown or for themselves. Never before was war so profitable. ... Requires the...

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In this booklet are three separate adventures set in the 1680s in the Caribbean, three tales of high adventure begun by and bound with love and duty. These Adventures can be played separately, but are also designed to work as a series of journeys. ... Requires the Caribbean Campaign Setting...

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In this booklet is an epic adventure set in the Caribbean, a grand tale of high adventure leading to lost and most wondrous treasures. This Adventure can be played in parts, but has been designed to work as epic spanning two generations, for their prizes may be too much for any pirate to handle...

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In this booklet are five individual Adventures set in the Caribbean. They can be played as isolated but profitable ventures, or as a series, but whatever the combination, they inevitably lead the party to a bonus Adventure. That final chapter will bind these tales together, for they have all been...

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The Fountain of Youth! No other legend, tale or truth holds such power in pirate lore. Yet is it a legend only? Many have found exotic pools, wells and fountains which feed the stories, but still none of them offer eternal life. For the pirate who could find it would live, and plunder, forever....

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Montezuma! The very name conjures imagery of the deepest jungles, ruined cities, and the most fabulous hoard of treasure ever in the Caribbean! Perhaps you have listened to these tales too long. Perhaps you are a fool. Or perhaps, just perhaps, it is you who shall be the first to defeat the...

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This book contains six mini-adventures for the Pirates game system, though they are generic enough to be easily converted to most any RPG system. Just our way of saying thanks. Enjoy!

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In this booklet are three separate adventures set in the 1630s in the Mediterranean, three tales of high adventure leading to most mythical treasures. These Adventures can be played separately, but are also designed to work as a series of journeys, their order of difficulty arranged according to...

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In this booklet are three separate adventures set in the 1520s in the Mediterranean, three tales of high adventure of most holy rewards. These Adventures can be played separately, or as a continual crusade. ... Requires the Mediterranean Campaign Setting sourcebook. ... 28 pages with 14 handouts.

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The classic novel by Robert Louis Stevenson converted into an Adventure for your role-playing enjoyment. Live the classic! Make it your own! The original and perhaps greatest treasure hunt in the entire world now lies before you! How shall you tell the tale? ... 28 pages with 13 Handouts.

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The classic novel by Rafael Sabatini converted into an Adventure for your role-playing enjoyment. Live the classic! Make it your own! The greatest pirate in the Caribbean and perhaps the entire world wants you to join his crew and share in the fortunes of his incredible adventures! ... Requires...

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In this booklet are three separate adventures set in the 1800s in the Open Seas, including Australia, India, and China, three tales of high adventure that all involve the Devil’s Fleet. These Adventures can be played separately, but are also designed to work as a series of journeys, their...

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In this booklet are four individual Adventures ranging across the world. They can be played as isolated but profitable ventures, or as a series, but whatever the combination, they inevitably lead the party to a bonus Adventure, when they gather all four pieces of a legendary map, a map leading to...


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