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This book contains six mini-adventures for the Fantasia game system, though they are generic enough to be easily converted to any medieval RPG system. Just our way of saying thanks. Enjoy!

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Helm's Inn, last outpost of civilization. You hear tales of the dark and mysterious Peakwood Forest, laying under the shadow of the Ramhorn Mountains. The forest has a legend, the mysterious, forbidden Peakwood Caverns. Stories tell of Orcs hiding there, forgotten Fairy realms, Mountain Trolls,...

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Music is magical. It can tempt the heart and beguile the mind. Some who listen too long to songs of legend set out on a journey never to return. Now, a Bard sings of the greatest legend of all, the Dragonlords. Could there still be such kings in the world, and how does their fate share your own...

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Ah, adventure! Take me on the road away from the mundane and let me experience the world in all its glory! Welcome, brave adventurer, to the Grand Duchy of Falconbridge, and your opportunity to undertake a grand quest! A great treasure, perhaps the most valuable object in all the world awaits...

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War is preparing. For centuries Men and monsters have fought over the legendary city of Garador, once the capital of the lands of Falconbridge. Like the tides of the sea that surround it, good and evil claim the city again and again, its glory rising and falling throughout the Ages. But now its...

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The tale is told to children, but it is not a children's tale. The legend is laughed at by those who think themselves wise, but the wise know it is no laughing matter. Is there truth in the stories told around the fire, stories of Men who surpassed their mortality and commanded the storm? There...

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The towering castles of evil incarnate, perched upon nameless mountains and looming over the villages below are but folklore, tales to be told on moonless nights and at harvest festival... aren't they? You would hope so, given that your road is leading into such a land, one of the wildest and...

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The winds of fear are blowing across the moors outside Vacelonia. This land is home to many, ruled by a wise King. His bloodline has ever shared their realm with Elves, Wizards and many other Mystics, creating a legacy steeped in magic and mystery. Yet all things move in Seasons, and twilight...

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Tales are rising like a wind blown down from the mountains carrying the smell of Dragons awakening from Ages past. Rumors are spinning like dead leaves in a graveyard leaving a trail back to tombs opening after a thousand years. Sailors' yarns are rigging a thousand phantom ships sailing from...

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Dark indeed are the nightmares of men, when the year grows old, the light spent, and the winds howl in the snow-capped mountains like an army of cursed men which could invade at any time. When the year is darkest, the hopes of men are at their brightest, shining like stars within their souls. Yet...

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War evokes many powers and awakens many heroes, and fulfills many prophecies. Sometimes, like the wind, war creates itself and then destroys itself. Such is the legend of the Swords of Twilight and their Champion, the Master of the Wind. Centuries ago, these fabled blades were carried by heroes...

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The Vault of Malanthias, the Great Grey Wizard, is now the tale told at the inn. For once in every life time of Men does it open, indeed can it be found, its legendary treasure free for the taking. Yet it lies beyond the night, beyond the seas, beyond all the wisdom of Men. Its Lord is legend...

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The land is without a King! The Lord of all Vaxxland has vanished. None can remember when, or how. It is as if the Kingdom is awakening from a dream, or a spell. Finally, a Champion has come forward to claim the throne, but he cannot wear the Crown until he has passed a challenge of virtue from...

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Cursed! The legendary castles of Noble Lords and Ladies were all built by a power whose shadow has taken the shape of an ancient curse, a single Lord, the master of a castle which is said to exist only in nightmares . . . or does it? You would hope so, as these Nobles wish you to find the one...

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Tannis. Its very name suggests a world before this one, artifacts of untold power and perilous, cunning challenges awaiting all who would dare seek vaults closed by the Angels themselves. This lost city has been known for Ages, haunting the dreams and the myth-memories of Men, calling them to...

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For many an Age has the Krystal been the treasure and the heart of a nigh mythical Order of Priestess stewards, guardians of the Kingdom of Roland and its people both seen and unseen. Yet now they are gone. Their protection is fleeting, and just as when the sun is obscured by the cloak of night,...

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For many an Age has the Krystal kept imprisoned an evil spirit who is bound to a mysterious vessel of darkness known only as the Cauldron. Now the Cauldron has awoken, and it is devouring the very light from all life in the Kingdom. Hopes, dreams, the very essence of living souls fade as the...

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For many an Age has the Krystal been broken and made anew, a circle that entraps evils and destroys them. But this wheel of fate must be turned by the efforts of heroes, who themselves hold in their own hearts the greatest potential to fall. Now, the time has come when the circle renews. The...

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Mortals endlessly fight wars, but for what? No greater reason than personal gain or glory? The one who is the true warrior waits for a war which shall serve a greater good, leaving greed to the gladiator. But what if the Heavens should seek nothing more than good spectacle? How are their...

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The smoky den of the Lonely Inn is the first, or perhaps the last place the adventurous soul sees. It stands on the edge of maps, the threshold of the world of adventure, shadowed both by the great mountains and their greatest legend. The entrance of the legendary Caverns is gigantic, and yet, it...

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Lost in the unknown regions of the night and nightmares, beyond the crumbling walls of Mortals’ understanding, there awaits a prize like no other, a Sword of untold power... It has slept in the secret desires and dreams of Men since the world was shaped. Few know of its existence, if it exists at...

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You have heard the tales of Malkor and of the fabulous treasure he hid away in the mazes. You have also heard of the other Wizards of his Order, whose spells helped build the maze that guards their treasure. The Wizards have gone and the world has forgotten them, but their treasure remains. Dare...

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Atop a lonely hill of ancient stone stands the ruins of Castle Kragg, a place of twilight tales and local superstition. As deeply rooted as its stone walls are in the land itself is the castle rooted in local legend. Monsters are said to lair in the ruins, and ghostly sentinels walk the ramparts....

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Are you in search of wisdom? Are there secrets of your life being kept from you? Do you posses treasures whose magic remains unknown to you? Now, all your questions may be answered in the enchanted valley! For therein awaits the Sage of the Seasons, who has lived many a lifetime and indeed is...

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Guarding the entrance to forbidden lands, the tower of Territh Nor looms up black and impassable in the cloudy sky. A foul stronghold of Orcs and their evil spawn, the tower is a threat to the peaceful lands from which you have come. An entire army of Orcs could be within those mighty walls . . ....

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At the end of the road, a new road begins . . . leading to dark adventure. For beyond the lake lies the Black Forest. The innkeeper and his patrons fear the forest and they warn you to stay away. The forest is a place of legends, twilight tales and haunting superstitions. What evil could make the...

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Great warriors become Kings by their own hand and bring mighty Wizards to their knees, but even the strongest heart grows cold when he enters the realm of the restless dead. Rare is the soul who can walk amongst the headstones or take the paths of the dead and not feel the chill of the Outer...

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Deep in the forest lies a secret. Travelers take the longer roads to avoid it. Wise men only speak of it in whispers. But Fate is leading you there. With every story you hear, with every day that passes, you come closer and closer to the ruins of the old Wizard's tower. Oracle's tower. His...

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The heights of Bloodstone Mountain have ever been shrouded in mist, born, most say, of the restless fires within her belly. While lesser men speak of Dragons and tell tall tales of Giants working their smithees beneath the earth, those brave souls that have dared trespass there know Bloodstone by...

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Far out on the lonely Diminyrr Moors, there stands a ruin without windows and without doors, a black edifice amidst an endless land of fog and fear. Nobody knows when it was built or by whom. Far from civilization, only the brave and foolhardy seek its hidden gates, hidden indeed because rather...

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For all time has it stood, for all time has it cast a shadow of fear over the lands of Men; the Devil’s Mountain. Many are the tales told by those daring enough to have trespassed on its haunted summits. Yet one tale remains unfinished, filling the hearts of all Men with darkness. Indeed, what is...

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Woe to those who come to this land where no King rules. Try though you might to escape the marshes, the quagmire of your conscience will not allow escape for the dream of defeating this place and purging its evil. Yet this is a dream which can turn into a nightmare, just as a man can become a...

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Guardian of the only pass in and out of the land, the mountain fastness of Lionsgate stood for centuries, until the day a Dragon came and took the lives of everyone there, staining its once mighty walls with a curse which has endured ever since. It came for the treasures amassed by the crusaders....

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The entrance to the catacombs lies under a ruined Church, like a headstone for the countless warriors buried beneath it, the last remnant of a city of lost revenants. The dead lie asleep, silently listening and waiting. It is the quiet call of a Mortal heart to fight, to find adventure, even to...

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Who can seek eternal life? Who can master the art of time? What secrets does a temple to all such power hold for those who dare enter it? Mortals may seek this legendary place, but they do not find it. It finds them. Whether they stumble on the path to its front gate by a chance walk in the...

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The desert remains unchanged since the sunset of the Ancient Kingdom, a trackless realm where no King rules and where the Heavens are ignored by men and monster alike, leaving all journeys to the will of the Desert Fates. Yet one journey continues to call to the strongest and most magical of men,...

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There are endless stories and romances about the Wounded King, he who lies at the beginning of perhaps the most noble quest of all. His castle is in the center of a wasteland, a place where myth makes reality, and yet where all come in search of an ultimate truth. Looking up at the ramparts of...

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All villages have tales of who or what dwells in the woods beyond their borders, tales dark and bedeviled by other-worldly beings. At the Iron Dagger Inn, talk is tied to the Baron’s son, coming of age, and being taken away by the Fairy Folk for their own purposes. No one dares to guess what has...

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Death. The Grim Reaper. The Angel of Death. There are many names given to this specter which stands on the threshold of the living world and the land unknown. Yet most agree it is not even real, a phantom, and nothing more. The river of death, the Styx, is the road to where this legend begins,...

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On the edge of the realm, on the borders where wars are fought and heroes and villains die, there stands this ancient tower, a stronghold feared by Warlords and Kings alike. Though the castle rests upon a secure mountaintop, easily commanding the lands around it, no army will dare go there to...

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High and foreboding it looms over the land, a fortress that defies time, a mountain of fire. Could an army of Angels have descended on that sundered height in times of yore to cast down defiant demi-gods? Could the mountain itself have consumed the palace atop it? Do the fires deep in its heart...

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High upon bleak, lifeless cliffs, overlooking the relentless slavework of the ocean tides, there rise the ruins of an Age-old Cathedral, where once Holy Men both purified the damned and set free the accursed. That was long, long ago, and some ancient evil has taken root in the hallowed halls and...

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Lost in the mists, you come to a village cursed by a grim and sinful past. Its people are like ghosts, already given to despair and their doom. The village is like a maze, a dungeon of wood and whispers, with very real skeletons in the closets of its peasantry. Can you learn the truth of their...

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The people speak of a time when their valley was a paradise, where Men and Elves and Dwarves lived in harmony, united by their Prince within his fabled palace. No Crown did the Prince wear. He did not need one. The palace itself was the most potent symbol of all that was strong and spirited in...

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On the edge of town, the edge of civilization and of sanity, steeped in fear and folklore, it is said to be the domain of a thousand spirits, but there’s always room for one more. Any volunteers? If you insist on lagging in town, you may not need to volunteer. The curse of this castle has endured...

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The Harper’s Woods have stood upon the edge of civilization for countless generations. Nobody dares go there, despite the folklore filling the hollows with hoards of treasure and lost magics from lost worlds. But will mere peasant rumors and old wives’ tales stop you? For who knows what great...

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Roads are the lifeblood of the world, but this one, an old merchant route through many towns, has for years uncounted been plagued with evil. The towns have disappeared and the castles which once served to guard it have been abandoned. Nobody goes this way anymore. Tales say it leads on through...

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Its walls are never dinned by night. For the ramparts of this legendary keep have been strengthened by stone and spell for over a thousand years. And, in this day and Age, an army of the dead is marching on the fabled keep. Though they can not break its walls, the Templar Knights who hold the...

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Vikings in this frozen frontier tell of the son of the Sun, the Heart of the Traitor, and the Sapphire of Countless Facets. Like such a jewel indeed, these are all different ways to see the same treasure, kept by the Giants beyond the sea in their ice castle of Vallenheim. The Lord of Ravensfjord...

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Lost at sea! Daring the sea-gods’ realm in the mightiest ship Men can make, it is nonetheless cast down by the storms and claimed by the depths. All you can do is swim for shore, where a strange tale begins. For the island is the height of an Ancient, lost city, a paradise sunk beneath the waves...

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Under the shadow of cloudy mountains, where Men fear to travel and the only laws are of sword and spell, legends speak of a maze beneath the earth, a city and a great underground empire. Men shun this ruin and keep clear of its crumbling walls. Rumors speak of beast-men hungering for living flesh...

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Created by no less than God to weigh the value of humanity with Lucifer himself awaiting you at the end! ... Easily referenced Maps that fit behind any GM's Screen will guide you to all 1000 fully developed rooms herein, each one with its own tale to tell and unique challenge, utilizing all...