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Sixty pages of combined archetypes, alternate class features, and feats is a pretty weighty book unto itself. Just shy of 300 feats, spanning a further sixty pages, is hardly anything to sneeze at, either. And when you add a further sixty-five pages of magic items of all sorts, and well over 200...

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A Year in the Making…Again! ... A Necromancer’s Almanac: 2012 was a massive tome of character options of every sort, collected from the Necromancers of the Northwest website over the course of an entire year, and arranged in a simple, easy to use fashion to make all of its extensive content much...

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The Necromancers Have Done It Again! ... A Necromancer’s Almanac: 2014 is a compilation of all the material produced in 2014 for Necromancers of the Northwest’s popular article lines Best in Class, Extraordinary Feats, Obscure Arcana, and Exotic Encounters, plus a few additional extras scattered...

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The Necromancers Have Done It Again! ... A Necromancer’s Almanac: 2014 is a compilation of all the material produced in 2014 for Necromancers of the Northwest’s popular article lines Best in Class, Extraordinary Feats, Obscure Arcana, and Exotic Encounters, plus, exclusive to the Platinum Edition...

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Animate Your Game Today! ... A Necromancer’s Almanac: 2015 is a compilation of all the material produced in 2015 for Necromancers of the Northwest’s popular article lines Best in Class, Obscure Arcana, Magic Market, and Exotic Encounters, plus a few additional extras scattered in. With over 180...

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Animate Your Game Today! ... A Necromancer’s Almanac: 2016 is a compilation of all the material produced in 2015 for Necromancers of the Northwest’s popular article lines Best in Class, Magic Market, and Exotic Encounters, and Top Ten. With over 180 pages of gaming content, it’s not hard to...

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The Most Famous Warriors...of All Time ... Even though they lived thousands of years ago, we’ve all heard of the legendary Spartans. Maybe you saw them in a movie, or on television, or read about them in a book, or just heard about them in history class, but chances are, you have a pretty good...

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A-Viking We Will Go! ... Vikings. These ancient warriors, seafarers, and explorers have left an undisputable mark on the course of western history. Throughout the middle-ages they were feared and hated throughout Europe as an unstoppable scourge of rabid barbarians. In the East, a group of...

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Discover the Secrets of the Ninja ... From the makers of Liber Vampyr and A Necromancer’s Grimoire: Marchen der Daemonwulf, Ancient Warriors: Way of the Ninja brings a new outlook to these silent warriors, approaching them from a more traditional perspective, and focusing on their stealth,...

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A Stat-Block for Every Occasion! ... We’ve all been there: all of a sudden, you realize that you probably should have realized that your PCs would wind up charging the palace guard instead of talking it out with the vizier, and really wish you had stat-blocks for the fight. Or it occurs to you...

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Destination: Adventure! ... Legend, myth, and rumor tell of a mysterious and secluded tropical island by the name of Kawa’lea. This lush paradise is said to be home to an amazing variety of plants and animals not found anywhere else in the world. Far more exciting, though, it’s said that the...

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This Sourcebook for the 3.5 OGL and the Pathfinder Roleplaying Game contains cartloads of new weapons, armor, and other equipment for DMs and PCs. In addition to these tools and treasures any adventurer would kill to have, this book also contains rules for Quasi-Magical items, a new class of...

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Unlock Your Mythic Potential! ... From Legolas to Robin Hood, the fantasy genre is full of incredibly talented archers and the amazing stunts that they perform with their bows and arrows. If you felt that Mythic Adventures didn’t quite satiate your need for mythic levels of marksmanship, then...

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Unlock a New Kind of Mythic Power! ... Sure, your character’s mythic path tells you about the kinds of abilities in which he specializes, and perhaps even gives some clue as to his ultimate mythic destiny, but it doesn’t say anything about where he came from, and what made him mythic in the first...

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Unlock a New Kind of Mythic Power! ... Sure, your character’s mythic path tells you about the kinds of abilities in which he specializes, and perhaps even gives some clue as to his ultimate mythic destiny, but it doesn’t say anything about where he came from, and what made him mythic in the first...

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Start Your Campaign Off Right! ... Character creation is the very foundation of the game, not just because it’s the very first thing you do when you sit down to play, but also because the way that you make your character also helps to set the tone for the entire game. You’re probably familiar...

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The Blackshire Mercenary Company is a guild of mercenaries with a reputation for getting things done—no matter how dirty they may need to get their hands in order to do it. A popular and wide-ranging guild, they have chapter houses in dozens of cities, and are an excellent, reliable, and...

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Poisons and diseases have been a part of the 3.5 OGL and the Pathfinder Roleplaying Game since the beginning, but for many, they have never quite measured up. Any poison that didn’t do Constitution damage was a nuisance, not a threat, and poisons and diseases alike were treated as something for...

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Can You Take the Heat? ... The Furnace. The Crematorium. Inferno. These are among the names that have been ascribed to the Elemental Plane of Fire, one of the most exotic, dangerous, and misunderstood of all the planes of existence. Home to the fabled City of Brass, the trading hub of the planes...

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A New Kind of Magic For Your Game! ... Fantasy worlds are full of strange and mystical fonts, wells, and fountains that can imbue unknown magics upon those who drink from them…or so the tales say. In truth, these fantastical elements are rarely seen in roleplaying games, as their mystical nature...

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Your Sins Shall Be Purged! ... Corruptions, from Pathfinder Roleplaying Game: Horror Adventures, give players a new way to indulge their dark fantasies and take the role of gothic monsters, infecting themselves with some taint or darkness, and presenting the tantalizing question of whether to...

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Power by the Gigawatt! ... Corruptions, from Pathfinder Roleplaying Game: Horror Adventures, give players a new way to indulge their dark fantasies and take the role of gothic monsters, infecting themselves with some taint or darkness, and presenting the tantalizing question of whether to...

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Haunts of the Battlefield! ... There are few places as full of carnage and death as battlefields. Folklore and history are full of tales of haunted battlefields, and yet, perhaps because of the nature of the game, many of the haunts in the Pathfinder Roleplaying Game tend to focus on more...

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Unlock Your Potential! ... A warrior spends hours on the training ground, sparring with others or hacking at combat dummies, building up his strength. Elsewhere, an aspiring ninja runs a gauntlet of nasty traps, attempting to make it through as quickly as possible, and without being hit, to...

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Be Your Own Kind of Monster! ... Corruptions, from Pathfinder Roleplaying Game: Horror Adventures, give players a new way to indulge their dark fantasies and take the role of gothic monsters, infecting themselves with some taint or darkness, and presenting the tantalizing question of whether to...

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Along Came A Spider... ... Corruptions, from Pathfinder Roleplaying Game: Horror Adventures, give players a new way to indulge their dark fantasies and take the role of gothic monsters, infecting themselves with some taint or darkness, and presenting the tantalizing question of whether to...

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Ninety-Nine Bottles of Beer on My Sheet… ... When they aren’t delving dungeons, adventurers can often be found in taverns, where they while away the hours planning their next big score, and spending whatever’s left of the last one on booze of all sorts, or so we are told. While there are a...

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Do You Have What It Takes To Survive? ... The wilderness. Nearly every great fantasy story features some amount of time trekking through the vast and untamed expanse of nature. From The Lord of the Rings to The Belgariad, The Wheel of Time, and even your gaming table, it seems almost inevitable...

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Unleash Your Inner Giant! ... Giants are fearsome and iconic fantasy foes, but very rarely do player characters get a chance to enjoy the bulk, power, and pure destructive capabilities that being a giant has to offer. At the same time, the various giant races have little, mechanically, to...

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Maladies of the Mind ... Madnesses, a new affliction introduced in Pathfinder Roleplaying Game: GameMastery Guide, and refined in Pathfinder Roleplaying Game: Horror Adventures, provide a way for GMs to assault a character's sanity and self-control, in addition to the more physical threats that...

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Show Your Kung Fu! ... Skill unlocks were first presented in Pathfinder Roleplaying Game: Pathfinder Unchained, providing new benefits for those specialized in certain skills. In Pathfinder Roleplaying Game: Occult Adventures, they were further refined, with occult skill unlocks providing new...

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Pass On Your Character’s Legacy! ... It’s one of those ideas that every long-time roleplayer has had at least once: when their character’s time comes, and they retire to a nice quiet farm or open up a tavern, and go from being a PC to an NPC, and they have a child or three, wouldn’t it be fun to...

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Master the Art of Warfare! ... The mass combat rules presented in Pathfinder Roleplaying Game: Ultimate Campaign allow players to take their conflicts to a new order of magnitude, allowing them to command entire armies. While useful on their own, these rules present several new elements that are...

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Turn Your Enemies To Mulch! ... Corruptions, from Pathfinder Roleplaying Game: Horror Adventures, give players a new way to indulge their dark fantasies and take the role of gothic monsters, infecting themselves with some taint or darkness, and presenting the tantalizing question of whether to...

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Be a Master of Many Styles! ... Combat Style feats allow players to specialize in very specific combat tactics, rewarding players whose characters use specific weapons, or fight in particular ways. In addition to being particularly flavorful feats, combat styles encourage making characters that...

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Five Spooky Specters ... Whether they’re monsters, villains, quest-givers, or information sources, ghosts always have the potential to be fun and exciting characters, and few Pathfinder creatures are truly able to blend mechanics and storytelling in quite the same way that a ghost’s rejuvenate...

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Achieve New Feats of Villainy! ... Being a villain isn’t about the powers you have, or the equipment you possess. Being a villain is about all of the horrible, terrible, and ultimately vile things that you do. The ability to cast fireball doesn’t make you villainous, but casting fireball on an...

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