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Fantasy; the world's most popular genre. Warriors clash, wizards blast with arcane powers, and rogues sneak behind to stab in the back or steal what they can. This is where tabletop role-playing began, and this is where Savage Insider brings it back to. In the latest issue of Savage Insider, we...

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Welcome to the inaugural issue of Savage Insider—a new electronic magazine dedicated to Savage Worlds. This first issue is filled with new Savage Worlds content, fiction, licensee information, and an introduction to several Savage Worlds licensees. ... Inside you will find: One-sheet Adventure;...

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Savage Insider Issue 2: How the Dice Roll is all about what the community does with their gaming. The pillar article, Savage Worlds as an Educational Tool, takes a look how to turn role-playing games into a tool for homeschooling. ... How the Dice Roll is a cross-genre issue with content covering...

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Savage Insider Issue 3: What Lurks in the Shadows is a dark, gritty-themed issue with a look at the more horrific side of games. The pillar article Happily Scared is a lengthy discussion about what makes horror so appealing while Dangerous Magic introduces a grittier theme to your game’s magic...

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Savage Insider Issue 4: Shaking Things Up is an issue all about keeping your tabletop role-playing games interesting. Game Masters have the difficult job of keeping their games interesting for the players to prevent boredom, so Savage Insider presents content and tips to help you along the way....

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Savage Insider Issue 5: CONventional Gaming is dedicated to convention or one-shot styled adventures. Introducing new players to a system or setting is often done at conventions and via one-shot adventures. This issue provides four adventures of this design with six pre-generated characters each....

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Savage Insider Issue 6: Holidays and Havoc is dedicated to Autumn and winter holidays and festivals and how we incorporate them into our games. Incorporating believable holidays and festivals can be hard enough, but creating interesting NPCs, usable equipment, and interesting adventures sure can...

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Savage Insider Issue 7: End of Days is all about survival after the apocalypse. The pillar article Technology Lost discusses what conveniences and technology would be lost depending on how the apocalypse affected the world while Religion in a Post-Apocalyptic Age presents information about how...

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Savage Insider Issue #8: Technology at the Table is all about technology in-game and out-of-game. The pillar article Tabletop Tech Today discusses what tools Savages are using as Game Masters and players while Gone Digital presents all the methods used by Phil Vecchione to run games with...

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Savage Insider Issue #9: Tales of the Weird is all about fantasy horror during the Victorian Era through World War II. The flagship article, The Asylum, presents a lengthy Victorian adventure in an abandoned asylum where the dead are quite restless. This adventure can be utilized in a number of...

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Savage Insider Premium contained a wealth of Savage Worlds content spanning the genres with much of it useful across multiple settings. During the course of publishing the five issues, a lot of content was extracted and released as standalone products for specific settings, such as Mercenary...

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