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2300AD games range from interstellar exploration and interstellar war, down to the gritty streets and the mega-cities of the human Core. This is a game about people, and their rise to the stars. Aliens are a part of the 2300AD milieu, but the focus of the game is on Humans. ... 2300AD strives to...

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Explore the sights and mysteries of the French Arm, one of humanity's main thrusts into the depths of space. This book contains several adventures set in the French Arm, allowing you to kick start a 2300AD campaign quickly and with the minimum of fuss. Combined with The French Arm sourcebook,...

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Explore the sights and mysteries of the French Arm, one of humanity's main thrusts into the depths of space. This book contains several adventures set in the French Arm, allowing you to kick start a 2300AD campaign quickly and with the minimum of fuss. Combined with The French Arm sourcebook,...

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Packed full of essential equipment and tools for players venturing out to the far frontier, this book will be a vital companion for any game for 2300AD. From a detailed look at various colonies situated far from civilisation to the ships that supply them, Tools from Frontier Living is also a firm...

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The crowd cheers when the first blow is struck in the one hundred and seventy-second Tobian Conteste Ex Martial, the local favourite drawing first blood against a foreign underdog. Hundreds of thousands roar to the rafters when the Aslan strikes back, millions watch on broadcast comms around the...

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Completely rewritten, the second edition of 760 Patrons brings back adventures hooks, plot lines and ideas in the classic format of providing an encounter for the players, along with up to six options for the referee as to how the adventure will progress. ... Got nothing prepared for the next...

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Showcasing the workhorses of space, Traders and Gunboats details a veritable fleet of civilian and quasi-military ships that can be found throughout the galaxy. Each entry comes complete with a history of the ship, notable elements in its construction, and comprehensive deck plans, ensuring you...

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Detaling the largest and most powerful vessels every to play the space lanes, Fighting Ships contains the full history, design elements and deck plans of mighty warships. ... From the most agile high-technology fighters to immense leviathan-like dreadnoughts, there are enough warships in this...

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Once your ship is fully kitted out, it is time to bring your character up to spec. The Central Supply Catalogue advertises all manner of unique items that no self-respecting Traveller should be without. Whether you are looking for a new set of wheels, a more powerful gun, sophisticated bugging...

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Completely rewritten with an all new flexible and easy to get to grips with design system, the Vehicle Handbook is a central resource for the Traveller RPG. As well as providing details of every vehicle published for the Traveller RPG, along with many new designs, the Vehicle Handbook also...

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Including a complete vehicle creation system, Civilian Vehicles is a ready reference for any Traveller needing to get from A to B in the fastest/classiest/safest way possible take your pick! From primitive ground cars to the most advanced skimmers, this book is a complete catalogue of vehicles...

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Sometimes battle dress is just not enough. Upgrading the vehicle creation system from Civilian Vehicles, Military Vehicles gives you the armour and weaponry you need for mass destruction. From simple scout skimmers to heavy self-propelled guns, to giant walking mecha, Military Vehicles contains...

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A referee's treasure trove, 1001 Characters provides a quick and easy reference to over a thousand non-player characters, ready for play! Divided into easy-to-use sections, a referee will quickly be able to find the appropriate alien bounty hunter, starport administrator or backwater hunter...

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Designed for all Traveller settings, Cybernetics puts the Cyber into cyberpunk. Whether you are looking at a setting based around technological enhancements, or just wanting to build your character up with a few augments, Cybernetics is for you. ... With full rules for turning man into machine,...

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Ever been caught short during a campaign? Your players all set to go, but you have not had time to prepare an adventure? Worry no longer, as the Campaign Guide has been written specifically for you! ... Featuring a plethora of tables, encounters and adventure jump-off points, the Campaign Guide...

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Bringing a staple of science fiction novels, films and TV series, Power Armour describes the many different versions of powered personal defence systems available to characters. From the combat armour and battle dress of the original traveller to hulking exosuits that can withstand a shot from a...

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Merchants and Cruisers, the tenth book in the highly successful Traveller supplement line, is a giant resource for referee's looking to populate space between the stars with new ships, and players looking for a new ride. Every ship in this hardback book is individually illustrated and presented...

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Once players start venturing out from the safety of civilisation and into the wilderness, they will be confronted with all manner of exotic and strange fauna. From deadly predators that will stalk a heavily armed party for weeks before making their lethal ambush, to harmless furballs that make...

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A complete guide on founding, growing and running your own world in Traveller, this book enables the creation of sociologically diverse solar systems or even empires. Covering a wide range of aspects involving governments, infrastructure, trade, military defences and even religion, it also allows...


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