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Pathfinder Legends

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The first in a new Open Content series for the Legend RPG, Arcania of Legend books will introduce different forms of magic into your games, allowing you to pick and choose which is right for characters and worlds alike. It starts with Blood MagicE ... This tome examines the beliefs and uses of...

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Common magical lore divides physical existence into four basic elements; Air, Earth, Fire, and Water. By manipulating these elements, Elementalists create some of the most spectacular effects of magic, raising walls of stone around themselves or raining fiery death upon their enemies. Unlike...

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An adventurer is only as good as his equipment, so the saying goes and with this mighty tome, your adventurer will be the best-equipped he can be. From new weapons and armour, to the more mundane items that keep an adventure going, Arms & Equipment is a complete catalogue that will keep players...

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The follow-on from the acclaimed Spider-God's Bride, Citadel Beyond the North Wind contains a sandbox setting for classic sword & sorcery adventures. ... In the World of Xoth, there is a land far to the north, past the black hills of Lamu and beyond the frozen moors of Tharag Thule. It is a...

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Home to over 25,000 rampaging orcs, Skarr is a city of pure brutality, a place of nightmare that even the bravest Adventurer will fear to tread. Built from the ruins of an ancient dwarven stronghold the orcs themselves destroyed, the hordes of Skaar range for miles in every direction, bringing...

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In Deus Vult, players are members of a highly secretive order of the Church at the end of the 12th century, dedicated to fighting supernatural evils that would otherwise corrupt God's divine plan for humanity. The Deus Vult Games Master's Story Guide will show you how to run an effective campaign...

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Explore the city of Rouen as it stood in the 13th Century; but peel away the layers of civilisation and you will find a dark underside to this magnificent town. From the mighty cathedral to the darkest alleyways, there are those who plot and plan the overthrow of everything that is good and Holy....

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In Deus Vult, players are members of a highly secretive order of the Church at the end of the 12th century, dedicated to fighting supernatural evils that would otherwise corrupt God's divine plan for humanity. From hunting ghouls and werewolves in the forests of the Holy Roman Empire, from...

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Though the Order's strength is greatest in northern Europe, its power and influence stretch far beyond the walls of the Mont St. Michel and the borders of France. Across the Holy Roman Empire and the kingdoms of the Mediterranean it maintains priories from which its members may pursue their...

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From Malik Dhukan, the exiled King of the Djinn and strange were-races of the Scions of Zeus, to mysterious eastern sorcerers from far Cathay, this sourcebook for Deus Vult details of some of the mysterious groups whose activities threaten not just Christendom, but the world itself. Many of these...

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This book provides you with everything you need to know in order to integrate the world of the arena into your existing campaigns. The first part details the arenas themselves and the people behind them stable masters, nobles, arena managers and, of course, the gladiators. Five arenas are...

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A sourcebook for the Legend Roleplaying System, Historia Rodentia takes you to the world of the Brushfire wargame.Animals go to war in a twisted version of the 19th Century.For fans of history or parody, Historia Rodentia provides a unique and rich setting that is easily expanded with your...

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Using the core rules from RuneQuest II, Legend is a new fantasy roleplaying game that serves as the basis for a multitude of settings and worlds. 100% compatible with all previous RuneQuest II books, including Elric of Melnibone, Deus Vult and Wraith Recon, Legend repackages the rules into a new...

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Foes, beasts and creatures from every corner of the world can be found in this tome, ready to use in your games of Legend! Whether you are looking to populate your world with rare and exotic fiends to foil your players, or simply provide them with some gladiatorial entertainment, this book...

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There are many mundane and supernatural beasts in the world, and there are those which push the boundaries of power in many ways. Some of the beings inside this book are true Monsters of Legend, power-houses of brute strength, demonic masters who shake mountains with their footsteps. These are...

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A pyrate is Hostis humanis generis, a common Enemy, with whom neither Faith nor Oath is keptE if Pyracy be committed on the Ocean, and the Pyrates in the attempt be overcome, the Captors may, without any Solemnity of Condemnation, hang them up at the Main Yard; if they are brought to the next...

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Feudal Japan has intrigued the west for centuries. Its strict codes of honour and behaviour, coupled with a rich and detailed religious and mythical background is perfect for Legend campaigns. ... This book takes you into the Nippon of the classic Samurai age, offering complete rules for creating...

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Far below the skies of the surface world, beyond the notice of many of the cities, towns and villages above, lies Sheoloth, a city of mystery, intrigue, and danger where the formidable and cunning dark elves live. A city full of priestesses that worship alien beings of immense power, creatures...

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The Spider-God's Bride is a collection of ten blood-red sword and sorcery adventures, inspired by the pulp era tales of Robert E. Howard and Clark Ashton Smith. Venture in the footsteps of Conan the Cimmerian, Satampra Zeiros of Uzuldaroum, Imaro of Nyumbani, and other fabled thieves, reavers and...

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A complete setting and background book for Legend, this book brings to life both the history and the myths of the most fierce-some warriors to take to the sea! From character creation to vicious foes to face in battle, Pete Nash leads you through everything you need to start a complete campaign...




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