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Upcoming Products
Call to Arms—Noble Armada: Datacards
Call to Arms—Noble Armada: Kurgan Fleet Box Set
Call to Arms—Noble Armada: Fleets of the Fading Suns
Call to Arms—Noble Armada: Church Fleet Box Set
Call to Arms—Noble Armada: Vau Fleet Box Set
Call to Arms—Noble Armada: League Fleet Box Set
Call to Arms—Noble Armada: Church Confirmation Grand Cruiser
Call to Arms—Noble Armada: Vuldrok Slatra Konungr Dreadnought
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The popular space fleet combat miniatures game A Call to Arms is back, in a brand new guise! Drawn from the detailed background of the Fading Suns RPG, A Call to Arms: Noble Armada is a fast-to-learn, hard-to-master space combat game involving fleets drawn from the Royal Houses. ... Players must...

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One of only two fleets that are able to support stealthships, al Malik is justifiably proud of this technological achievement. The Matachin is fast and manoeuvrable, and carries enough troops on board to cause even a Hazat captain some concern. ... Like the Decados stealthship, the Matachin is...

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Currently the largest fleet in the al Malik fleet, the Moriah is a solid vessel that forms the backbone of any expedition it is assigned to. Though it lacks the weapons and tonnage of a larger dreadnought, its typical role is to serve as a flagship to a fleet and lend its firepower to the...

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A truly vicious ship, the Wraith is the smallest vessel in the al Malik fleet to mount the devastating torpedoes, as well as banks of rockets. ... Miniatures are supplied unpainted and assembly may be required.

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The epitome of the Chruch's strength in space, the grand cruiser eschews the raw mass of a dreadnought for a far more sophisticated approach. Sporting the heaviest heat blasters in Known Space, the Confirmation is deadly to enemy crews, while its over-sized Troop complement and advanced command and...

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No single institution has as much impact on day-to-day life in the Known Worlds than does the Church. Despite the Church's many factions and sects, the average peasant sees it as a giant monolith, dedicated to saving humanity from the evil inherent in the universe. As far as commoners can tell, all...

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A pack of 75 datacards for A Call to Arms: Noble Armada, this pack features enough datacards to use every ship in every fleet box set, plus datacards for every other ship featured in the main rulebook. Each datacard features useful areas for recording a ship's damage, critical hits, weapons and...

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Bedecked with weapons, the Anikrunta-class Dreadnought of the Decados is a mighty vessel, protected by marauders and gatling lasers while its heavy meson weaponry pounds the enemy to dust. ... The time-honoured tradition of taking larger enemy vessels with a co-ordinated boarding action is often...

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With its unique vertical design, there is little mistaking the Grigori Cruiser in space. A combination of devastating meson cannon and a vast array of gatling lasers means this ship is able to blast enemies apart while remaining all but invulnerable to fighters and missiles. ... Used as the anchor...

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The size of a galliot, the Leonardo packs a tremendous punch, being built around a light meson cannon, enabling Deacdos nobles to deploy this awesome weapon in very small fleets. ... Miniatures are supplied unpainted and assembly may be required.

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One of only two fleets that can support Stealthships, Deacdos uses these vessels to silently creep up on an enemy fleet and launch a vicious boarding action before target ships are even aware there is a danger. ... While not as agile as al Malik's ship, the Nightwing more than makes up for this with...

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The first supplement for A Call to Arms: Noble Armada arrives. Players using fleets from the Royal Houses will be treated to new vessels specific to their Houses, variant troop types and rules for psychics and theurgics. In addition, four completely new fleets are detailed, complete with background...

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Though small, the Aurora carries two micro-torpedoes but due to its near invisibility in open space, is often able to deliver its payload and return to a carrier to re-arm while under much heavier fire than a Kestrel can survive. ... Miniatures are supplied unpainted and assembly may be required.

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Also used by the forces of the Empire itself, the Maestekulos Dreadnought has a fiercesome arrangement of weaponry, including the short-ranged but utterly devastating meson spinal mount. Dreadnoughts are among the most powerful ships in A Call to Arms: Noble Armada, and every admiral is going to...

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The largest carrier to be fielded by any Noble House, the Osprey is an impressive sight and is often used to command entire fleet actions. The size of a dreadnought, the Osprey can absorb a punishing amount of damage while its main turret weaponry can smash even a Cruiser apart while its contingent...

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Sleek and deadly, the Vladimir Cruiser features a lethal array of lasers and blasters to rip enemies apart, and carries a contingent of the awesome Marauders for boarding. ... Cruisers are powerful line ships A Call to Arms: Noble Armada, capable of hammering the enemy or launching boarding actions...

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True to the Hazat philosophy of war, the Adonais is packed full of troops, ready to be launched in the greatest boarding actions the galaxy has seen. Even if the enemy refuses to close range, rank upon rank of heavy and medium blasters will ensure every opponent is quickly stripped of its shields...

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The Hazat Canai cruiser is as subtle as a punch in the face, bedecked with blaster weaponry and loaded to the gills with boarding troops. ... With an equal balance of experienced marines and Marauders, the Canai actively seeks to close range with the enemy, even as its turret-mounted heavy blasters...

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Sporting massive blasters on twin turrets and lighter blasters on the gun decks, the Shamshir also carries two fighters without reducing its thick armour in any way. ... Miniatures are supplied unpainted and assembly may be required.

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House Hazat takes a different approach to fighter support than other fleets. While most concentrate their efforts on a larger number of light carriers (not withstanding the immense Hawkwood Osprey), Hazat prefers to use a smaller number of larger carriers, reasoning that the concentration of a...

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House al-Malik maintains strong ties with the Merchant League, and there are rumours that it bought its position as a Royal House from its banking and trade interests. Nonetheless, House al-Malik can usually count on League support in its ventures, and their mansions are filled with technological...

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House Decados is one of the most influential, if least trusted, of the Royal Houses, and it remains an insurmountable barrier to anyone with democratic ideals. Its spies and assassins roam the Known Worlds, and Decados leaders have an uncanny ability to discover the darkest secrets of their enemies....

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In its earliest days, House Hawkwood was the leading house but a consortium of other houses, led by Decados, brought it crashing down, almost to the point of extinction. One member managed to revive its fortunes and within generations it once again became one of the greatest houses, until the first...

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The Hazat have rarely been subtle and rely on force of arms to achieve their goals. They turned the army against House Chauki but in turn found themselves beholden to the military, who have found their influence among the Hazat grow over time. House Hazat can now not curtail their military build up,...

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Once buried in a sordid past, renowned for debauchery among nobles and cruelty towards subjects, House Li Halan could have once put Decados to shame. However, during the Barbarian Invasions, House Li Halan found the Pancreator and the entire family converted overnight, with several prominent family...

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After the Fall of the Second Republic, many of the worlds of Human Space were lost behind sealed jumpgates. Only in the Known Worlds has civilisation maintained a tenuous hold against a plunge into barbarism - or so the nobles and Church would have others believe. In truth, other star-faring nations...

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After the Fall of the Second Republic, many of the worlds of Human Space were lost behind sealed jumpgates. Only in the Known Worlds has civilisation maintained a tenuous hold against a plunge into barbarism—or so the nobles and Church would have others believe. In truth, other star-faring nations...

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The greatest ship of the Caliphate, the Kublai is a monstrous vessel capable of a wide range of operations. As well as performing as a 'bruiser' in fleet engagements, the Kublai also functions as a troop transporter and fighter carrier, making it the only dreadnought that can perform all these...

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All that remains of the massive conglomerates that once ruled the Second Republic are the merchant guilds, grudgingly united in the Merchant League. Five guilds have risen to prominence, but none of them has enough authority alone to control the entire League. In fact, despite their prestige, even...

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The largest ship in the Li Halan fleet and noticebly more capable than the cruisers of other Houses, the Naga is a powerful ship. ... Miniatures are supplied unpainted and assembly may be required.

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The largest ship currently fielded by Li Halan, the Maru Cruiser is designed to wreck havoc on enemy shields before delivering a killing blow. This is accomplished by turret mounted EM pulse guns that strip shields, heavy blasters that smash hulls asunder, and lasers that pinpoint the weakest areas...

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Ever since the Vau gave humanity its first setback among the stars, their space has been shut to prying eyes. For a brief moment, however, it has opened long enough for the most daring to catch a glimpse. But the daring need as much wisdom as courage, for encounters with the Vau teach that things...

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The Vuldrok Star-Nation is composed of the fierce warrior peoples of Fingisvold, Frost, Hargard, Raven and Wolf’s Lament, and Vuldrok conquerors have founded colonies on Gwynneth, Leminkainen and Antioch. The title of Star-Nation, however, is something of a misnomer, for the Vuldrok are hardly a...

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Armed with row upon row of slug guns, this mighty vessel can easily strip shields or savage hulls, as the situation demands. Multiple grappling guns down its length ensure a firm hold of any ship that strays too close, ready for the brave Vuldrok warriors on board to force their way on board and...

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