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MCDCDW123-S


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5x5 5x5

Puzzles. They're a bit of a guilty pleasure, aren't they? Like watching Countdown when you should be at work, or doing a wordsearch in one of those puzzle magazines that you always hide when someone else enters the room. They've been predictable and fun since you've been a kid—just like crosswords and Sudoku—but they've never been—how can we put this—cool.

Until now, that is.

Welcome to Perplex City—a completely new type of puzzle that's starting to cause more than a stir around the world.

It's the Matrix meets Alice in Wonderland meets the da Vinci Code. Is it a game? Is it a story? Is it a series of interlinked puzzles spanning mysterious websites, cryptic phone calls, stray emails, hidden messages and live events in random cities around the world? We're not entirely sure, but we're looking forward to finding out.

What is known is this: a valuable object, the Receda Cube, has been stolen from a place called Perplex City and hidden somewhere on Earth. The people of Perplex City desperately need it back and have offered a reward of UK£100,000 or US $200,000 to the first person that cracks the mystery and finds it.

This is where the puzzles come in. Created by a range of leading designers and illustrators, the Perplex City puzzle cards range in difficulty from the fun and easy to the captivatingly complex. There are beautifully crafted riddles, origami challenges, pop culture trivia, logical mindbenders, 3D mazes, Egyptian hieroglyphs and much, much more. These cards give you a window into the world of Perplex City and contain information and clues essential to unraveling the mystery and finding the missing Cube.

  • Each Perplex City pack contains 6 cards.
  • There are 256 cards in the set; 198 cards are in Waves 1–3 (66 in each wave).
  • There are 36 packs per display—a random mix of Waves 1–3.
Product Availability
Usually ships from our warehouse in 2 to 6 business days.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


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