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This 128-page sourcebook/scenario is the Chill Master's definitive guide to haunts and hauntings. It presents a variety of new creatures based on people and places - both real and fictitious - and examines how these ominous entities appear, interact with the Known world and then disappear. New...

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This 160-page hardbound reference work is a must for every fan of horror role-playing. The Chill Companion traces horror as a genre through fiction and film, covering everything from the Gothic novel to slasher and modern psychological horror films. Each medium is described in full, enabling game...

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This 160-page hardbound reference work is a must for every fan of horror role-playing. The Chill Companion traces horror as a genre through fiction and film, covering everything from the Gothic novel to slasher and modern psychological horror films. Each medium is described in full, enabling game...

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Chill is a horror role-playing game for 2 to 9 players ages 12 and up, and includes:; 16 full-color pages; Options for creating your own characters; Maps of the world of Chill; Step-by-step guidelines for running Chill campaigns and scenarios; A detailed history of SAVE and their fight against the...

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This 128-page sourcebook/scenario features 18 new Creatures of the Unknown and 15 alarming locations spread across the continent. Chill Masters can have their players' characters travel to Newfoundland, Vancouver, New York, New Mexico and other places and meet horrifying creatures such as the...

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Lycanthropes is a 128-page sourcebook and 2 scenarios featuring werewolves and the many other half-human, half-animal forms that legend and history have brought to life. ... The sourcebook reveals the folklore behind the wolfman, including authenticated cases that prove (to some) the actual...

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Chill The Accessory Pack contains: ... A three-fold, full-color Chill Master's screen A 22 x 34, Full-Color World of SAVE map A 32 page, spine-tingling scenario Isle of the Dead - An Amusement Park Adventure

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This rulebook/scenario lets players take the roles of creatures terrorizing humans and lesser creatures around the world. Includes new creature character types, maps of creature lairs, creature disciplines, edges, drawbacks and a scenario for 4 6 characters.

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85 new creatures for use with Chill. Also includes 45 new Disciplines of the Art and the Evil Way, and 12 Items of Power.

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The dead have risen and are wreaking havoc in St. Paul, Minnesota. Someone or something must be behind their gruesome acts. As members of SAVE, you must overcome your fears and solve the twisted mystery, or your entire organization could be eliminated. ... Undead and Buried lets the Chill Master...

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This 128-page sourcebook for the 2nd Edition of Chill spells out all there is to know -- well, all that we know so far! -- about the classic creature of darkness, the vampire! Included are game statistics and background information on eleven different types of vampires, including the Alpine Vampire,...

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Strange goings-on are typical in Washington, D.C., but when dehydrated, ancient-looking corpses are found in an alley near Capitol Hill, not even the F.B.I. is willing to get involved. Enter your characters. Four to six of you must investigate these murders and venture from the Library of Congress...

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This 128-page expansion for the 2nd Edition of Chill describes two very different types of voodoo: Hollywood voodoo, and vodoun, the actual religious practice from which our understanding of voodoo originates. It includes new powers, Disciplines of the Art (and, of course, the Evil Way), as well as...

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There are streets you should not walk down, doors you must not open, and people you dare not speak to... So begins this anthology of 16 tales of terror by Charles de Lint, Andre Norton, and other modern masters of horror and fantasy. Perfect for any fan of the horror genre.

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2. Chill RPG: The Beast Within
3. Chill RPG: Voodoo
4. Chill RPG: Hardbound Rulebook
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