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Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF
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***** by Endzeitgeist

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Book of Friends and Foes: Assassins in the River Nations (PFRPG) PDF
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***½( ) (based on 3 reviews)


When a clan of masked monks ambushes an illicit exchange in a dilapidated dockside warehouse, their onslaught hurls the heroes into a chaotic, explosion-rent fracas. Thrust into one fast-paced, deadly clash after another, they slowly piece together the truth: apocalypse threatens, and only they can...

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****( ) (based on 1 review)


The chase is on as the heroes follow the villains from a hidden dock below a ruined warehouse. Flooded tunnels connecting the sewers to the hideout of one of the city’s violent gangs hide many secrets. Braving the dark unknown, the heroes begin to follow The Blood Stained Trail. ... Each Sidetrek...

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Hot on the heels of Nyaiss, Vav and Marrowgnasher, our heroes find themselves facing a determined group of orc demolition cleaners tasked with collapsing the Ghost Dog's Den and sealing off any pursuit. All is not well in the abandoned dog's den, however, as the adventurers and the cleaners find the...

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Trapped behind collapsed ceilings, our heroes traverse cramped tunnels hoping to find a way out of the Ghost Dogs' den. Emerging through a trap door, our intrepid adventurers find themselves in the remains of a crumbling lighthouse, standing on a tall cliff, meekly shining a dim light into the rough...

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Exhausted from their excursions in the den of the Ghost Dogs, our heroes find themselves enjoying some well-earned rest at the Burnt Ember Inn. A visit from an old friend quickly turns into a ambush by a deadly band of ancient assassins, intent on recovering the mythic Key of Troodon… will our...

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In a race against time to prevent a powerful gateway from being unsealed, a descent into the abyss beneath Black Dog Pit turns into a frantic battle against hordes of winged terrors. When our intrepid explorers reach the ancient cavern floor, they still have to face a vastly superior force, in the...

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Vav escaped! He fled through the towering doors and down the Great Stair into the misty darkness below. He has Aniso’s notes pointing the way to the Troodonic Gateway. He has the Key. He knows which dark path to follow, what hazards lie in wait, and what terrible guardians watch that road. Our...

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After racing across the land fighting for the Troodonic Key our heroes find themselves before a giant statue of a saurian humanoid in the sacred sanctum of the Temple of the Troodon. The inner sanctum holds a gilded monument to the first Troodon to cross both space and time without the use of a...

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Trapped on the other side of the gate, our stalwart heroes emerge from the ruined temple to find themselves staring out over the troodons' ancient home world. In the distance, a mysterious mountain range rises up to the heavens. Setting off for the mountains, the PCs must travel through a humid...

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Still trapped on the strange dinosaur-infested world of the mysterious Troodons, our heroes find themselves on the edge of a majestic mountain range. Having survived the depredations of a dinosaur eating spider, and the onslaught of stampeding dinosaurs, the PCs arrive at the base of the eastern...

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Trapped on the Trodoon home world, the heroes finally find the key to bring them home… broken in half! Entering an ancient frozen magical station, they discover the power source behind the Trodoon’s artifacts and the secret to their world-spanning empire. Can they repair the artifact and return...

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This is it! This is the endgame. This is the final sidetrek adventure of the first series. On the Trodoon home world, atop a snow covered peak, in the isolated outpost of a fallen civilization, our heroes repaired the portal key that will take them home—only to trigger an avalanche! Can they escape...

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When a corpse floats to the heroes' feet in a gold panner’s stream, frozen horrors erupt from the waters and ravenous wolves close in. A chaotic chase leads the adventures to the abandoned town of Merzel’s Fall where an apex predator stands between them and a celebratory bonfire with a disturbing...

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As the celebration at Merzel’s Fall reaches its fiery culmination, dozens of zombies come lurching into the firelight towards the townsfolk, their moans rending the air. As panic ensues, it is up to the new heroes in town to protect the terrified locals and survive the feast of flesh until dawn. ......

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Surviving a harrowing night of attacks by waves of zombies, the people of Merzel’s Fall finally have a chance to catch their breath and assess their situation. The realization that legendary local Caba Dell has not yet arrived in town leads to a mad chase throughout the countryside. Confronted by...

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No one could possibly foresee the flurry of undead activity. Now Merzell’s Fall is in ruins, overrun by hordes of undead seeking living flesh; worse, several Rushers and suppliers are missing. Caba Dell, the cagey undead hunter, tells of tales of the zombies dropping back every spring to a clearing....

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****( ) (based on 1 review)


Tracking the trail of harvested flesh, the tireless adventurers arrive at the mouth of a decrepit mine. The stench alone tells the heroes that they are in the right place. Rotten body parts lay strewn and forgotten, and a ring of red smears cover the entrance, making it appear like a hungry mouth...

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What started as an undead horde attack on the prospecting town of Merzell’s Fall quickly spiraled out of control and left the heroes hip deep in zombie gore. Directed by the hermit and undead hunter Caba Dell, the heroes went to investigate a clearing known as the Harvest Zone. There, they witnessed...

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The Sidetrek Adventure Weekly 2: The Undead Chronicles Player’s Guide is the guide which PCs can use to understand and create more interesting characters for the Sidetrek Adventure Weekly 2: The Undead Chronicles series. The Sidetrek Adventure Weekly 2: The Undead Chronicles Player’s Guide includes:...

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Sidetrek Adventure Weekly Presents: The Trodoon Gate Saga throws the characters into an action-packed encounter designed to electrify your game. When a clan of masked monks ambushes an illicit exchange in a dilapidated dockside warehouse, their onslaught hurls the heroes into a chaotic,...

5x5
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5x5



When a corpse floats to the heroes feet in a gold panner’s stream, frozen horrors erupt from the waters and ravenous wolves close in. A chaotic chase leads the adventures to the abandoned town of Merzel’s Fall where an apex predator stands between them and a celebratory bonfire with a disturbing...

Messageboards

3-19: The Icebound Post Feedback Thread! (Spoliers are totally inside.), by ZomB

How do PCs determine an opponent's relative power?, by Ashiel

Favored Terrain(Water) and piloting a ship, by Dr. Johnny Fever

Strongest weakling, by blackbloodtroll

My Take on Erastil, by Nezz the White Necromancer

Misconceptions about not healing in battle, by james maissen

Why fighters suck, by Bob_Loblaw

Maul Dervish, by blackbloodtroll

Deep 6 FaWtL, by Tordek Rumnaheim

Questions on phantom steed, by The Elusive Jackalope

Paizo Blog

Pathfinder Battles Preview: Bone Chiller,

Paizo Publishing's 10th Anniversary Retrospective—Year 4 (2005)—Laying the Foundation,

A Tomb of Winter's Plunder—Chapter One: Taking the Waters,

Pathfinder Society in the Netherlands (or Join the Crew of the Flying Dutchman),

Pathfinder Battles Preview: Big Bads (Volume 2),

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The Demon Prince of the Undead Dreams—and Awakens!,

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Explore, Investigate, Survive—Just Another Glorious Day in the Society!,

These Bones Don't Rattle Easy!,

Roll Your Dice Like It's 1974!,

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News

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Mike Welham Named RPG Superstar 2012!,

RPG Superstar Top 4 Pathfinder Module Proposals Now Open for Public Vote,



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