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HeroLab
Lone Wolf Development
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$29.99
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Our
Price:
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$26.99
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For years, RPG players have settled for software tools that simply fall short of what they need. Hero Lab has finally arrived, providing an easy-to-use, intuitive interface atop a versatile engine complete with all the core functionality players have clamored for.
Create characters, experiment with all the choices available under the selected rules, and orchestrate your character's evolution. Hero Lab reduces bookkeeping to just a few clicks of the mouse. It automatically tracks changes and modifiers for every stat, ability, item, spell, and option. At the same time, the automated validation rules confirm that all prerequisites, minimums, and other rules requirements are valid. With the ability to support virtually any game system and genre, Hero Lab is a revolutionary addition to any RPG player's library!
System Requirements:
- PC running Windows 98/ME/2000/XP/Vista
- 64MB RAM (128MB recommended)
- Minimum 800x600 resolution (1024x768 or higher recommended)
- Minimum 16-bit color
- 15MB free hard disk space (plus room for data files)
- Mouse or other pointing device
- Internet access (to obtain data files and activate license)
Usually ships from our warehouse
in
5 to 11 business days
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
Product Reviews
Average product rating:
   
(5.0)
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review.
I've made it a mission of mine to try as many different character generators as possible, from XML spreadsheets to open source freeware to fan-made programs, and so far this is easily the one I've used the most. Most of the freeware stuff is made by programmers, not designers, and it shows in the jumbled final product. Hero Lab's actually very easy to use and it becomes very natural very quickly to navigate. There's an editor function and a custom option within the program that makes adding custom/"homebrew" material fairly easy. The validation system keeps you within the rules (while still allowing you to break them) and the updates are regular and thorough. While, as of this writing, small pieces of the SRD are forthcoming and some documentation is incomplete, these are negligible flaws in my opinion. I use this program a lot and will only use it more once data files for other games (World of Darkness, RuneQuest, and Mutants & Masterminds are forthcoming), so it's especially handy for those of us not strictly beholden to D&D.
Product Discussion
38
posts.
See all discussion for this product.
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Does HeroLab support non-core base classes like the Warlock and Scout?
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Doc_Outlands wrote:
Does HeroLab support non-core base classes like the Warlock and Scout?
From what I can tell, it appears that it includes support for all of the SRD classes, and also provides the tools to create your own classes. However, you might want to check in at their messageboards for confirmation.
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Doc_Outlands wrote:
Does HeroLab support non-core base classes like the Warlock and Scout?
It's really pretty easy to put in your own classes. I did the Ninja in about an hour or so.
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Thanks for the link, Vic - I'll go forth and pester them to find out. And whether or not it has them already, at least I can add them in myself - or beg someone else's work from them. :D
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Will there be a release for Herolab for the Pathfinder core rules? I love the beta rules and it would be great to get the data for Herolab too!
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LWD201
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New PDF once the Golarion Campaign Setting is revised?,
1 minute ago
by
Dark_Mistress
Killing your players.,
2 minutes ago
by
Viletta Vadim
Probably a repeated question,
2 minutes ago
by
Hastur
Son of Forums are Way Too Long!!!,
3 minutes ago
by
Mairkurion {tm}
Special attacks on normal weapons?,
4 minutes ago
by
James Risner
Stabbing Dudes Magically - or What is a gish? A miserable pile of secrets!,
4 minutes ago
by
Mairkurion {tm}
Fighters are balanced, but are they... boring?,
5 minutes ago
by
insaneogeddon
Ptolus Nights and Dungeon Days (IC Ptolus pbp thread),
7 minutes ago
by
Tony Nedraid
Grab and multiple grapplers,
8 minutes ago
by
James Risner
Differences between 3e & 3.5e,
11 minutes ago
by
Aaron Bitman
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