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Border Crossing is a daring mission across the Iron Curtain when conventional methods have failed to gain vital knowledge. This adventure postulates the operation of a Covert Action Team in modern East Germany. Missions like this are he last resort of the intelligence community when remote means...

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All of the fearsome and fantastical creatures from the HERO System Bestiary 6th Edition in Hero Designer format.

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Character Pack for HERO System 6th Edition Core Books (Character Creation and Combat and Adventuring). Includes all sample characters from those two books. For Hero Designer Software.

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The characters, abilities, styles, and templates from HERO System Martial Arts in Hero Designer format.

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Contains all the characters and templates from Ultimate Martial Artist and Ninja Hero in Hero Designer format.

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Everything you need to know about the Hero System in two pages.

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THE GLORY OF BATTLE ... The HERO System rules are designed to handle any type of combat - whether it involves two groups of gun-wielding gangsters on a grimy inner city stret, caped superheroes using energy bolts and super-strength in a fight in outer space, Fantasy warriors and wizard wielding...

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TOOLS OF THE TRADE ... Has your character ever been on an adventure and found himself without just the right weapon or tool for the situation? That won't happen again if you've got The HERO System Equipment Guide, a comprehensive collection of gadgets, weapons, devices, gizmos, and tools for your...

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The Hero Designer files for Equipment Guide. All of the equipment in the book translated into Hero Designer format.

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This collection of game aids for both players and GMs contains useful stuff for every HERO System gamer! It includes: a 48-page booklet with a summary of the character creation rules, helpful forms for players and GMs, and other goodies; a five-page GM screen with charts and other useful...

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ACROSS LAND, AND SEA, AND SKY... ... The HERO System Vehicle Sourcebook is a comprehensive resource on vehicles for all HERO System games. No matter what genre, setting, or time period your campaign takes place in, the HSVS has just the vehicles you need! In addition to full HERO System writeups...

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One of the HERO System's greatest strengths is its character creation rules, which allow you to create any type of character you can dream up and to define his abilities as precisely as you need. The basic rules in Chapter One of The HERO System 5th Edition, Revised rulebook, combined with the...

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Can your kung fu beat your enemy's kung fu? It can if you've got HERO System Martial Arts! A comprehensive guide to martial arts in the HERO System, HSMA is filled with information and rules about every aspect of the martial arts. It's got everything you need to create and play a martial artist...

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A dozen character sheets for various types of Ninjas created in HERO System format.

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Whether it’s a castle, a gadget-filled secret headquarters, a starbase in deep space, or something even more unusual, a Base provides both resources for the Player Characters and adventure ideas for the GM. The Ultimate Base is your guide to creating any sort of Base using the HERO System rules,...

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ARE YOU STRONG ENOUGH? ... Bricks—characters emphasizing strength and toughness—are popular in every genre, from the super-strong heroes and villains of the comics, to the thugs and legbreakers of Dark Champions, to the two-fisted heroes of the pulps. The Ultimate Brick is your guide to the...

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One of the most popular archetypes in roleplaying games is the energy projector—the character who commands the awesome, elemental powers of energy, whether he’s a Fire Bolt-flinging wizard in a Fantasy game, a superhero who glows with raw power as he shoots beams of pure energy, or an...

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MASTER THE FIGHTING ARTS! ... The Ultimate Martial Artist is a comprehensive guide to martial arts from around the world - and beyond. Written and designed for use in any campaign, genre, time period, or setting, The Ultimate Martial Artist provides you with everything you need to create and play...

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THE POWERS OF THE MIND ... Few things fascinate gamers as much as mental powers - the ability to read (or control) minds, to move physical objects with just a thought, to foresee the future, to fight entire battles in one's mind. But while intriguing, psionic abilities can also prove difficult to...

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TIME FOR A CHANGE ... From genre to genre, one of the most popular and intriguing types of characters you can play are metamorphs—characters who change some aspect of their shape, form, or being. Ranging from supervillains who can copy anyone’s appearance or powers, to werewolves and other...

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TIME FOR A CHANGE ... From genre to genre, one of the most popular and intriguing types of characters you can play are metamorphs—characters who change some aspect of their shape, form, or being. Ranging from supervillains who can copy anyone’s appearance or powers, to werewolves and other...

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SKILLFUL GAMING ... No matter what genre you choose or setting you use for your HERO System campaign, one constant is Skills. Virtually every character, from the most powerful superhero to the weakest peasant, has at least a few Skills, and some characters depend on them every adventure to get...

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THE NEED FOR SPEED ... Every character has to walk, run, swim, or fly at some point. But some characters specialize in movement - they're incredibly fast, able to run at hypervelocity and do things in the blink of an eye that take other characters hours, or they can move in ways other characters...

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RIDING THE RED LINE ... The Ultimate Vehicle is a comprehensive guide to vehicles in the HERO System. It provides advanced and expanded rules for gamers who want to build anything from a chariot, to a sleek sportscar, to an airplane, to a star cruiser, to a mech! Whether you need to know how...

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PEOPLE ARE STRANGE ... ... and the stranger they are, the more fun you can have with them in your campaign! History is full of intriguing people, be they heroic or depraved, warriors or pacifists, artists or barbarians, wise men or fools—and they all make fascinating NPCs for your games. You...

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The Basic Rulebook contains all of the core HERO System rules, including character creation, combat and adventuring, and equipment—but without all of the options and details found in the standard rulebook. The Basic Rulebook boils the HERO System down to its essential elements so you can easily...

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No matter what genre, time period, or setting your campaign takes place in, The HERO System Bestiary has creatures and monsters for you to use! Designed for use with any HERO System 6th Edition game, the Bestiary describes and sort of creature, animal, or monster you need for your game or...

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The best has just gotten even better! The HERO System 6th Edition brings new levels of flexibility and creativity to the acclaimed HERO System, allowing players to create any sort of character, power, gadget, spell, vehicle, monster, or weapon they can think of. Whatever you want to do, in any...

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The best has just gotten even better! The HERO System 6th Edition brings new levels of flexibility and creativity to the acclaimed HERO System, allowing players to create any sort of character, power, gadget, spell, vehicle, monster, or weapon they can think of. Whatever you want to do, in any...

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The best has just gotten even better! The HERO System 6th Edition brings new levels of flexibility and creativity to the acclaimed HERO System, allowing players to create any sort of character, power, gadget, spell, vehicle, monster, or weapon they can think of. Whatever you want to do, in any...

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The Hero System 6th Edition Advanced Rules set includes optional rules culled from a wide variety of sources, including existing supplements and the very best house rules ever encountered for expanding upon the near-infinite variety of games playable with the HERO System!

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The HERO System 6th Edition contains all of the rules you need to create any sort of character, power, gadget, vehicle, monster, or weapon you can think of. The HERO System Advanced Player's Guide expanded on those rules, offering more information and options for dedicated HERO System gamers. But...

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STILL MORE RULES! ... The HERO System 6th Edition contains all the rules you need to create any sort of character, power, gadget, spell, vehicle, monster, or weapon you can think of. The HERO System Advanced Player's Guide expands on those rules, offering more information and options for...

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The HERO System Equipment Guide contains hundreds of pre-generated weapons, defensive devices, sensors, communication devices, movement devices, and other gadgets for use in your HERO System games. It includes only personal equipment—the sorts of weapons and devices characters might carry...

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The HERO System Grimoire presents thousands of pregenerated spells in a wide variety of categories - alchemy, necromancy, divine magic, and more. If you can't find the spell you want in this book, you can easily use its contents as guidelines for designing your own spells. This file also contains...

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The HERO System Grimoire presents thousands of pregenerated spells in a wide variety of categories—alchemy, necromancy, divine magic, and more. If you can’t find the spell you want in this book, you can easily use its contents as guidelines for designing your own spells. ... This file also...

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Can your kung fu beat your enemy's kung fu? It can if you've got HERO System Martial Arts! This HERO System 6th Edition sourcebook is filled with information and rules about every aspect of the martial arts, including everything you need to create and play a martial artist character in any...

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HERO System Skills examines the subject of Skills from numerous perspectives. It addresses Skills not only in general terms—as a major game element within the HERO System as a whole—but specifically, on a Skill-by-Skill basis, with new information and rules about every Skill (and several new...

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ADVENTURE AMONG THE STARS! ... Sleek starships, strange planets, unusual aliens, weird mental powers, blaster pistols, time travel - all these, and mre, are part of the amazing universe of Science Fiction. Star Hero discusses and describes the science fiction genre for gaming, and shows how to...

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Vampires, werewolves, zombies, and other horrors have plagued our world unchecked for far too long. Now you can help put an end to these monsters, and many others, with The Monster Hunter International Employees Handbook and Roleplaying Game! ... Based on the best-selling Monster Hunter...

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SCHOOL IS IN SESSION! ... Welcome to PS238, the world's first school for metaprodigies children with superpowers! They have to learn how to be superheroes along with their math, history, and social studies, and PS238 is where they do that... and occasionally get into an adventure or two. The...


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