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15 SPECIFIC WEAPONS—A Magical Weapons supplement! ... Magical weapons are a necessity of most roleplaying games, yet the Core Rulebook presents so few of them. Magical weapons are loved by players and game masters alike, yet there is almost none to choose from. There is nothing like a memorable...

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15 SPECIFIC WEAPONS, VOLUME II—A Magical Weapons supplement! ... Magical weapons are a necessity of most roleplaying games, yet the Core Rulebook presents so few of them. Magical weapons are loved by players and game masters alike, yet there is almost none to choose from. There is nothing like a...

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15 SPECIFIC WEAPONS, VOLUME III—A Magical Weapons supplement! ... Magical weapons are a necessity of most roleplaying games, yet the core rulebook presents so few of them. Magical weapons are loved by players and game masters alike, yet there is almost none to choose from. There is nothing like a...

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Magical weapons are a necessity of most roleplaying games, yet the core rulebook presents so few of them. Magical weapons are loved by players and game masters alike, yet there is almost none to choose from. There is nothing like a memorable magical weapon to help define a character throughout a...

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This Player's Guide to Mor Aldenn is an expanded and (slightly) revised edition. So what is new to this edition of the Player's Guide? ... Well, inside you'll find a short story in three parts written by Sean Holland, an overview of the city, its locations and inhabitants and a new playable race...

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For years, the Order of the Sanguine Star ruled Kelennor, until one day, the paladins stopped patrolling the borders. It was whispered that a great evil had entered the old keep, and when Sir Gareth Strongfist, a blackguard, entered the town of Kelen, he was accompanied by skeleton warriors. A...

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Eldritch Secrets presents you with a treasure trove of new arcane and divine options and is your chance to boost your caster with new and exciting spells, feats and magic items! ... Looking for a spell that animates a ship to fly through the clouds instead of the waves? Or what about a spell that...

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Not all residents of the City of Mages aspire to wizardry. The Soldragon Academy of Martial Training has provided a well-rounded warrior's education to the children of Mor Aldenn's elite for more than a generation. Recently, the boarding school has been experiencing strange and sinister events....

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This new monster project began with an idea, something along the lines of one new monster of each of the various types. After that came the brainstorming for new monsters of those 13 types (aberration, animal, construct, dragon, fey, humanoid, magical beast, monstrous humanoid, ooze, outsider,...

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Moon's Folly is a small forest town a day's walk south of Mor Aldenn, the City of Mages. Packed with adventure, this town contains a prehistoric monument, a cult of the Moon Goddess, feuding lumber magnates, a trio of dryad-tended oak trees, and an eccentric ghost. ... Humans, half-elves, and...

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The animals of Ossindrillon are slowly being poisoned. A local druid has found some of the poisoned beasts, but cannot find the source of the poison. Who would want to destroy this beautiful place and its magical inhabitants? Is the poison merely a natural occurance or is this some foul ploy of...

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These are the monsters that prowl the dark forests, hills, mountains, marshes and caves of the Mor Aldenn campaign setting. Some are the creations of the dreaded Night Hag and some are the result of the experimentation of the mages! Yet most are the children of the land—Ossindrillon—a mythical...

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Aldennians still tell tales of the Spindlewood Hydra more than a century after its death. The eight-headed monster was a singular scourge, even compared to others of its kind. Spawned from some deep, black pit of the Night Hag, the Spindlewood Hydra terrorized the countryside around Mor Aldenn...

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GAIANTS DISCOVERED! ... A race supplement for the Mor Aldenn setting, or for any other setting... ... So, you might be asking yourself... what is a gaiant? Well.. ... Gaiants are reclusive forest dwellers, tree-like in appearance, at once both fey-like and giant-like in demeanor, with eyes that...

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”The Gallery of Dreams? Yes, of course I've heard of that strange place. The mages say that Grey the Diviner had an apprentice once, a young mage named Temarath. He supposedly cared more for the history of the world than the future of the world and so Grey showed him how to capture the dreams of...

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The art of clockwork has been around for a long time, artisans creating complex timepieces and locks with elegant machinery. So too has the mystic work of golemcraft been done by wizards for untold ages. ... Though a recent development, the clockworker is an innovator that fuses the mechanical...

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While it has been rumored for many years that the centaurs were one of the earliest inhabitants of the area around Mor Aldenn, there has never been any definitive evidence presented to give this legend any credence. In the Ossindrillon forest just west of the road to Ossindil, such evidence...

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Located at the heart of an ancient realm, Mor Aldenn is a wondrous place where magic is part of everyday life. It has been home to the mages for more than three centuries and their magic has had a great impact on the city itself. Their towers rise above even the great trees of Ossindrillon,...

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Three-room dungeons are a great resource for GMs who are crunched for time or whose players have moved in a direction their carefully laid plans did not account for. In either case the dungeon is small enough to implement quickly, but has enough content to entertain the players with combat and...

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The Ossindrillon is an ancient place, and your players’ characters are not the first band of heroes to gain wealth and glory within. Centuries ago, just as Mor Aldenn was founded, a group of adventurers called the Exalted Champions rose to fame by plundering—and later killing—the dreaded dragon...

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Mor Aldenn is a vibrant city filled with life and magic. Though centuries old, the city is a relatively new beacon in an ancient and dark land. The Ossindrillon was a wild, dangerous place in the long years before Mor Aldenn’s founding and some of the greatest evils from those years have long...

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Life in Duny Slough has always been hard. On the frontier of land that falls within the protectorate of Mor Aldenn, Duny Slough is deep within the Spindlewood Marsh, moving deeper each season. Annually with the thawing of winter, the huts and wicker-halls of Duny Slough are rebuilt atop one of...

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WELCOME TO CHAPTER ONE OF WIZARD'S PATH! ... The day was grey and threatening rain on the city of Mor Aldenn. The thought of rain did not worry young Cellian Varr, she had a spell in mind should the rain fall. As an apprentice of the Tower of Abjuration, the magic of protection, one of the first...

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WELCOME TO CHAPTER TWO OF WIZARD'S PATH! ... As Cellian stepped back to curtsy to the mourners, she felt something crack under her heel. She waited for the procession to leave before investigating. Against the wall was a desiccated finger, old and brittle, her heel had reduced the largest bone of...

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The acidic waters of the Spindleflow River ooze past the city of Mor Aldenn. Magical wards purify the waters and deter aggressive predators near thecity, but outside this zone, foul beasts lurk in the toxic river. When a treasure-laden riverboat sinks a few miles north of town, the race is on to...

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Wreck of the Keening Crone (PFRPG) PDF
1. Wreck of the Keening Crone (PFRPG) PDF
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2. Eldritch Secrets Spell Compendium, Volume 1 (PFRPG) PDF

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