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Where do you get all those wonderful toys? Right here! From armor and weapons to psychic crystals and steamtech, Gadget Guides introduces a collection of diverse devices for the Mutants & Masterminds Superhero Roleplaying Game, as well as expanded material on the inventing, artificing, and ritual...

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The cosmos is a vast realm of primal powers, alien empires, and wonders and dangers beyond imagining. Now it is yours to explore with The Cosmic Handbook for the Mutants & Masterminds Superhero Roleplaying Game. This sourcebook looks at the universe beyond Earth, from the history of the cosmic in...

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The gadgeteer is a staple of four-color comics and a popular choice for RPG superheroes. Gimmick's Guide to Gadgets builds on the gadget rules for Mutants & Masterminds by introducing two new powers, Spontaneous Invention and Scientific Genius, and expanding the device construction rules. In...

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So your heroes have captured yet another super-villain. Where are they going to put them all? In prison, of course! ... Lockdown is a sourcebook for Mutants & Masterminds, describing a prison for super-convicts. It details all four levels of the Buckner Ridge Superhuman Penitentiary, the first...

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Doc Horror's family is looking for new blood in the nighttime war against Evil. Enter the shadows of Dan Brereton's acclaimed monster-noir masterpiece with this essential Nocturnals sourcebook. ... A Midnight Companion gives you the full story on all your favorite Nocturnals characters. Explore...

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With the Mutants & Masterminds rules you can create virtually any power you can imagine, but where to start? Power Profiles answers the question, How do I createE? for hundreds of different powers and dozens of different themes. Now you can shop through a catalog of pre-created power concepts...

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Emerald City opens up a wider world for Third Edition of the World’s Greatest Superhero RPG,Mutants & Masterminds! Set on the “Earth-Prime” of the award-winning Freedom City, Emerald City provides a home base for your heroes and all new places for adventure and excitement! ... This book describes...

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While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds Gamemaster's Guide is here to help you. This book has everything an M&M Gamemaster...

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The Mutants & Masterminds GM's Kit is a key accessory for your superhero campaign. It features a sturdy and practical 3-panel hardback screen with all the charts and tables you need to play the World's Greatest Superhero RPG. The kit also includes a 48-page booklet with a Quickstart Character...

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The M&M Hero's Handbook is the core rulebook of the game's third edition and it gives you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power...

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Since 2002, Mutants & Masterminds has earned its title as the World’s Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The M&M Deluxe Hero’s Handbook is the revised and expanded core rulebook of the game’s Third Edition and it gives you everything...

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The Supernatural Handbook is a sourcebook of heroic horror for the Mutants & Masterminds Superhero Roleplaying Game. It lays out the elements for a successful M&M game in which the strange and paranormal are true and a few lone heroes struggle against the Things That Go Bump in the Night. The...

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The Silver Storm has turned Emerald City from a quiet Pacific Northwest metropolis to a hub of super criminal activity, and AEGIS the American Elite Government Intervention Service is on the job. Threat Report presents profiles on dozens of the new supervillains endangering Emerald City and the...


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