Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

In the Company of Monsters (PFRPG)
****( ) by KTFish7

DHL Classics: Skeletons
***** by Mandreth

GameMastery Plot Twist Cards: Flashbacks
****( ) by madwilly2006

GameMastery Item Cards: Skull & Shackles
****( ) by madwilly2006

Player's Aid II: Monster Summoning Cards (PFRPG) PDF
***** by Entropi

   RSS Recent Posts
GRR2702

A Song of Ice and Fire: Peril at King's Landing
***** (based on 1 review)

5x5
List Price: $19.95
Our Price: $17.96
Add To Cart
Facebook Twitter Email
5x5 5x5

A call sounds from King's Landing, an invitation for bold champions from across Westeros to test their prowess against their peers for wealth and fame. Yet beneath the pomp and circumstance of this grand tournament, there are whispers of treachery and wicked plots. Martial glory is there for the taking, but the greatest prize will only be won by skilful play of the game of thrones.

Peril at King's Landing is a complete scenario for A Song of Ice and Fire Roleplaying. Used by itself or as part of a series, this adventure provides everything a Narrator needs to tell an engaging tale of mystery and mayhem.

Product Availability
Usually ships from our warehouse in 4 to 11 business days.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


GRR2702


See Also:


Product Reviews (1)

Average product rating: ***** (based on 1 review)


*****

An RPG Resource Review


Deep, complex intrigue lies at the heart of A Song of Ice and Fire, and this adventure is jam-packed with it! Featuring a complex plot designed to cast the characters and their House in the worst possible light while advancing another fellow to high position in both his own House and the land, there is absolutely no chance for any character to sit on the sidelines and observe. A Royal Tournament is to be held in King's Landing, a chance for young men of mettle to impress... while in the background nobles of all ages plot and connive for position no less fiercely.

The plot, albeit complex, is laid out very clearly for the GM in the Introduction, and a range of ideas are provided to get characters even more embroiled than they will be anyway including suggestions for mystical foreshadowing of events (coupled with ideas of how to present both foreshadowing and event effectively). As it is a very plot-driven adventure, another useful section explains ways of dealing with both characters who fathom the plot too quickly and those who stand looking puzzled and let the 'Bad Guy' run rings around them. There's also advice on how to make the core adventure work with groups of characters less likely to succeed, such as ones that are weak in combat skills or with an unusual range of classes - the adventure works best if you have a couple of knights, if only to have them participate in the tournament that provides pretext and backdrop for the main action, but other options are possible, even the delightfully off-beat one of a group of youngsters sent to observe proceedings!

So, on to the actual events. Chapter 1 deals with the journey to King's Landing and events along the way - some, but not all, are germane to the plotline. Myriads of NPCs are detailed to bring even a journey to life: making it more than a mere interlude to get the characters to where they have to be. With Chapter 2: Welcome to King's Landing, they arrive and settle in. Despite there being plenty going on, the GM is encouraged to weave character-specific events in at this point, another example of how the whole adventure is presented as something the GM can personalise for the characters concerned, rather than railroad them through a plot regardless. However, the main plot is not forgotten with comprehensive detail of who is up to what and a timeline to help keep everything on track. There are also hints as to how best to introduce any characters from the books on which this game is based, yet another nice touch.

Chapter 3: The King's Tourney details events once the tournament proper begins, beginning with the formalities of parades and a banquet. The game rules for jousting are given, clearly distinguished from 'real' fighting - while accidents do happen nobody is supposed to be killed! Again there is plenty going on, both on and off the field, and much for characters to get involved in, whether their interests lie in intrigue, combat, gambling or anything else.

Finally, Chapter 4: Poisoned Words introduces yet more twists to the plot even as it is resolved. Many permutations and possible outcomes are laid out to aid the GM in determining what happens, and what the consequences will be. Put it this way, nobody will forget the closing feast in a hurry!

As an appendix, there is a Guide to King's Landing, useful during the course of this adventure and whenever your characters might happen to be in town. While there's a fair bit here, even more detail is to be found in the SIFRPG Campaign Guide... but you have sufficient here to make the city come to life in your game. There are also copious notes on all the major players that your characters will encounter during this adventure. And, should you wish to jump straight in, some pre-generated characters.

This adventure is exciting and filled to the brim with intrigue. While there are plenty of opportunities for combat as well, you need players who enjoy plotting and conniving, who will relish complex politics - but if you do, this will make a memorable game.


Messageboards

Should the Synthesist be banned?, by Mister Uni-brow

Ryan any thoughts on taming?, by Daniel Powell 318

Sin Magic: How does it work?, by thorindale

Combat Manager application, by Bodhizen

My first Beginner Box Mexican Fiesta, by xorial

Fly-By Grapple, by MendedWall12

Paizo Kickstarter?, by xorial

Very new to GMing and am seeking tips on making the experience better for my PCs, by DeathQuaker

Animal Companion for an Urban Ranger?, by Winterthorn

Monte Cook on modularity, by houstonderek

Paizo Blog

Pathfinder Battles Preview: Familiar Faces,

RPG Superstar: Encounter Challenge Preview,

The Perfumer's Apprentice—Chapter Four: The Scent of Honeysuckle,

RPG Superstar: Round 3!,

Revenge of the FAQ Attack!,

Open Game License

Store Blog

Fifteen Men on a Dead Man's Chest!,

Things That Go Bump in the Night!,

To Sail the Starlit Sea!,

Pulling Down the Walls of Jericho!,

Yo-Ho-Ho, and a Bottle of Rum!,

Sign up for our weekly store newsletter

News

Top 16 Advance to Round 3 of RPG Superstar™,

Paizo Announces RPG Superstar™ 2012 Top 32,

Pathfinder Tales Hits #3 on Barnes & Noble Best Fantasy of 2011 List,

Pathfinder Roleplaying Game Now a Dynamite Comic Book!,

Paizo Launches RPG Superstar 2012,



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure PathPathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Society, Pathfinder Battles, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.