Dungeon Crawl Classics #51: Castle Whiterock (OGL) PDF (based on
1
review)
Goodman Games
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Price:
$59.99
An adventure that takes characters from level 1 to 15!
As the flame of my second life sputters and dims, I find myself thinking more and more on those heroes who, though we first met as enemies, granted me another opportunity to sip from life's cup. Great were their deeds and deep their wisdom, yet the tale of their adventures in Castle Whiterock has not been told: the helpless lives they saved and the wicked lives they ended, the diabolic ingenuity of their adversaries, the desperate moments when hope was faint, and their final victory over the terrible dragon Benthosruthsa.
If I am granted sufficient time, I will see this amended. The world will know of the champions of Castle Whiterock.
—Koborth the Risen, General (retired)
Castle Whiterock is a complete campaign. This box holds more than 700 pages of material, enough to take new characters to 15th level and fuel a campaign for years. It contains:
Four books detailing the dungeon's 15 levels and 14 sub-levels, grouped according to level. Every map location is fully described with stats included.
A 56-page gazetteer of the Kingdom of Morrain, including the town of Cillamar.
A 48-page book of maps.
A 32-page book of player handouts.
A poster map showing Cillamar on one side and the final two levels of the dungeon on the reverse.
Six loose-leaf character sheets of the pregenerated heroes, ready to play out of the box, plus one blank character sheet to copy for later use.
A 16-page index and glossary.
Writers: Chris Doyle and Adrian Pommier
Additional Writing: Harley Stroh and Jeff LaSala
Editors: Ken Hart, Aeryn Rudel
Developer: Harley Stroh
Cartographer: Jeremy Simmons
Cover Artist: William McAusland
761-page boxed set
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I've purchased two other Dungeon Crawl Classics and each time was happy with the products, but not overly impressed. Castle Whiterock impressed me.
The first thing I noticed about Castle Whiterock is the box is heavy! Once I opened the box and looked through the material I was pleasantly surprised at the historical detail and ties to so many possible adventure hooks and story lines - both involved in the main dungeon adventure and outside of it. This isn't just a big adventure, it's a complete campaign just as described in the product write up. Even the gazetteer is amazing with some great write ups of the major NPCs of the small Kingdom of Morrain.
The dungeon itself is a good solid crawl, but the best part of this product is the support material which allows you to take your characters off the dungeon path for city or wilderness adventure side treks to give them a change of pace once in awhile.