Dungeon Crawl Classics #50: Vault of the Iron Overlord (OGL) PDF (based on
1
review)
Goodman Games
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An Adventure for Character Levels 7–9
Chaos reigns in the kingdom as the king and queen have died, leaving no heirs. The heroes are commissioned to go into the king’s vault to retrieve the scepter of succession, a magical relic that legends claim to be able to determine who should be the rightful ruler of the kingdom. The king kept his treasures in no ordinary vault, however. The so-called Vault of Rings was designed to not only keep out thieves but to train his heir, who would be unable to access the kingdom’s wealth until he or she could overcome the trials and obstacles found within the vault...
This special module marks the fiftieth adventure in the Dungeon Crawl Classics series. The adventure features a unique map composed of concentric rings that rotate as the characters explore the dungeon. The module is printed to include a map on the inside cover that physically rotates, so the DM can follow the dungeon rotation as the players explore!
If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!
Writer: Monte Cook
Additional Writing: Søren Keis Thustrup
Cover Artist: Erol Otus
Back Cover Artist: Eugene Jaworski
Editor: John Cooper
Cartographer: Jeremy Simmons
40 pages with rotating map
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This adventure has several great ideas: rotating dungeon sections, a "Russian doll" construct that must be defeated several times, and some surprises I won't spoil.
However, running this adventure requires a fair amount of work. I have only read through the text once, but I noticed several errors: dire things happen if the players try to "work around" the rings system, requiring a saving throw every round; no DC for the saving throw is ever given. Another example: the outer ring spins in the module, but not on the handy "spinny map" included in the module.
If you're careful and you fix all the sloppy errors, this would be a fun adventure.