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Wicked Fantasy Factory #0: Temple of Blood (OGL)
***½( ) (based on 4 reviews)

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A Level 1 Adventure

An ancient temple. A sinister villain. And plenty of kobold ass to kick! The king’s latest wife has gone missing. In an effort to rescue her and other young lovelies, the heroes descend beneath the city streets and find themselves in the ruins of an ancient temple. The villain—who has given himself to dark powers—draws on the magic of the place to complete his vile rituals. The heroes confront vicious kobolds, giant vermin, and the magic of the ancient temple. The Temple of Blood needs cleaning—and there’s plenty of bad guys that the heroes can use to mop the floor!

Your adventures are already exciting... characters explore dungeons, crush monsters, and score loot. But maybe you want your adventures to be more. Maybe you want adventures that are things of legend. Maybe you want adventures that are wicked sick. That’s what Wicked Fantasy Factory gives you: axes hacking, spells exploding, and blood spewing.

Don’t just crawl through dungeons... make them sorry they ever met you!

Reviews:

  • EN World Fan Review: 4 stars. "I just really liked the cheerfulness of the product... I think most D&D fans will get a kick out of it—both running it and playing it."
  • EN World Fan Review: 3 stars. "...it would be a good thing to use for those days when you want some beer-and-pretzels roleplaying."

Writer: Luke Johnson
Cover Artist: Slawomir Maniak
Graphic Design: Alvin Helms
Interior Art: Nick Greenwood
16 pages

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Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


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Product Reviews (4)

Average product rating: ***½( ) (based on 4 reviews)


Fun for D&D characters, better with Iron Heroes...


This is a fun short adventure of only 15 pages 16 if you count the license page. This is an adventure you carry with you at all times and if your regular game can't happen you pull it out and game. The DM needs about 10 minutes of prep time which she can easily do while players are making characters. With the new finishing move idea and more cinematic play style Iron Hero characters work very well for this adventure instead of D&D 3.5. As mentioned by another reviewer a few kobolds or lizards that could last a round or two longer would have made things a little more fun. The adventure also gives a few fun ideas to make sure a boss encounter is a boss encounter. Surprisingly there are two small things that make the adventure more than pure hack and slash which is a fun surprise to the players. Over all well worth the two bucks I paid for this adventure and more than one group will get fun out of this adventure.



****( )

A good fun evening for two bucks


I ran this module tonight when one of our regulars couldn't make our normal campaign. I liked it a lot. We played it with three players and six characters using the 1st level RPG stats from some D&D miniature cards.

The layout of the dungeon is very simple and the game is easy to run and can be easily played in three hours.

My players and I enjoyed the cinematic feel but we couldn't get into the outrageous killing moves. The free Cleave and Rapid Shot was fun but it moved us to cheat a little bit (oh what the hell, give it another roll!)

There are a few things I didn't like.

1. Too many kobolds and they are way too easy to kill. Even twelve of these guys died in a single round.

2. There isn't a good readable introductory text for the players other than the intro to the adventure which gives a lot away. I wanted to read something that set the stage and theme.

3. A bit too silly. We liked it, but it was definitely a goofy night.

4. No pregen characters. Short adventures like this are begging for some simple pregen charaters to get into the fun.

I liked this adventure a lot and I would love to see a whole pile of $2 to $4 short 16 page adventures instead of the longer multi-night 32 page epics. I want something I can play without any prep time at all when a bunch of friends happen to be over. If I want something more than that, I'll write it myself.

Still, for $2, this was a great time.



****( )

Saturday Romp & Stomp


This adventure line is the introduction to the Wicked Fantasy Factory line, and it doesn't disappoint. Because of its influence and my PC's reaction to gameplay, I have subsequently purchased WFF#1 and #2. Based on cost ($2.00), the additional rules on playing an over-the-top, quick-kill game almost make it worthwhile. I liked the E-Z Statblock for ease of play. The story is average, but it does lead to a potential "sequel" in the next adventure module. Imagine running a game like "The Mummy" and "The Mummy Returns," or "The Scorpion King." Fantastic stuff, some yucky gore (but not sickeningly so, no matter how gruesome the line wants to paint itself), and at times, some campy and extreme actions. Good stuff, all. I also like the idea of "Phat Lewt" offered, which combines very well with the Paizo Gamermastery Item Cards line...



**( )( )( )

Not the worst adventure ever...


Have you ever wanted to roleplay a Mortal Kombat game? Me neither. This adventure wasn't what I had expected. I bought it thinking that it would be more of an adult content adventure, but it was a bit disappointing when I read it and found that the idea for it (and its sequel) was taken directly from Mortal Kombat. Not the worst adventure I've ever read, but there are some better ones out there to spend your money on. If you are considering the Wicked Fantasy adventures, however, buy this one--that way, you'll only be out a couple of bucks.


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1. Wicked Fantasy Factory #1: Rumble in the Wizard's Tower (OGL)
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2. Wicked Fantasy Factory #2: Against the Iron Giant (OGL)
3. Wicked Fantasy Factory #0: Temple of Blood (OGL)
4. Wicked Fantasy Factory #3: Throwdown with the Arm-Ripper (OGL)
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