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The Young on their Rite of Passage are shocked to regain consciousness with no memory of how they came to be in a gigantic insect hive far to the north of their homelands, laboring as drone-slaves of the savage ant-men. In this land, an “insect revolution” has taken place. The PCs must contend...

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A meteor strike in the taboo crater country opens up a huge chasm in which lies a largely intact city of the Ancient Ones. The resulting land-rush to claim the newly available cache of ancient artifacts draws interested parties from all over Terra A.D. At the direction of your tribal elders, that...

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It rises: silent, ancient, and ominous from the depths of the Monster Ocean. A curious relic of the Ancient Ones, long forgotten beneath the waves, appears. Then, without warning, alien creatures never before seen on Terra A.D. spill forth to ravage the land! This is the Retreat of Delirium, home...

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The hothouse jungle homeland is suddenly flooded with dispossessed refugees who all tell the same tale. A conquering horde of warlords wielding magic boom sticks are wiping out whole villages and enslaving the inhabitants in the name of a surviving Ancient One they worship as a god. The tribal...

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When your tribe’s prize possession, a functioning medibot, finally breaks down, your Seeker team is given a holy quest. Take the dead bot on a long and perilous journey to the the monks of The Holy Medicinal Order in hopes that their shamans can repair it. But the monks are not as the legends...

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The Ancients called it Beta Collection Unit NC-787. Its mission: to find, collect, and categorize animals and plants, record their DNA, and when required, strip invasive mutant DNA from extant creatures to create genetically pure stock. 

 ... Then the Great Disaster came. Beta Collection Unit...

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A Tournament Funnel Adventure for Mutant Crawl Classics RPG! ... 
When a terraquake reveals that the jungle village has existed for centuries atop an installation of the Ancient Ones, the good fortune it brings seems too good to be true. Surely enough artifacts and ancient lore exist to satisfy...

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An entire 24-page supplement devoted to a single artifact of the Ancient Ones! ... 
The most holy of ancient relics, The Data Orb of Metakind, has been passed down between tribal shamans and mystic mutants from generation to generation for thousands of years. If a successfully bond can be...

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For centuries it has lurked in the dark, forgotten by man and mutant—a terrible entity left behind by the Ancients’ meddling in cosmic forces they did not fully understand. Trapped in this world, this alien intellect seeks only to escape, but to do so, it requires lives. What the adventurers...

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The characters hail from a village so successful that it is close to becoming a genuine bronze age settlement. But it is threatened by a bizarre weather event that leaves the once-thriving city-state unable to feed itself. As the characters go on the first Rite of Passage adventure their tribe...

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After generations of digging, the tribe has finally uncovered the long-buried entrance to the Garden of the Gods. Foretold by an ancient prophet, the Garden is rumored to contain the Seeds of Creation—the essence of all planetary life hidden away before the apocalypse.  ... 
These priceless seeds...

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The rescue of a feral manimal child leads to an amazing discovery—she hails from the fabled lands of Zuu itself! But when manimal enforcers attack the village and retrieve the child, your Seeker team must locate the legendary city to rescue her. However, the savage bestial madman who rules...

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It’s thrills on wheels as the Seekers find themselves trapped aboard a runaway train! The robotic conductor has lost contact with its engineer subroutine, so it falls upon the “stowaways” to stop their out-of-control journey. All that’s standing between them and victory is a train filled with...

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A holiday module, perfectly themed for the holiday season! And fully compatible with both Dungeon Crawl Classics and Mutant Crawl Classics! ... 
For generations, two tribes have exchanged gifts at a given time each winter to renew the bonds of their peoples. But now their presents have been...

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This three-panel judge’s screen contains all the essential game tables and reference material needed to run adventures in the world of Terra A.D. ... Judge’s Screen Design: Bob Brinkman & Jim Wampler ... All levels; MCC/DCC rules set

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Triumph & Technology Won by Mutants & Magic ... 
You’re no zero. ... 
You’re a wasteland wanderer: a mutant, a seeker, a robot-killer, a stoic shaman guarding forgotten ancient sciences. You seek triumph and technology, winning it with mutations and magic, soaked in the radiation and quantum...

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Triumph & Technology Won by Mutants & Magic ... You’re no zero. ... You’re a wasteland wanderer: a mutant, a seeker, a robot-killer, a stoic shaman guarding forgotten ancient sciences. You seek triumph and technology, winning it with mutations and magic, soaked in the radiation and quantum fields...

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Toxic waste mutates the populace of a city, but the kids still need an education. ... 
Welcome to Mutant High School, where the students have evolved beyond the curriculum. Can toxic teens survive killer robots, mutant gangsters, toxic truthers, and exams? The answers are hidden behind the walls...