Dungeon Crawl Classics #53: Sellswords of Punjar (4E) (based on
1
review)
Goodman Games
Add
Print Edition:
$14.99$13.49
Add
PDF:
$8.99
An Adventure for Character Level 1
Deep within the heart of the slums, in the rat-ridden city of Punjar, the Beggar-King weaves his plots. Unearthing rites best left forgotten and offering up sacrifices to the loathsome Lords of Shade, the Beggar-King's ambitions threaten to unleash a horde of shadow-horrors upon Punjar's huddled masses.
You and your fellow companions must bring the reign of the Beggar-King to an end. Your quest will take you from the rooftops of Punjar to its filthiest alleys, and beneath the streets of Punjar to the fetid heart of the city, where even the bravest of sellswords will tremble before the fell secrets of the Beggar-King of Punjar.
An introductory adventure designed specifically for first level characters, Sellswords of Punjar is an urban Dungeon Crawl Classic unlike any other. It includes a full-color double-sided battle map to allow your characters to fully experience the perils of Punjar! This stand-alone adventure can also be used to launch a campaign in the epic fantasy world of Áereth.
Rules Set: 4E.
Reviews:
EN World Staff Review: 5 stars. "The book has charm. With some more nods to old school, such as statues with cursed treasure and handouts, the book does a solid job of providing everything that the Game Master needs."
EN World Fan Review: 5 stars. "An intriguing adventure that showcases the strengths of 4E. Cool battlemaps. Memorable villains and killer traps."
A pleasant surprise. Goodman have raised their game here. *Much* better artwork than the D20 "DC Classics" - particularly the pieces on pp 16 and 20.
It would have been good to see pictures of some of the antagonists - e.g. Mother Zeb'oltha, Witch-for-Hire, but the word-painting of the monsters more than makes up: e.g. "...the corpulent tiefling witch ... moves with a grace and speed that defies her thick rolls of devil-born flesh". Superb!
A compact and interesting map. Atmospheric area descriptions that ooze with crumbling urban decrepitude. Well-described, iconic enemies. Many traps: but they've been deployed with a light touch and feel 'right' for the gritty urban dungeon - no preposterous Maxi-Slorta nonsense here.
And loads of ideas: this little scenario is packed with intriguing little touches (for instance - the deft little pointers for what to do with parties who find themselves adrift on the dark, noisome river that flows unseen beneath Punjar)
At nine dollars for the PDF, it's a real bargain. This single product has changed the way I view Goodman games. I'm looking forward to the next one!