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****½ (based on 8 ratings)

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***** (based on 5 ratings)

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***** (based on 8 ratings)

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A Land Built With Robbers' Gold ... The land of Hawkmoon is a haven of miscreants, highwaymen and worse. Among the powerful, faceless figures who plot for ultimate control, none is as feared—and beloved—as the dashing Lucre King. His agents have infiltrated every organization, his shadow has...

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***** (based on 2 ratings)

Unusual Suspects is a compilation of 60 unique and original Non-Player Characters ready to go for your game. Each NPC entry includes a complete stat block, full history, detailed tactics, and guidelines on how to use the character in your game. With these NPCs you can drop them directly into your...

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****( ) (based on 1 rating)

A circus show erupts in mayhem when goblinoids crash the performance, slaughtering performers and audience members alike. PCs investigate the attack, leading them into an ancient dungeon and uncovering ancient secrets and harbored grudges. Their decisions affect the politics and economics of...

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****½ (based on 2 ratings)

All is not as it seems when a large scale orc raid preys upon the city of Brookmere. PCs are sent to parley with the orcs believed to be responsible, and after many exciting battles and investigation, the characters learn of the masterminds behind the attack, a faction of murderous elves bent on...

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****½ (based on 4 ratings)

Way back in 1977, a bunch of the older kids I knew taught me how to play Dungeons and Dragons. Quickly this evolved into myself and one other guy, Scott Stabbert, being the primary DMs. Thus was born Rappan Athuk (my main campaign hub, maps originally drawn by Scott), the dungeon adventures from...

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A Treasury of Nautical Lore No place offers more adventure than the ocean. No dungeon is as deep, no jungle as full of exotic and dangerous life. Most folk spend their entire lives on dry ground, unaware that entire civilizations thrive beneath the waves, sometimes far more ancient and steeped in...

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***** (based on 1 rating)

In a land where the sun relentlessly bakes its sandy surface, water is king. In the desert, the life-sustaining fluid is more valuable than the most precious metals, desirable gems and mightiest weapons. Most adventurers believe that the scarcity of water makes the desert an inhospitable place...

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****½ (based on 4 ratings)

The ENnie Award-Winning Adventure Returns! ... Centuries ago, a race of humans built an elaborate underground city beneath the Duskmoon Hills called Barakus. These were a magic-loving people, and for hundreds of years, they dwelled peacefully in their subterranean home, delving into the arcane...

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**( )( )( ) (based on 1 rating)

Deities, taken as a group, value their followers like a devil values souls. That is, followers are essentially currency and power for those with the divine spark. Unfortunately for most deities, followers possess free will; nothing gets in the way more of the best-laid plans. Most times when a...

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***** (based on 3 ratings)

Finally, welcome to the World of Necromancer Games! From Bill Webb and Clark Peterson's home campaign comes the old-school setting of The Lost Lands: Stoneheart Valley. For over a decade, fans of Necromancer Games and Frog God Games have been asking to see the world behind the adventures. And at...

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****( ) (based on 1 rating)

Ecology of the Basilisk takes an in-depth look at this creature of legend, proffering its potential genesis, special physiology, and psychology. New spells, feats, and magic items aid characters in their hunt against the stone-creating lizards, along with suggestions on how to use existing feats...

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****( ) (based on 1 rating)

Ecology of the Troll takes an in-depth look at this creature of myth and legend, proffering its potential genesis, special physiology, and psychology. New feats, equipment, and alchemical items aid characters in their hunt against the regenerating giants, along with combat strategies so...

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***** (based on 1 rating)

Gods oversee the cosmos. They control the ebb and flow of the seasons. They ensure that the risen moon gives way the morning sun. They apportion all manner of mysteries, terrors, and wonders upon mortals. Gods truly do govern the fundamentals of reality. But domains are those fundamentals. Air...

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****( ) (based on 1 rating)

While most overland travelers only need use of a generic light or heavy horse as described in the Pathfinder Roleplaying Game Core Rulebook, some players might have use for a more exciting animal in their adventures. One that needs protection from theft or destruction. More expensive, yes, but...

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****( ) (based on 1 rating)

Conjurers summon monsters to fight for them. Necromancers create undead to fight for them. Enchanters corrupt the will of others to… make them fight for them. Why are those different? What if, instead, we created a school for wizards who get others to fight for them? Let’s call them Lords. This...

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**( )( )( ) (based on 1 rating)

Headhunters are warriors who decapitate their foes — during or shortly after combat — and carry their heads as visible proof of their triumph. Some headhunters, the greatest among them, can trap a little of their victims’ essence in their heads, and can use it to replicate their foes’ unusual...

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***( )( ) (based on 1 rating)

On a battlefield where positioning is key, the portalist is king. By uncovering the secrets of leaping through hidden tears in the fabric of reality the portalist changes the rules by which ordinary melee is fought. Part warrior and part planar sage, the portalist keeps himself lightly armored...

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***** (based on 1 rating)

Grand Duke Iltobarus has taken a sudden interest in the Windreft, a remote area of dangerous wilderness made accessible by resolution of the civil war that has raged for decades in the Westmarches of Reme. He has granted lands and charter to a small group of settlers — good, loyal Remen everyone...

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***( )( ) (based on 2 ratings)

One of the One Night Stands series, Ursined, Sealed & Delivered is a newly written adventure module, but it’s a truly unique window into the early days of the game. The module is written by Dennis Sustare, the designer and author of the original Druid class that has become a key character class...

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****½ (based on 8 ratings)

The Tome of Horrors? But that’s been done already; why do it again? Well, actually it’s been done three times, but never like this. With the advent of the Pathfinder Roleplaying Game as the newest torchbearer for the world’s most popular role-playing game, we need monsters—lots of monsters....

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****( ) (based on 1 rating)

The original Tome of Horrors was gifted to the world in 2002, quickly following were two more Tomes' worth of monstrous goodies. In 2011 we updated them for the Pathfinder Roleplaying Game as The Tome of Horrors Complete. ... As a reward for your great appreciation we are proud to present to you...

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***** (based on 5 ratings)

A fantasy adventure game, at its very heart, is about developing an open-ended story of the characters. The referee is in charge of the fantasy world, and the players direct the actions of their characters in that fantasy world. Neither the referee nor the group of players has complete control...

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***** (based on 2 ratings)

Far below the darkest of dungeons, in those regions where the echoes of mankind's feet are seldom heard, where even firelight is a bizarre intruder from a long-forgotten place, the foes of humanity breed and multiply... ... Cyclopean Deeps is a high-level campaign sandbox in the Under Realms near...

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***** (based on 1 rating)

Deep beneath the ground, in those regions where the echoes of mankind’s feet are seldom heard, where even firelight is a bizarre intruder from a long-forgotten place, the foes of mankind breed and multiply. It is a realm of dark chaos—for these creatures of the echoing deeps count each other as...

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*( )( )( )( ) (based on 1 rating)

Over the ages many spells have languished in musty tomes, crumbling scrolls, and near-forgotten lore. But no more! Our scholars have worked tirelessly to put these bits of arcane knowledge and divine wonder back into the hands of your characters.

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***** (based on 1 rating)

What happens when you take some the best adventure writers in the world, and set them loose to assemble a book of masterpiece-level challenges for players? Quests of Doom, that’s what happens! ... This book is packed with 18 adventures in over 300 pages, by acclaimed and award-winning authors Ed...

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***** (based on 2 ratings)

The Under Realms below the Lost Lands! ... Volume 2 of the epic “sandbox” region started in Cyclopean Deeps Volume 1. This series of adventures, by ENnie Award-winning author Matt Finch, continues and completes the Cyclopean Deeps mini-campaign set in the deep and deadly Under Realms below Rappan...

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***** (based on 1 rating)

The endless fields of waving grains and scrub brush—many see them as featureless wastes, places to be crossed in a journey with little to catch the eye or divert the attention, but these vast seas of grass play home to many terrible beasts, deadly challenges, and amazing tales all hiding just...

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***** (based on 3 ratings)

Frac Cher the dwarf, Flail the Great, Bannor the Paladin, Speigle the Mage, and Helman the Halfling are well known to the fans of Bill's work. This is the game world, and these are the adventures in which the players of these famous characters lived and died. Hundreds of players over the past 35...

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***** (based on 3 ratings)

The Sinnar Coast comes alive with this close-up look at its core territories. The Sundered Kingdoms have had shifting borders for centuries in a near endless series of invasions, civil wars, and petty conquests. But could the truth behind this ceaseless strife lie in the thirteen evil cults that...

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***( )( ) (based on 1 rating)

On a battlefield where positioning is key, the portalist is king. By uncovering the secrets of leaping through hidden tears in the fabric of reality the portalist changes the rules by which ordinary melee is fought. Part warrior and part planar sage, the portalist keeps himself lightly armored...

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***** (based on 1 rating)

Grand Duke Iltobarus has taken a sudden interest in the Windreft, a remote area of dangerous wilderness made accessible by resolution of the civil war that has raged for decades in the Westmarches of Reme. He has granted lands and charter to a small group of settlers—good, loyal Remen everyone—to...

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***** (based on 1 rating)

More adventure worth winning! ... This book contains seven stand-alone adventures for use in any campaign, or in the Lost Lands campaign setting. From the ghostly terrors of Ectarlin’s Last Ride to the fey-filled journey of Illusion and Illumination, these adventures provide you with a wide...

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***** (based on 2 ratings)

The Borderland Provinces are balanced on the knife’s edge of history, as a decadent, declining empire retreats slowly, clinging to power even as it unravels. ... This book contains the history of the Borderland Provinces region, descriptions of the countries, cities (some with maps), towns,...

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Deep in the wilderness stands the legendary Spire of Iron and Crystal, a bizarre structure of twisting iron and four enormous crystals that seem to grow from the very ground itself. ... The fabled riches of the Spire have never been plundered, for no entrances have ever been found.... until now....

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***** (based on 8 ratings)

Note: The first printing has sold out—please go to this product page for the second printing! ... The Tome of Horrors? But that’s been done already; why do it again? Well, actually it’s been done three times, but never like this. With the advent of the Pathfinder Roleplaying Game as the newest...

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