Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

Our Price: $23.00

Add to Cart

Where Man Meets Magic & Machine ... The year is 2060. Magic is as real as the mean streets of the mega-sprawls. Corporations call the shots while nailing each other through covert operatives in cutthroat competition. Flesh and machines have merged the street samurai with his smartguns and...

Our Price: $5.00

Add to Cart

More Data Than Your Rap Sheet ... Your shadowrunner has more safehouses than a slumlord, more false identities than a schizophrenic and a criminal record that takes up more memory than a Black Hammer utility. ... So where do you keep track of all that info? ... The Shadowrun Character Dossier...

Our Price: $10.00

Add to Cart

Been There. Run That. ... For Players: Expanded character creation rules allow you to customize your character's background with Edges and Flaws and play ghouls or shapeshifters. Also includes rules for running, jumping and even being an escape artist! ... For Gamemasters: Provides expanded...

Our Price: FREE

Add to Cart

This gamemaster's aid contains all the charts and tables needed to run Shadowrun in a convenient, easy-to-use format. For use with Shadowrun Third Edition.

Our Price: FREE

Add to Cart
***** (based on 1 rating)

With the Shadowrun Quick Start Rules, you need nothing more than a vivid imagination and a handful of dice to jump into the world's most popular science-fiction/fantasy universe. An introduction for new players to the Shadowrun, Third Edition game system, the Shadowrun Quick Start Rules provides...

Our Price: $25.00

Add to Cart
****½ (based on 3 ratings)

The Shadows Have Evolved ... The year is 2070. The world is not only Awakened—it's wired. Cyber and bioware implants make your meat body better-than-flesh, while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen;...

Our Price: $15.00

Add to Cart
****( ) (based on 1 rating)

The Shadowrun, Fourth Edition Gamemaster's Screen includes a four-panel GM screen, plus a 32-page Contacts and Adventures booklet, which features a variety of NPCs with complete stats, over 30 plot hooks covering a wide range of shadowrunning possibilities, the SR3 to SR4 character conversion...

Our Price: $9.00

Add to Cart

Secret Leaders... Corporate Government... Tight Borders... Constant War... Strange Magic.... ... Only one place has it all in 2056—Aztlan, the world's only corporate nation. ... Built on the drug trade, consolidated country by country through ruthless business deals, run by a powerful and...

Our Price: $10.00

Add to Cart

In The Darkness, Something Terrible Breeds... ... For years, a shadow war has raged against the Universal Brotherhood and its savage masters parasitic insect spirits that feed on human hosts. Now, Chicago has become the final battleground in the war against the bugs. Overrun by the horrible...

Our Price: $12.00

Add to Cart

More Bang for the Buck... ... When the shadows are full of flying lead, chummer, you need an edge—and I got it right here. You want a specialized blade? I can sell you a monosword. You want a gun to make the other guy think twice? How about the new laser pistol? Maybe you want to forge your whole...

Our Price: $7.00

Add to Cart

Fold, Spindle and Mutilate. ... You're a shadowrunner, not some corporate lackey. No 9-to-5 shackles or power-tie chains for you. Every time you take on a run, you sign up to be used and abused. But you've got the smarts to come out on top. ... Corporate Punishment consists of three adventures in...

Our Price: FREE

Add to Cart

Originally included with the Shadowrun Third Edition Gamemaster's Screen, this book is a complete catalogue of paranormal critters for Shadowrun. In addition to critter stats and short descriptions, it includes all of the rules you need for using critter powers. 48 Pages.

Our Price: $10.00

Add to Cart

Imagine a hatred that has endured for 5000 years.... ... The shadowrunners are sent on a string of missions, collecting obscure items, all seemingly unrelated... or are there? From the streets of Seattle to the frigid heights of the Bavarian Alps, from the magical mayhem of Columbia, Missouri to...

Our Price: $18.00

Add to Cart

Corps don't give a drek about the runners they hire—that's why they call us expendable assets. Forget working for the Mob or the Yakuza, too—once you're in, you're part of their family for the rest of your life. Lucky for us, there are swarms of other groups looking to claim their piece of sprawl...

Our Price: $19.00

Add to Cart

So, You Think You Know Magic? ... Chummer, I can write a book on what you don't know. Can you design a spell or enchant a dagger? Can you invoke a great spirit or divine the future? Have you bared your soul to the Dweller on the Threshold during an astral quest? You've got a lot to learn not even...

Our Price: $19.00

Add to Cart

Man... or Monster? ... Cyberware can increase your speed, enhance your strength and sharpen your reflexes. It can put a computer in your head, armor under your skin and weapons in your arms. There are implants to improve every internal organ and devices that let you interface with machines... but...

Our Price: $12.00

Add to Cart

Can You Hack It? ... Matrix expands on the basic decking rules and offers advanced rules for programming, deck construction, system security and accessing the Matrix. This book also describes how all character types can conduct on-line searches, and covers datatrail tracking and Matrix security....

Our Price: $19.00

Add to Cart

I've Got a Job For You... ... Call me Mr. Johnson. I'm like a fixer for the corps. I know everybody who's anybody from suit-and-tie boardroom predators to bottom-feeder street-level scavengers. I know the best sprawl sites for scoring new talent, exchanging goods without interruption or hiding...

Our Price: $8.00

Add to Cart

Grab the kids! Hide the wife! The Neo-Anarchists are back! ... This time, those fun-loving Anarchists speak out on everything from transorbital travel and security systems to coffin motels and fast food. Nothing is sacred, profanity reigns, and there's more data than you can shake a chip at. ......

Our Price: $16.00

Add to Cart

Seattle: A Runner's Paradise ... Seattle's got it all: movers and shakers from all of the megacorporations, high-stakes political conflicts and even vicious mob wars and it's surrounded by hostile countries! Every runner and wannabe comes to Seattle to learn their chops, hone their skills and...

Our Price: $9.00

Add to Cart
***( )( ) (based on 1 rating)

For Enlightenment, Seek Out Absent Friends... ... This introductory adventure for Shadowrun, Fourth Edition sends the players in pursuit of an archaic media chip with priceless contents, mixing them up with a media legend s ancient history. This adventure is seeded with helpful advice to...

Our Price: $8.00

Add to Cart

Lions, Tigers, and Bears... ... You Should Be So Lucky. ... Magic has returned to the world, and with it has come all manner of beasts. Genetic material, long dormant with the absence of magic, has been reactivated, transforming mundane animals into creatures once believed supernatural, even...

Our Price: $10.00

Add to Cart

Dunkelzahn Assassinated! ... Stunned World Awaits Dragon's Last Will and Testament ... On Inauguration Night 2057, the newly sworn-in President of the UCAS is assassinated and the Awakened world will never be the same. Dunkelzahn, the powerful and charismatic great dragon, has been murdered by...

Our Price: $8.00

Add to Cart

You Wanted In—Now You Can't Get Out! ... Something mysterious and terrible has shut down the Renraku Arcology. The doors are sealed, the Matrix is off-line, and 100,000 inhabitants are trapped within. The UCAS Army seals off the site, and not even Renraku knows what's really going on. ... Renraku...

Our Price: $18.00

Add to Cart

Runner Havens—the first core setting book for Shadowrun, Fourth Edition—introduces the players to two of the world’s premier shadowrunner sprawls: Seattle and Hong Kong. Each city is described in detail from a shadowrunner’s point of view, covering key topics such as the balance of power,...

Our Price: $22.00

Add to Cart

Tradition vs Progress... ... Asia. The East. A land of contrasts, from glittering megacorp skyscrapers to humble sacred temples. Japan, Malaysia and Hong Kong set the world's accelerated pace of progress, but next door in Indochina and Indonesia it's still last century. It's a mystery to most,...

Our Price: $23.00

Add to Cart

The Map Is Not The Territory ... There's nothing worse than dropping into some backwater sprawl in the country next door to quietly take care of some job, then realizing too late that your sprawl studs and street lingo stick out like a troll's thumb. ... North America ain't what it used to be,...

Our Price: $6.00

Add to Cart

It's not even a nice place to visit. ... Build from a thousand kilometers of flesh and steel. It writhes in the passions of those who live in it. Everyone and everything is connected here; there are no accidents. Talk a walk down any street and read the writing on the wall: ... Welcome to the...

Our Price: $15.00

Add to Cart

Street Smart? ... New to the sprawl kid? Wise up fast, cuz wiz wires or spell juice alone won't save your ass on the hungry streets. You flash your credstick in the wrong alley, drop a name in the wrong company, or flick out a spur at a gunfight and your organs will be next up for auction. Reps...

Our Price: $12.00

Add to Cart

In this day and age, things change so fast that the centrifugal force of progress will shear your head right off. Shadowrunners like us need to keep up with the latest developments. When you run a B&E, you need to know what nasty new security feature might try to cut you in two as much as you...

Add PDF: $16.00

Print Edition: Discontinued

New toys hit the street every week, omae. Wiz new tech to exploit security holes, rapid-assembly weapons disguised as Nerps to sneak past the scanners, wicked new adept fu to kick some major hoop. To keep up with the Johnsons, ya gotta scan what's coming down the pipe, otherwise you'll end up as...

Add PDF: $25.00

Print Edition: Unavailable

Master Your Mojo ... Street Magic is the advanced magic rulebook for Shadowrun, Fourth Edition. It provides background details on everything known to magic in the year 2070, from the nature of mana and astral space to and its effects on society and the Awakened. It also covers a few things that...

Add PDF: $25.00

Print Edition: Unavailable

Master Your Mojo ... Street Magic is the advanced magic rulebook for Shadowrun, Fourth Edition. It provides background details on everything known to magic in the year 2070, from the nature of mana and astral space to and its effects on society and the Awakened. It also covers a few things that...

Our Price: $18.00

Add to Cart

The year is 2064, and all is not well. A struggling megacorp makes a drastic decision to stave off impending doom. A psychopathic artifical intelligence thought to be dead rises again, attempting to take over the entire Matrix. And behind the scenes, apocalyptic terrorists prepare to strike at...

Our Price: $8.00

Add to Cart

FACT? FICTION? PARANOIA? ... You Make The Call And Pray You're Right! ... They're out there, chumlies. You know they're out there the puppeteers who pull the strings on everybody from CEO Damien Knight to the scroffiest born-yesterday street rat. I'm talking bug spirits you can't tell apart from...

Our Price: $10.00

Add to Cart

A Nation of the Future, Built on the Traditions of the Past ... Long shrouded in mystery, now one brave voice dares to speak the truth of the Land of Promise, Tir Tairngire. How did it come to be? Who holds its reigns of power? And what does its future hold? The Tir Tairngire sourcebook reveals...

Our Price: $10.00

Add to Cart

Where nobody gets old and godly and grave, ... Where nobody gets old and crafty and wise.... ...      —W.B. Yeats, The Land of Heart's Desire ... Tír na nÓg, the Land of Youth. Long protected by a powerful Veil, the former nation of Ireland now stands revealed in its...

Our Price: $8.00

Add to Cart

Honor. Respect. Family. ... The Underworld Sourcebook describes in detail the Big Four international crime syndicates: the Mafia, the Yakuza, the Triads and the Seoulpa Rings. Each syndicate's markets, business practices, traditions, histories and secret rituals are revealed, along with loads of...

Our Price: $10.00

Add to Cart

Unlock the potentials of your mind and body. Turn your back on the shallow and mundane join the Universal Brotherhood and be a part of something wonderful! ... Who are the Brotherhood? Possibly the largest humanitarian organization in the world? To the grime-encrusted inhabitants of the sprawl...

Our Price: $15.00

Add to Cart

The Sky is Falling! ... The year 2061 marks the return of Halley's Comet and the 50th anniversary of the Awakening—do you celebrate or run for cover? Each day brings a new surprise. Will you transform into a genetic changeling or fall prey to a doomsday cult? Will you be in Denver when the dragon...


©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.