Every night, in fact, you visit this Realm. While you dream, your Dreamscape
floats in the clear, infinite ocean that is the Periphery, Hod's borderlands.
But there's more to Hod than the Periphery. Much more.
Break free of your Panorama, travel to the Garden of Earthly Delights, visit the
First World, enter the sanctuary paradise called Shamabla, or discover the vast
worlds coma victims like Otis Kline build within their minds. And if you feel
really adventurous, explore the Sammael Gate, where the Mad Gods' Tainted
minions edge their way into mankind's reality.
If you dare . . .
The Book of Hod is a supplement for the WitchCraft or Armageddon
roleplaying game. In it, you will find:
A new Character Type: the Greater Gifted
Details on three new Associations-the Ghost Dancers, the Society of
Assassins, the Enlightened Masters-and two new Solitaire Groups-the Wizards
of Oz and the Apoanu Apyabaiba
An overview of Hod's Realms-Periphery, First World, Garden of Earthly
Delights, the Domain of Morpheus, Plane of Ideas, Akasha, Shambala, Coma
Kingdoms and the Wastelands.
New Metaphysics including Baraka Sabil, Abhinja, and Shamanism
Background on the denizens of the Dream Realms-Nature Spirits,
Ethereals, Morpheus, and even the Archangel Dumah.