Are your players tired of having to set aside that family heirloom in favor of a random bit of treasure with better abilities? Do you want your character to define his equipment, rather than letting the equipment define the character? Do you desire maximum flexibility in the gear your players use? Do you prefer customization over predefinition?
If you answered yes to any of the above, then you need Complete Gear, the new book on customization from the author who brought you Complete Control: Character Design for the Uninhibited.
Within its 13 pages, Complete Gear gives you everything you need to stop making your characters define their abilities by the luck of random treasure or the availability of item creation feats and puts the control firmly in your hands!
With illustrations by Dave Peterson and V. Shane, Complete Gear is written by John Fraser, the author of Complete Control: Character Design for the Uninhibited.
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Complete Gear is a 3.5 supplement designed to remove wealth from character power. It is able to be used alone or in conjunction with the other books in the [Complete[/i] series. While specifically written for the 3.5 system, it is easily adapted for "any game that uses gold pieces to define both character wealth and item purchases regardless of how character design occurs."
The book opens with a preface explaining the purpose of the book. Then it goes into the rules of "influences," which are how characters temporarily empower items with their essence instead of the more permanent process of "infusion" laid out in the standard rules. After the ground rules are laid out, it discusses possible variants which allow for a different method of handling special materials, rules for cursed items, and suggestions for combining influence points with gold piece based item acquisition. Finally, a sample character utilizing these rules is listed.
As a supplement meant to expand options for 3.5 players and complement Complete Control, it is an excellent book. The rules are easy to understand and apply, the artwork is of an acceptable quality, and I had an easy time adapting it for my Pathfinder game. However, the text is squished together in several places and the contrasting colors used for the headings and borders combine together to make it somewhat difficult to read. Also, if the variant and sample character sections had been separated by a page gap, it may have improved readability. When I printed it out in black and white though, the color issue vanished; the book is easy on the ink levels. For anyone seeking to divorce character wealth from character power, this is an incredibly handy book.