World at War #14 Decision Games
World at War is the World War II magazine for wargamers, featuring a complete game in every issue. Articles in this issue include: ... Invasion Pearl Harbor: Strike in All Directions The Greek Civil War, 1943-49 Bzura, 1939: The Polish Counteroffensive Analysis: Economic Strengths & Weaknesses of...
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World at War #15 Decision Games
World at War is the World War II magazine for wargamers, featuring a complete game in every issue. Articles in this issue include: ... Soft Underbelly: Allied and German Strategy in the 1943 Italian Campaign Dopuble Cross: The War between MI-5 and German Intelligence The Battle of Shangshak: Bloody...
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World at War #20 Decision Games
The Famous Divisions series, featuring Gross Deutschland Panzer (GDP) in this installment, is the first in a new evolution in design that brings tactical elements to an otherwise operational simulation. Recreating four battles of the GDP from the eastern front in 1943 and 1944, this first game of...
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World at War #21 Decision Games
The Rhineland War, 1936-37 (RW), designed by Joseph Miranda, is a strategic-level simulation of intermediate complexity that covers an alternative World War II in Europe, one that began in 1936. The assumption is, when Hitler ordered his army to march into the Rhineland, the Allied powers, instead...
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World at War #22 Decision Games
Minsk '44 -- the second game in Joseph Miranda's new East Front Battles Series, which began with Guards Tank in issue 13 -- covers the crucial exploitation phase of the great Soviet summer offensive against the Germans' Army Group Center, in June of 1944. The game utilizes the classic quad series...
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World at War #23 Decision Games
Pacific Battles: Guadalcanal is a two-player (Japanese versus US) operational level game, designed by Joseph Miranda. The game includes 228 die-cut counters, with the battalion as the primary maneuver unit, and also includes air units, supply markers, campaign chits, suppression chits, and deception...
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World at War #24 Decision Games
Sedan: The Decisive Battle for France, May 1940, designed by Paul Youde, simulates the German Army's offensive to reach and cross the imposing Meuse River, near Sedan, and the subsequent breakthrough to the west. Using basic combat mechanics, the game includes command control strictures to better...
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World at War #25 Decision Games
Keren simulates the Battle of Keren, one of the pivotal engagements in East Africa during the Second World War. The Italian units, particularly the Savoia Grenadiers, fought so well the Commonwealth forces had to conduct three assaults to break their position. Indeed, the Savoia Grenadiers were...
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World at War #26 Decision Games
Race to the Reichstag is an innovative design that allows players to play both sides of two competing commands as the Red Army fights its way into Berlin during the closing days of World War II. There are two areas of operations for the Soviets and Germans, and each player runs one area for both...