Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Infamous Adversaries: Raxath'Viz, the Creeping Rot (PFRPG) PDF
***** by Questwriter

Pathfinder Adventure Path #53: Tide of Honor (Jade Regent 5 of 6) (PFRPG)
****( ) by SecSeibzehn

Pathfinder: Rise of the Runelords Player's Guide (OGL)
***** by DrDeth

The Genius Guide to the Archon (PFRPG) PDF
***** by Kolokotroni

Pathfinder Roleplaying Game Bestiary (OGL)
***** by itsgametime

Upcoming Products
Modern Land Battles: Target Acquired
Down in Flames: Locked-On
DV1013

Phantom Leader

5x5
List Price: $59.99
Our Price: $53.99
Backorder
Add To Cart
Facebook Twitter Email
5x5 5x5

Phantom Leader places you in command of a US Air Force or US Navy Tactical Fighter squadron in Vietnam between 1964 and 1972. You must not only destroy the targets but you must also balance the delicate political repercussions of your attacks. If you strike too hard, your air offensive might be put on hold, strike too light, and you'll be blamed for losing the war.

Welcome to the Vietnam Air War!

Each of the campaigns can be played with either an Air Force or Navy squadron. The targets assigned to each service are different and change the complexion of the campaigns. Each campaign can be played with three different durations of: Skirmish, Conflict, or War.

Each mission takes roughly 30 minutes to set-up, plan, and resolve.

Each of your pilots has their own skills. Selecting the right pilots and weapons for a mission is vital to its success. As you fly missions, your pilots will gain experience and fatigue. With experience, their skills improve, but as their fatigue increases, their skills decrease and they might not be able to fly for several missions.

For those of you familiar with our modern era Hornet Leader series of games, you might be wondering what's different about Phantom LeaderE

The freedom of being able to select the best mission based on military objectives is something that is commonplace for today's military. Back in Vietnam, the military was responsible for carrying out their orders, while at the same time being extremely limited in the weapons and tactics they were allowed to use to complete those orders. In many cases, the specific weapons, approach paths, and bombing altitudes were generated target-by-target at the White House. The mission specifics were then sent down the chain of command to the individual pilots flying the mission. As you can imagine, this was not the best way to run an air campaign.

Every target has a Political value. If you destroy it, you move the Political counter to the right a number of spaces equal to its value. As the counter gets moved to the right, your future target choices are reduced to those that are less politically sensitive. Which target you choose not to attack is also important. You get to move the Political counter to the left a number of spaces equal its Political value.

This means that while you might like to flatten a big enemy target and rack up the victory points, it might be better for you to choose a pointless target and move the Political counter in your favor instead.

Another difference is in combat power. For the last couple decades, the US Air Force and Navy have enjoyed air superiority due to training and technology. Such was not the case in the skies over Vietnam. The enemy had different, but just as capable, equipment. They also had the training and will to use it to its utmost.

They soon became aware of the limitations placed on the US forces by the politicians, and used those limitations to their advantage.

For example, at times, US pilots were not permitted to fire on enemy aircraft until they were visually identified. This negated any range advantage conveyed by the radar-homing AIM-7 Sparrow missiles. It was also a common limitation that enemy aircraft could only be attacked in the air. US pilots were not allowed to attack enemy airbases. US aircraft were also limited to flying predictable flight paths, at set times. This made setting up ambushes much easier for the enemy.

So, while you might be a Hornet Leader ace, Vietnam is a whole different ballgame!

Product Availability
This product is a backorder.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


DV1013


See Also:


Product Reviews (0)

Messageboards

Players surrender .. and now?, by Silent Saturn

Round 3 Exit Poll - Create a CR 7 Golarion monster, by Kradlum

why are barbarians barbarians and not berzerkers?, by Neo2151

Electricity & water, by Richard Leonhart

Legacy of Fire obituaries, by John Mangrum

Suicidal enemies? Spoilers, by Liam Warner

Oracle metal mystery Steel Scarf su ability?, by mdt

Bounties : a griefing mechanic ?, by Kifix

Creating a brand-new Rogue with the Core Rulebook / APB / UC, by Detect Magic

Gamemastering PFO, by Probitas

Paizo Blog

The Perfumer's Apprentice—Chapter Four: The Scent of Honeysuckle,

RPG Superstar: Round 3!,

Revenge of the FAQ Attack!,

PaizoCon Pathfinder Society Review,

Pathfinder Battles Preview: Large and In Charge,

Open Game License

Store Blog

To Sail the Starlit Sea!,

Pulling Down the Walls of Jericho!,

Yo-Ho-Ho, and a Bottle of Rum!,

Katana Duel at Dawn—For the Throne!,

I Got 15 Problems, But a Magic Weapon Ain't One!,

Sign up for our weekly store newsletter

News

Top 16 Advance to Round 3 of RPG Superstar™,

Paizo Announces RPG Superstar™ 2012 Top 32,

Pathfinder Tales Hits #3 on Barnes & Noble Best Fantasy of 2011 List,

Pathfinder Roleplaying Game Now a Dynamite Comic Book!,

Paizo Launches RPG Superstar 2012,



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure PathPathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Society, Pathfinder Battles, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.