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Down in Flames: Locked-On
DV1012

Down in Flames: Locked-On

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Down In Flames Locked-On expands the game series into the jet-era. Locked-On retains the fast-paced game play of WWII Down In Flames and adds the high-speed excitement of jets.

Down In Flames places each player in the cockpit of a fighter as they enter combat against other aircraft. By playing cards, you gain advantageous positions on your targets, fire your guns, launch your missiles, and send them down in flames!

The game is based on a unique action-reaction card mechanic. Each card can be countered by specific other cards. At the bottom of every card is the list of cards it is allowed to cancel. This makes for exciting card play back and forth between playersE

Player #1: "I Play an In My Sights. If you don't stop it, you're going down." Player #2: "I counter with a Barrel Roll." Player #1: "I react with a Yo-Yo." Player #2: "You got me."

Each aircraft is accurately simulated with several ratings including: Performance (the maximum cards you can hold), Thrust and Afterburner (the maximum cards you can draw each turn), Guns (how good your gun is), Electronic Warfare (your passive dfensive electronics capability), Counter-Measures (your active defensive electronics capability), and missiles (the number and types of missiles you carry).

The air combat is simulated using a Positioning system that allows aircraft to be Advantaged, Tailing, Disadvantaged, or Tailed in relation to other aircraft. An aircraft's position determines if it can attack, and which types of missiles it can launch.

The game uses a simple Altitude system to add this vital aspect of air combat. Aircraft get to draw cards when diving, and must discard cards when climbing.

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