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CB71102

Doctor Who: Aliens and Creatures
***** (based on 2 reviews)

Cubicle 7 Entertainment

5x5
List Price: $39.99
Our Price: $35.99
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In the vast expanse of space wait creatures beyond the imagination. Mutants housed in impenetrable armour, vast criminal families that disguise themselves in the skins of their victims, and thousands of cloned soldiers ready to conquer and crush.

But it's not all evil and danger out there. The songs of the peaceful enslaved echo through time, while others try to protect the weaker species in the endless night of space.

Aliens and Creatures is an expansion set for the Doctor Who: Adventures in Time and Space roleplaying game.

    Within this box you will find:
  • 148-page rulebook detailing many of the creatures faced in the Doctor's latest adventures including the Cult of Skaro, Davros, the Weeping Angels and the Hath, as well as additional rules for creating your own creatures both as enemies or as playable characters
  • 32-page Adventure book, featuring a whole new ready-to-play adventure and many ideas for additional stories
  • Additional Story Point Counters
  • Alien Record Cards for easy reference
Product Availability
Usually ships from our warehouse in 2 to 6 business days.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


PSICB1102


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Product Reviews (2)

Average product rating: ***** (based on 2 reviews)


*****

A Great Resource!


See my full review here.

Aliens and Creatures is a supplement for Doctor Who: Adventures in Time and Space. It provides games statistics for a plethora of monsters and alien beings from the television show as well as an overview on how to create your own alien characters. In addition, there are a few short adventures, more story point tokens, and best of all, detailed creature cards for easy reference. It is invaluable to any Gamemaster running a game in the Doctor Who universe. Unfortunately, it’s out of print now, so you should grab one while you can since there are apparently no plans to reprint it at this time.

There are more than enough creatures in this book to keep Gamemasters busy for a long time, either through the use of these creatures or as examples to help GMs create their own unique monsters and aliens. The traits and abilities of each creature have clearly been chosen with care to represent their TV counterparts as closely and accurately as possible.

The most exciting part of the Aliens and Creatures boxed set is the inclusion of creature cards. Every alien and NPC, including all the variant forms, has its own 4” by 5” card. One side contains a name and picture, and the other side contains the creature’s game statistics. The main book contains a promise that future supplements that introduce new aliens will also have similar cards so that Gamemasters can have a comprehensive library of all creatures in one spot, and can easily select and remove only the cards needed for a particular game session.



*****

An RPG Resource Review


Herewith a collection of aliens and creatures to meet, outwit and... well, do everything apart from hiding from them behind the sofa! For with these materials and the core game, you can recreate stories from the TV show and pursue your own adventures in time and space. Again this a boxed set (with PDF customers getting ALL the componets although they'll need to print and cut out counters and cards for full effect), comprising the main book of Aliens and Creatures, an Adventure Book with two full-blown adventures and several adventure seeds, ready-reference 'Creature Cards' and more Gadget Cards and Story Point tokens.

The Aliens and Creatures book opens with an introductory chapter 'But they're so... alien!" This explores, in the main, technical issues such as terminology and presentation of information; although there is a note about other sources of Doctor Who information such as novelisations (a statement of intent to stick to creatures that have appeared in post-2005 TV episodes as far as published material for this game is concerned). Such matters dealt with, on to Chapter 2: Category - Non-Human, which contains an alphabetic catalogue of aliens encountered by the Doctor during post-2005 TV adventures, including expanded notes on significant individuals as well as material on the race in general. Naturally some of them featured in the earlier series, but all illustrations and examples are post-2005. Plenty of background and history is provided, much of which is usful in formulating your own adventures. This is by far the main part of the book, and it is followed by Chapter 3: Creatures of Metal, Fire and Blood, which explores the possibilities of creating your own aliens within this ruleset - whither as adversaries, allied NPCs or as player-characters. A useful feature is the concept of designing your alien according to their purpose and role within the story in which you intend to use them. An Appendix looks at the creation of new worlds on which to have those adventures, along with a few sample worlds built using the semi-random system presented here.

The Adventure Book, as mentioned earlier, contains two complete adventures and some further ideas for you to develop into your own storylines. The first - 'The Next World' by Steve Lyons - utilises Cybermen in an innovative way, providing a situation which should prove interesting and entertaining to figure out and resolve. The adventure is well constructed and presented - and, in true Doctor Who style, whatever solution the characters choose has its consequences. The other complete adventure is 'The Rosetta Plague' by Alasdair Stuart, involves a visit to a Torchwood spaceship and the urgent need to solve a problem that has arisen aboard; this indeed is a good adventure for groups who like solving problems even more than defeating foes! At every point there are various options and suggestions for the gamemaster on how to use them to best effect depending on the style of game desired. The adventure seeds are all in similar vein: an intriguing situation with a few options and ideas of how it might be developed.

This is a good addition to the game line, and jam-packed with resources that will be useful in planning and playing adventures.


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