Hârn: Aquatics PDF Columbia Games
Mariners oft tell tales of ferocious beasts they have faced, whilst plying their trade. It is rumored that terrors such as the wrecan and daranog guard the skeletons of sunken ships. ... Gigantic whales are killed for their ivory, blubber and oil but, occasionally, the hunters are the victims....
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Hârn: Bears PDF Columbia Games
Bears are powerfully built. They are covered with long, rough fur, usually of one color, although some have white marks on the chest or face. A bear paw has five digits, each ending in a strong, curved unretractable claw. ... Bears have an excellent sense of smell, but their eyesight and hearing...
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Hârn: Cats PDF Columbia Games
Cats are graceful, silent, masterful hunters. This article contains rules pertaining to cats and their abilities in combat and hunting. Eight species are represented: Cheetah Cougar Dejerka Domestic Cat Dracofelas Lynx Lion Tiger
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Hârn: Dogs PDF Columbia Games
Dogs play an important role among all levels of Lythian society. They are companions, trackers, guards, shepherds, fighters, and friends. ... There are four broad classes of Lythian dogs. Dogs are selectively bred by dog trainers to preserve and propagate the best traits. Most dogs are of mixed...
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Hârn: Dragons PDF Columbia Games
Bestiary Article ... Travelers have an inexhaustible supply of tales of fantastical beasts residing in the Hârnic wilderness. The fire-breathing fiend of a thousand such tales is the dragon, known to descend from its lair to devour an entire village or just one helpless maiden.
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Hârn: Ghosts PDF Columbia Games
Ghosts features rules for manifestations allowing ghosts to scare the life out of the living.
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Hârn: Horses PDF Columbia Games
Bestiary Article ... Most kingdoms on Hârn rely on an elite mounted warrior class for protection and maintaining the rule of law. As a result the horse is by far the most popular form of transportation on the island for nobility, and its use in warfare is almost universally considered the...
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Hârn: Ivashu PDF Columbia Games
Bestiary Article ... Ivashu are creatures of Ilvir, known as the Fatherless Multitude by the faithful, or the Accursed Beasts of the Barren Circle by non-believers. Ilvir creates the Ivashu at Araka-Kalai, making use of a limited number of souls over and over again. Some Ivashu are fairly common,...
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Hârn: Snakes PDF Columbia Games
Snakes are scaly, limbless reptiles. Snakes usually attack humans only when startled or injured. There are five broad classes of snakes known in Lythia and Hârn: adders, asps, myenae, constrictors, and harmless snakes.
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Hârn: Tawedog (Old Ones) PDF Columbia Games
The Old Ones of the Forest are among the most elusive and mysterious of the sentient species of the Misty Isle of Hârn. They once ranged throughout the primeval Peran region but today are rare even among the dense forests of the northern coastal plain. ... Taller than a man by more than half, a...
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Hârn: Undead PDF Columbia Games
Many folk are aware of a fate worse than death. Anyone, whether noble or common, free or serf, strong or weak, good or wicked, can lose their soul to Bukrai. The servants of Bukrai are the soul-predators known to most folk as amorvrin (singular: amorvrus) and their undead slaves the gulmorvrin...
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Hârn: Zhura (Fungi) PDF Columbia Games
Zhura (pl. Zhuran) is the Khuzan name for mushroom, a staple of their diet. It has come to be used in human society as a general name for predatory fungi that require animal protein and/or minerals to reproduce.