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Being a great Game Master is a little like being yourself; no matter what you do to be different, you will always be who you really are in the end. Is that a little cryptic? Let me break it down for you. ... Being a great Game Master means being diverse and flexible. You have to be ready for any...

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If your group has kids and you play Role-Playing Games, then eventually, at some point, your kids are going to ask if they can play Role-Playing Games with you. And so, you wind up asking yourself the inevitable question: How to I get them involved? ... This great How to book will give you the...

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What does it mean to play games, to be a player? You’ll never get the same answer twice and most of them are right in one respect or another. Playing games is fun, its fancy-free and we’ve all done it since we were kids; but role playing games are games we know all too well whether we realize it...

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Mastery ... Many game masters never go beyond Expert. They feel no need. They already know how to make a roleplaying game fun and exciting, and they see no reason to search for something deeper. ... And they are right in one sense—the tools of Mastery aren't about making a game more fun and...

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Once you've decided to push beyond the exceptional and become an Expert Gamemaster, then it's time to take a step back to take a broader view of Gamemastering, and, once you have that view, ask yourself what refinements you can make to your craft. ... Out of the entire group, the Gamemaster is...

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Trying to build a fun and memorable character can be a daunting prospect, but if you break the process down and make use of some of the tools outlined in this book it can be made a great deal simpler. This how to book will help you understand the three types of classic characters, their...

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If you have played role-playing games for any amount of time, it is likely you have heard one of your friends proudly exclaim “Wow, what a great campaign that was!” Session after session of tense and exciting role-playing and combat create such fascinating stories that you retell them for years...

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So you want to learn how to make a great role playing character? This takes a lot more than a few pages of reading—actually it takes more than most people are willing to devote to the institution—but most importantly you need time and practice. This guide can teach you the basics. Just follow the...

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Role-Playing Games are dungeons. ... Sure, there are a lot of other aspects to Role-Playing Games, but their heart is the dungeon. Most games have only a few other states you can be in - traveling, in town, and editing your character. And most would have you spend as little time in those other...

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In many people's minds, dungeons are synonymous with roleplaying. The most successful game of all time includes the word in its title. But what is it about dungeons that really make them special, and how can you make a dungeon into a rich memorable environment rather than just a hole in the...

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In a traditional story, the villain is a catalyst for story. Usually, the events of the world would follow a destined course of action, but the villain decides that they want more, or they simply want the world to take a different path. Once one person steps out of the shadows to change the...

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Part two in the four part How to Make a GM is here. ... To become an exceptional Gamemaster, you have to take a step back from role-playing games and take a close look at the elements that make up those games, looking beyond the basics of rules, dice, and mood to the very heart of the game—the...

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A cleric is someone in service of a higher power, a god, a force of nature, an ideal. What vision do we summon when clergy becomes the topic? Is it an old man in brown robes with a ring of hair around a bald patch atop his head that spends his life in cloistered prayer? What about the merry Friar...

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Rogues come in all shapes and sizes; this is perhaps why they’re called something as generic as rogue. Literally any kind of underhanded person is a rogue—anyone who by definition will not or prefers not to live to the dictates of society. No, a non-conformist who paints their face with bad clown...

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Sometimes being an adventurer doesn't pay all the bills. You need to replenish your rations, possibly buy new armor or equipment…maybe a dragon ate your horse last time out. You have to make money somehow, whether it be paper notes, silver coins, or gold bars. Some decide the only thing they can...

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Most RPGs puts you and your friends in the role of a brave adventurers fighting to survive in a world beset by magic and evil. It's a very short trip from there to the world of superheroes. ... While fantasy games and superhero fiction have a lot in common there are some important differences....

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Combat is an integral part of most role-playing games, and in many of them the most IMPORTANT part. Lots of RPGs have game systems almost entirely devoted to rules used for adjudicating fights; whether between individuals, vehicles, or massed armies. Many of these conflict resolution mechanics...

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When you play games often, and especially when you play many different games, at some point you might notice that the playing routine starts to get really similar and linear each time you play. Player behavior as well as your own behavior as a game master can easily become all too uniform if you...

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To many people the prospect of playing in a comedy-driven game can be intimidating. It's one of the few styles of gaming that people will refuse to play not because they don't think they'll enjoy it, but because they don't think they're capable enough or “funny enough”. Nothing could be further...

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Role Playing Games tend to focus on their unusual aspects. In a Science Fiction game, there will be great emphasis on the different alien races and the superior technology. In a Horror game, you will see it accentuating the source of the fear in it. And in many other settings, this unusual aspect...

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Gods. Spirits. Demons. Supernatural entities, or maybe mere myths. Omnipotent creators, powerful beings who occasionally interact with lesser ones, or impersonal concepts. Saviors, benevolent helpers who offer illumination or practical assistance, aloof observers, petty mischief-makers, or evil...

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Love. It happens. We’re flesh and blood with one simple program: to seek a mate. The emotion is straightforward, but courtship is a human institution full of opinions and restrictions. For most of history, one couldn't fall in love without society's approval. If you fall in love with an...


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