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The world is about to fall into turmoil, the likes of which it has never faced before. The Magus, Mordicain, is dead, found in his tower with a dagger thrust deep into his chest. The Magus is dead and he has left no heir to the title. The ten Magi now stand alone, none ready or powerful enough to...

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The realms of the north can be a cold place, wild with game, monsters and goblins. Here the green folk have their greatest numbers and the longest history of war and slaughter. The Northern realms are thus an independent, tough collection of people, stout in their beliefs and strong in their...

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One of the greatest cities of the Arcana World, Githmorgina is an active city of intrigue, magic and danger. Fully detailed, the city can be a great destination for any adventure.

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One of the greatest cities of the Arcana World, Ommishar is an active city of intrigue, magic, and danger. Fully detailed, the city can be a great destination for any adventure.

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The realms of the west can be a prosperous place, rich with good farmlands and wild with ... game, but also dangerous with monsters and goblins lurking in deep woods and highland ... plains. The western reaches has a long history of prosperity, being one of the few places on Terival that has seen...