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Pathfinder Roleplaying Game: Beginner Box

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Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF
**( )( )( ) by Azothath

Way of the Samurai (PFRPG) PDF
***** by Endzeitgeist

Scions of Evil (PFRPG) PDF
***** by Endzeitgeist

Book of Friends and Foes: Assassins in the River Nations (PFRPG) PDF
***( )( ) by Endzeitgeist

Power Word Spells: Lore of the First Language (PFRPG) PDF
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****( ) (based on 1 review)


We're the stagehands so you can focus on being the director. ... Backdrops presents a collection of ready-to-use locations for your OGL System fantasy campaign. Each location, or backdrop, is detailed in a two-page spread including a scale map and descriptive text to enrich your adventures—wherever...

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Stories about dragons rampaging across the countryside are almost always false. ... The creatures are just too intelligent, too crafty, and too strategy-minded to rampage. Rampaging brings the wrath of oath-bound knights, powerful mages, and divinely-protected priests. Why would a dragon want such...

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***** (based on 1 review)


Law is one of the defining elements of civilization. But it's too often overlooked in a fantasy setting. In a world where high-level characters can single-handedly defeat armies, how can any powerful individual be captured or imprisoned? ... Just as Dynasties & Demagogues deals with political...

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****( ) (based on 1 review)


Rulers make history; Dynasties & Demagogues helps you make some history of your own with an in-depth look at the hidden rules of political intrigue and power brokering. Players are challenged to unravel the schemes of duplicitous enemies and allies alike as part of their characters' own rise to...

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You've scoured the dungeon,looted the dragon's horde, and lived to tell the tale of your brave deeds. Now it's time to push on to the next village, where still more fortune and glory await... but you have to get there first! ... On your path lie restless spirits, strange hallucinogenic plagues,...

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The life of an adventurer is never an easy one. And now, instead of run-of-the-mill dungeon denizens, prepare yourself for an interdimensional scholar intent on studying certain great heroes, an inept wizard whose potions are unpredictable to say the least, a crystalline trap designed to catch...

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The road to adventure is never an easy one. Whether travelling on horseback through lonely forest wildernesses, with a caravan across rolling planes, or by stalwart ship, danger awaits in the shape of escaped slaves, imprisoned mermaids, swarming elementals, blink bunnies, insane inventors, peeved...

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****( ) (based on 1 review)


He who fights against monsters should see to it that he does not become a monster in the process. ...      —Friedrich Nietzsche A wizard in the process of developing magically sentient alchemice enters his lab one morning to find the cage doors opened, the locks apparently...

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An Adventure for 2nd- to 4th-Level Characters ... There is a cancer thriving in the midst of a bustling city—a shadowy conspiracy bent on driving House Mezzia, a once proud and noble merchant family, to its knees. Forced to turn to outsiders for aid, an ambitious young scion of the Mezzia clan needs...

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An Adventure for 4th- to 6th-Level Characters ... Deep in the heart of a burial mound lies the form of an ancient Alchemist; the corrupt widow of a long-dead diamyo lord who has remained immersed in a crystal bath filled with the essence of divine winds—a liquid distillation of divine ki...

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Valorous and loyal, serving his god, his lord, and his lady, the knight is the archetypal hero. Not for him cunning words or tricks, nor disguises and ambushes. The knight faces his enemies boldly on the field of combat. The life of a knight is full of quests, tournaments, and epic battles recounted...

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An Adventure for 1st- to 3rd-Level Characters ... There's a tale you might hear in a tavern by the docks if you catch an old sea dog on a dark night laden with rum. He'll tell you of an all-but-forgotten sea god with a hatred for the living and their ships that so brazenly cross his waters without...

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Wizards study their academic magics in great halls of learning; sorcerers discover their spells through innate talent; clerics call upon the gods for a share of divine favor. But what of those magic-users who delve into the less well-charted realms of the mystic traditions? What of those who tap...

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Not with slow, funereal sound ... Come we to this sacred ground; ... But with the trumpets' blare ... And shot-torn battle-banners flung to air, ... As for a victory! ...      —Thomas Bailey Aldrich ... Continuing in the tradition of Seven Strongholds and Seven Cities,...

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Unearth the divine secrets of the deities in these four sacred sanctuaries. Sacred Ground II presents 112 more pages of holy sites to use as PC home bases, as settings for your next adventure, or as lairs for your characters' most powerful enemies. Each entry provides location maps and...

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Bring Your Cities to Life. ... No more generic innkeepers! Out with the bland blacksmith! Now Seven Cities brings you a wealth of vibrantly populated places to use in your OGL System fantasy campaign. ... Whether you're looking for a convenient refueling station after a hard day of plundering the...

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Far lands, strange peoples, and exotic wares may seem like standard fare to most players, but every good GM knows how much effort goes into creating a compelling game setting. Let Seven Civilizations do the work for you, with seven distinct cultures designed to blend seamlessly into your OGL System...

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Dragons are wily and wise creatures of vast intelligence and capriciousness... and their dens reflect this. Herein lie seven dragon lairs and the serpents that inhabit them, following in the footsteps of the Seven Strongholds, Seven Cities, and Sacred Ground sourcebooks. Seven Serpents includes: The...

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Have your players wandered off the beaten path yet again? Didn't have time to map out that castle? Just open Seven Strongholds to find forts, castles, and other well-fortified locations, fully detailed and ready for insertion into your game world. The Barrows: A concrete bunker allows a determined...

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The city of Marchion was a thriving community, a gateway for trade between civilized and barbarian lands. All the races lived together; if not in harmony, at least in peace. But now orcish raids have devastated trade, and hard times are turning the races against each other. It's up to a bold group...

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A party of adventurers is caught in the wake of an unwise wizard's mystical experiments. Without realizing it, they are drawn into a pocket of space—a mirror world, where the laws of reason and magic have been twisted by the mind of a madwoman. Feral gnomes and savage halflings prowl the forests...

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An Adventure for 4th- to 6th-Level Characters ... We saw a light throught mists, and heard music. Three more steps, and it was there, right in front of us—a palace like nothing I had ever seen. We edged closer, peered in, and stood and stared... ... We saw a stately procession circling the great...

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An Adventure for 4th- to 6th-Level Characters ... A nation falls into ruin when its most treasured artifact—a temporal crystal capable of controlling time itself—is stolen from its sacred altar. Only the guilt-ridden spirit of a dead priest remains to recover the priceless crystal and restore his...

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An Introductory Adventure for 1st-Level Characters ... They lurk in the Ralferst Forest, striking out at all who pass through, robbing traders, assaulting farmers, even killing with impunity. Working from a secret base deep in the forest, a band of thieves has struck fear into the heart of Brandon's...

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****( ) (based on 1 review)


An Adventure for 1st- to 3rd-Level Characters ... Now could I drink hot blood, and do such bitter business as the day would quake to look upon ...      —Hamlet ... Deeptown lies in the shadow of mountains, a town where anything is for sale if you can only meet the price. But...

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Even in a world overflowing with magic, the mark of the gods is unmistakable. ... Some mortals actively curry the gods' favor, serving their high ideals or executing their blasphemous designs. Others are random victims or beneficiaries of divine attention. Those whom the gods have touched may be...

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Within this book await villainous, noble, and not-so noble characters alike—fascinating personalities designed to spark adventures large and small. Here you'll find a bard with a heavenly voice, who veils her face; or the daughter of a celestial, who is tempted by a friendly imp. One character is a...

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An Adventure for 6th- to 8th-Level Characters ... Deep inside the hallowed halls of Grimm Thorpe University, a grim line is crossed when a professor's experiments in alchemy and magic transform innocents into grotesque monstrosities. The power of transmutation is enticing, to say the least—those who...

Messageboards

Should "Lawful" Alignment be Renamed "Ordered", by Don Walker

The Vanara's Place Within Golarion, by MMCJawa

Why fighters suck, by Kryzbyn

Can you Trip Something that Air Walks?, by blackbloodtroll

Speak Out: How much does Art REALLY matter to you?, by LazarX

Pathfinder Roleplaying Game: Ultimate Equipment (OGL) Hardcover, by Adam Daigle

Game speak - anyone?, by Geroblue

Deep 6 FaWtL, by Tordek Rumnaheim

Oracle of Calistria - Passion Mystery, by Bardess

Did you know...?, by Madclaw

Paizo Blog

Pathfinder Battles Preview: Bone Chiller,

Paizo Publishing's 10th Anniversary Retrospective—Year 4 (2005)—Laying the Foundation,

A Tomb of Winter's Plunder—Chapter One: Taking the Waters,

Pathfinder Society in the Netherlands (or Join the Crew of the Flying Dutchman),

Pathfinder Battles Preview: Big Bads (Volume 2),

Open Game License

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The Demon Prince of the Undead Dreams—and Awakens!,

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Mike Welham Named RPG Superstar 2012!,

RPG Superstar Top 4 Pathfinder Module Proposals Now Open for Public Vote,



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