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Imagine an age where myth is real and where the superstitions of the common folk hold true: faeries dance in forest glades, angels protect the Church, demons corrupt the weak, and wizards wield magic beyond the ken of other mortals. You play these magi, gathered in covenants with your allies and...

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A Medieval Tapestry features dozens of unique characters to be added to your Ars Magica saga, plus informational inserts and story ideas, as well as magus archetypes. A Medieval Tapestry serves several purposes: It illustrates character creation under the rules of Fourth Edition. The characters are...

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Legends tell of the mighty wizards of the past, sorcerers with powers that dwarf those of the magi of the Order of Hermes. Hyperboreans whose spells lasted a generation, necromancers of Canaan who could summon any of the dead, rune magic that brushed aside Magic Resistance like cobwebs; all these...

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Even the mightiest wizard of the Order of Hermes once cast his very first spell. ... The greatest Bonisagus magus of the age was once taught the rudiments of Magic Theory. There was a time when even the dragon-slaying Flambeau faced his fear of the cook to pilfer cakes from the kitchen. And the...

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The magi of the Order of Hermes are not the only scholars and artists in Mythic Europe. In the Greek and Muslim lands, traditions of learning stretch back unbroken over centuries, while scholarship has emerged from long centuries of neglect in the Latin West with great vigor. From parish schools to...

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What He shuts no man shall open. ... —Isaiah 22:22 ... Many are the secrets of Sapientia Aetatum, an unusual winter covenant found inside the walls of an ancient Roman town. ... Though many believe it dissolved long ago, one day a messenger brings the player magi an invitation to visit. Lured by the...

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Welcome to a land of contrasts... ... From the lofty mountains of Asia Minor to the luxuriant green of the Nile valley, from ageless cities to young kingdoms, from bustling sea ports to impregnable castles. Welcome to a land torn between religious wars and tortuous politics, theater of the clash...

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The Misty Palace is a place of danger and self-reflection, where the characters' actions determine whether they live or die. They must face themselves on a footing where there is less difference between magus and mundane, deacon and ditch-digger, grog and grape-grower than in Mythic Europe. The...

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God rules Mythic Europe in awesome majesty, served by the angelic hosts. For most people, however, the majesty of the local bishop is awe-inspiring enough, and God is served by the priests, monks, and friars who share their communities. The Church touches every aspect of life, and every individual...

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In the thirteenth century towns and cities are growing all over Mythic Europe. Covenants that were once in remote forests find themselves within sight of city walls, and regions that were once cut off from the world are now visited by traders from distant parts. For many covenants, cities are a...

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The covenant is the home of magi and the heart of an Ars Magica saga. Much more than just a base camp, its prosperity determines the power and safety of the characters who live there, and the challenges faced by a covenant shape the whole saga. The Covenants sourcebook includes: New Boons and Hooks,...

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Travelers tell of lands to the east, beyond the shattered Byzantine Empire and the Crusader kingdoms of Outremer, where sorcerers ride carpets and whirlwinds, where jinn worship and trade openly in the great cities, and where fire is the sign of God. ... Those travelers speak the truth. ... Take...

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Inspired by the legends of Brittany, Faerie Stories is a collection of ideas and detailed supporting information for Ars Magica, with a common theme: encounters and dealings with faeries. It is a simple but useful tool for storyguides and their troupes; a source of tales and ideas, ready to use when...

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Live the Legend. The covenant of Fanum has broken the Code of Hermes by interfering with the mundane population of Germany. Their interference has resulted in the near-destruction of another covenant, and now the members of Fanum have been summoned before the Rhine tribunal to face Hermetic justice....

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Guardians of the Forests details the birthplace of the Order of Hermes, Mythic Germany. From the sinister faerie heights of the Black Forest, home to Durenmar, through the prosperous and venerable cities of the Rhineland, to the fog-ridden Harz Mountains, to the lowland plain and Crintera's island...

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There is magic all around us... ... This long-anticipated supplement features several non-Hermetic traditions of magic in Mythic Europe. The Cunning-folk live close to the land, and know how to make powerful charms, potions, and banes. Natural Magicians study the classical works of antiquity,...

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Hermetic magi believe themselves to be the undisputed masters of magic in Mythic Europe. Certainly, there are a few hedge wizards, but their numbers and powers are surely negligible compared to the might of the Order of Hermes. ... Those hedge wizards would beg to differ. ... Hedge Magic provides...

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Britain, the best of islands, is located in the Western Ocean, between France and Ireland. It is eight hundred miles long and two hundred wide, and provides plenty of everything that human beings need. ... —from the introduction to Geoffrey of Monmouth's History of the Kings of Britain ... Heirs to...

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You are an Hermetic magus, one of the greatest wielders of magic Mythic Europe has ever seen. You can control the winds with a word, the beasts with a gesture. You can create a forest in a matter of moments, and destroy castles with a thought. No secret of mortal man is safe from your investigation....

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There are those within the Order of Hermes who transmit secrets of magic incomprehensible to outsiders. Pre-eminent among them are the four Mystery Cult Houses, gatherings of magi Initiated into the same Mysteries. This book details the Mystery Cults, including full details of their Inner Mysteries....

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The third and final volume in the Houses of Hermes series, Societates covers Houses Flambeau, Jerbiton, Tytalus, and Ex Miscellanea. These houses are formed of wizards who have come together out of shared interests and philosophies. ... House Flambeau includes the champions and knights of the Order,...

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The entire Order stands on the brink of dissolution, and we are the only force that keeps it from toppling. ... We are the salvation of the Order! ...     —Aldico, Primus of Mercere, addressing his House during the Schism War ... The True Lineages are the backbone of the Order of...

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Visit a land of wonders... a place where glaciers stretch to the horizon, where fissures pour forth rivers of molten rock, where giants still tread and ancient spirits guard forgotten secrets. Iceland sits on the edge of the frozen sea, its people clinging to the coastal lowlands while the interior...

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Throughout its history, some members of the Order of Hermes have stood out from their peers, whether for their brilliance or for their sheer stubborn pursuit of a goal. They are the legends of the Order, whose tales are still told and even emulated by lesser magi. And some of these powerful wizards...

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The Sourcebook of Medieval Legend ... In Mythic Europe, kings rule their feudal lands, but their wives can be stolen by magic. The church preaches repentance, and saints manifest on Earth to enforce their will. Countries can be changed into lakes, and whole islands hidden from all who are unworthy...

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The undisputed rulers of Mythic Europe are the nobility—those high-born who are bound together by sacred vows of loyalty, are supported by the land, and provide support to the Church. Lesser nobles compete for the favor of those superior to them, while great nobles seek the loyalty of those beneath...

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Everyone knows what a follower of Flambeau is like ... a master of Ignem magic, a maestro with Pilum of Fire. Apart, that is, from those Flambeau who choose to wield mundane weapons, or who control the powers of darkness and cold. ... And Tytalus magi are renowned for weaving intricate plots in...

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Secrecy is Power ... There are Mystery Cults beyond the four Houses within the Order of Hermes. They keep their secrets from other magi, revealing their knowledge one piece at a time to those who undergo grueling initiations. This book reveals all, from alchemists seeking immortality to theurgists...

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Kings belong to a select caste separated from the commonality of man by birth and by God's anointment. A powerful rebellious subject may hold his king prisoner—and may even have him murdered—but will never stoop to treating his monarch publicly with anything less than the utmost respect and...

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You mustn't call them by name—they are the good neighbors, the fair folk, the gentry. The faeries of Mythic Europe live according to roles and stories, drawing vitality from mortals who play by the rules. Stay away from the edges of the dark woods, respect your superiors, and do what society...

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Of the four realms of power in Mythic Europe, Magic is at once the most familiar and the most alien. It's the source of power wielded by Hermetic magi, but it cares nothing for human concerns. Elementals are the essence of the elements given form; what are emotions to them? Dragons are ancient...

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God is the patron of the Jewish people, his chosen people, guiding them through history and ultimately back to the Promised Land. ... God is three and one, incarnate in Christ His Son, and offers salvation to all equally. ... God is pure unity, with no parents or children, saving all who submit to...

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Demons work to corrupt all the people of Mythic Europe. They take on attractive forms, but ultimately they seek to drag all of humanity down into damnation with them. No matter the nation, the creed, or the race, they are the true enemy. ... The thirteen chapters of this book cover all of the...

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A Fourth Edition Jump-Start Scenario ... A century ago the fury of the storm took human form and became the Stormrider, a dark creature of boundless rage. Then, some twenty-three years ago, this great evil was vanquished and mortal men became heroes. Now the tempest rises again. The Storm Steed's...

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The Order of Hermes is supreme, unchallenged in its mastery of magic. All other magicians are hedge wizards...maybe interesting to researchers, but certainly no threat. Or so magi of the Order tell each other. And most of them actually believe it. ... The four traditions in this book prove the folly...

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For hundreds of years the magi of the Greater Alpine Tribunal have maintained Hermetic peace. Not for them the squabbles of the border tribunals, the petty incursions, the little animosities. In the valleys of the Alps, Hermetic culture and Hermetic magi have flourished. Covenants which knew the...

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Mythic Europe is a place of heroism and cowardice, honor and betrayal, wonder and horror. Introduce this full range of possibility into your saga's stories with Tales of Mythic Europe, a collection of short adventures for Ars Magica Fifth Edition. ... From a ship plagued by a faerie, to a noblewoman...

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Revised and Expanded for Ars Magica 5th Edition Fifty years ago, the covenant of Calebais was destroyed. No one knows how or why such a powerful and well-defended group of wizards could possibly fall. Now the truth behind the tragedy comes to light as you and your friends uncover this mystery. From...

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Deep beneath the frozen ground lies the seed once-fallen. Still and cold, it awaits life that only Spring's thaw permits, and only Spring's kindness grants. In life the tree and your Covenant are one. Your stone foundations are your cold seed, and only through struggle and fate's kindness may your...

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In much of Mythic Europe, magi build covenants in remote wildernesses to avoid contact with mundanes. In northern France the Normandy Tribunal this is all but impossible. The wildernesses have been tamed and plowed under, the Church plants monasteries in the wastes, noble lords build castles to...

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Once-proud Constantinople has been ravaged by bloodthirsty Crusaders, and has sunken into depravity and ruin. With the fall of the blessed city, ancient magical bindings maintained by Roman relics of the defeated Empire are now shattered and broken, releasing beasts and demons to roam the land....

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Forsaken Land; Forsaken Hope ... Trapped between harsh mountains and turbulent seas, the Hermetic Tribunal of Iberia is fated, nay, condemned to isolation. Here on the penninsula of future Spain, the order of Hermes has established itself amongst a resolute people who struggle against their...

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When the universe began, there was only a chasm so immense that even the gods would become dizzy looking into it, known as the Ginnugagap. It was here that Yggdrasil—the World Tree—would lay down its roots. ... Ultima Thule: Mythic Scandinavia is the sourcebook of Norway, Sweden, Denmark, Iceland,...

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Magic is the supreme power of Mythic Europe, and this tome of knowledge contains a whole host of new directions for magic. It features new templates for player character magi, essays that examine topics of concern to the wizardly class, rules for improving laboratories in a myriad of ways, sample...

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Black of Cowl, Blacker of Heart... ... Consecrated by Christ himself, Glastonbury was the first Christian church in Britain. It survived the Roman persecutions, sheltered Arthur and Guinevere during the wars against the Saxons, and nurtured St. Dunstan, the greatest archbishop England has seen. Now...

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In Festival of the Damned, the troupe returns to Vezay, where the forces of Hell have rallied in the desecrated Church of St. Lazare. The magi have been invited to enjoy the pageantry of Easter Week, and to investigate a pouch of magical herbs. Witchcraft is suspected, but that becomes the least of...

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