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Will you succeed in escaping the labyrinth?
Sidi Baba and his companions, the Adventurers embark on a hunt to find hidden treasure in a dark and mysterious labyrinth. They rely on each other to navigate the maze but in the end ... it is every adventurer for themselves! For it is only the richest who will win this game!
To make the journey even more treacherous, the Adventurers are being pursued by the Leader of the Thieves, who is trying to delay Sidi Baba and his companions so they remain forever prisoners of the darkness.
Players: 3 - 7 Playing Time: 45 minutes Ages: 14 +
GMs - What do you choose not to throw at players?,
[Fire Mountain Games] Throne of Night,
A player with poorly made character.,
Legends of Tomorrow,
GM Advice: How To Make Combat More Interesting,
Imprinted Arm (PFRPG) PDF,
Deep 6 FaWtL,
So my clerics keep dying...,
Call Forth Darkness Discussion,
Thron's Rise of the Runelords Campaign,
[PFS / DMK / YotS] 7-09 The Blakros Connection,
Matt's Iron Gods Campaign,
First Steps Gamplay,
GM Axolotl's The Snows of Summer Gameplay,
GMG's PbP: PFS #7-07: Trouble in Tamran (1-5) - Discussion,