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Pathfinder Roleplaying Game: Beginner Box

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Dungeon Crawl Classics #11: The Dragonfiend Pact (OGL) PDF
****( ) by Rich Valentine

Pathfinder Society Scenario #3-22: The Rats of Round Mountain—Part II: Pagoda of the Rat (PFRPG) PDF
****( ) by Red-Assassin

Pathfinder Society Scenario #40: Hall of Drunken Heroes (PFRPG) PDF
***** by AxeMurder0

Pathfinder Society Scenario #16: To Scale the Dragon (OGL) PDF
**( )( )( ) by AxeMurder0

Pathfinder Society Scenario #2-14: The Chasm of Screams (PFRPG) PDF
***( )( ) by AxeMurder0

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Every rule, chart, scenario, and ship description from the first four Omega Modules, compiled and integrated into a single rulebook, all rules completely updated and revised, ... PLUS an extensive Omega tactics section. ... PLUS an updated Sequence of Play listing, including the entire Alpha Sector,...

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The Omega Wars adds 6 new races to the Omega Sector, with 12 new weapons, 6 new systems, and 6 new scenarios. This product also includes 62 new ships and 216 counters.

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The breakup of the Maesron Empire created a power vacuum in the Omega Sector, one that far too many races were ready to exploit. The Bolosco Traders were never the simple businessmen they claimed, and the Branthodons with their genetically-engineered space dragons were all too ready to break loose...

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The dangerously unstable Omega sector was nearly destroyed by the Andromedans and Souldra, but survived only by deploying gunboat flotillas, small attack craft that the Alpha Sector called Fast Patrol Ships. But now, as the Andromedan-Souldra threat recedes, the Omega Empires strive to reassert...

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Captain's Module A+ includes: Impulse cards (improved over the old version with the next movement impulse listed for each speed, in addition to whether it moves on the current impulse). Command Cards (improved with 18 cards per set, providing more control over what actions you commit to without...

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New Worlds I: Expansion module for SFB, adds the Lyran, Hydran, and WYN races along with their weapons (Expanding Spheres, Fusion Beams, Hellbores, Stinger Fighters).

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New Worlds II: Neo-Tholians, ISC, and Andromedans invade the Milky Way with new ships and technology (web casters, plasmatic pulsars, displacement device, tractor-repulsor beams, power absorbers, satellite ships).

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When the Andromedans began to rampage through our galaxy, and even when they tried to conquer it, nobody was really sure just what the Andromedans had or how they worked or what they wanted. You could (in peacetime, anyway) buy Klingon or Romulan books and have a basic working knowledge of their...

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New Worlds III: Adds new races to the Star Fleet Universe including the Lyran Democratic Republic (a rebel Lyran province that bought gatlings from the Hydrans) and the Seltorians (former slaves of the Tholians who are hunting them down with their web breakers and shield crackers). The WYN Cluster...

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Fleet Training Centers. Is space combat against the Klingons and Romulans too boring? Then take your chances against new enemies! The Flivvers have ships that can fly sideways. The Sharkhunters have ships that fire wire-guided plasma torpedoes. The Triaxians have ships that move in three directions...

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Remember the playtest module E1 that sold out in a week and was reprinted (and sold out) three more times (at 100 copies per cycle)? Well, E1 was the preview of The Magellanic Cloud but included less than half of the material. Module C5 includes six new races, over 90 new ships, plus new weapons and...

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Module E3: The Borak Star League playtest prototype. The Borak Star League existed beyond Hydran space and was conquered by the Hydrans in the Early Years. The Hydrans later used the existence of the Borak to trick the Coalition into believing that the Hydrans had a powerful potential ally bordering...

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The Jindarians have been in space for longer than Homo Sapiens Sapiens has been on Earth. They use hollow asteroids for their ships and travel in unrelated caravans, mining and trading. They ignore borders (and wars) but can be a serious problem if they move into your star system. We published this...

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The Race That Humiliated the Klingons! ... The Vudar were a Klingon subject race. Due to their unique ability to tolerate radiation fields, the Vudar were allowed to build their own ships as Klingon police auxiliaries. Due to the radiation glare, the Klingons didn't realize how many ships the Vudar...

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More Annexes ... Even more charts, tables, indexes, and lists from the Star Fleet Battles game system, including: ... Master Table of Contents, Annex #5 Abbreviations, Carrier Escort Table, Scenario Index in rule number AND chronological order.

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The all-new updated Master Annex file. Includes all of the annexes from the Alpha Octant (except the rarely used and very large #5) plus much more. Master Ship Chart, Master PF Chart, Master Fighter Chart (including mega-fighters), Master Weapons Chart. Compilation of all game charts and tables. All...

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Gorgeous one-inch full-color CGI-image counters for use with Star Fleet Battles or Federation Commander. Package includes four sheets of 80 (total 320) covering the basic hull types of every race in the Alpha Octant. Professionally printed, mounted, and die-cut one- inch counters.

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Module J2 includes new warships, fighters, weapons, and systems: Oversized Fighter Squadrons are launched by Patrol and Interdiction Carriers. Scout Carriers and Area Control Ships pave the way to the PFTs that followed. New ships include Federation Fast Carrier and F-111 carriers, Klingon FWE and...

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Fly through the Star Fleet Universe as top phaser with a selection of deadly fighters and massive carriers. These are the carriers and fighters for the core races, as well as most of the special rules for fighters.

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The PT boats of space ransack enemy fleets with their short-range weapons and hot-warp engines just one turn of a wrench from exploding. Too cheap to bother killing, too deadly to ignore!

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Star Fleet Marines, the toughest hombres in outer space. They will fight anywhere, on the decks of your ship, in the jungles of an alien planet, or inside an enemy starbase. Includes rules and scenarios.

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Bases & Auxilliaries: Adds more bases and ships for use by all of the races of the Star Fleet Universe. Includes monitors and race-specific base SSDs.

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More ships for the Federation, Kzintis, Andros, and Orions, including many new scenarios.

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More ships for the Klingons, Lyrans, Hydrans, and WYNs. Includes counters and SSDs.

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More ships for the Romulans, ISC, Gorns, and Tholians, including new scenarios.

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Battleships! The most massive and devastating ships ever to trek through the galaxy blast their way onto your game board in this massive expansion. Includes scenarios and many other new ship types (Battle Cruiser Carriers, Battle Control Ships, Heavy Command Cruisers, New Heavy Cruisers, and several...

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The Fast Warships. Includes fast cruisers, police flagships, fast carrier resupply ships, mobile carriers, and heavy (modular) war destroyers, warship variants. Includes scenarios.

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Dreadnoughts at War: New classes of deadly starships! Early dreadnoughts to fight the Four Powers War. Heavy Dreadnoughts for that extra Zing. Light Dreadnoughts for that extra Zip. Dreadnought variants for that extra something. Plus BBVs and SDSs.

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The ships that protect the home front. National Guard cruisers, destroyers, frigates, carriers, and escorts. Heavy police ships and police carriers. Heavy auxiliaries. Auxiliary cruisers. Tugs and salvage ships. Skiffs. Klingon police warships. Sector bases. Hospital ships. Luxury cruise liners....

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SHIPS THAT COULD HAVE BEEN (AND A FEW THAT WERE BUT MAYBE SHOULDN'T HAVE BEEN). More ships from the archives of Star Fleet. Light X-dreadnoughts, heavy scout carriers, national guard PFTs, war cruisers converted into dreadnoughts, medium dreadnoughts, and much more! Ships for campaigns (Tholian tug,...

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They said it would never be done, but here it is! Module R10 includes variants of the New Heavy Cruisers, giving all of those War Cruiser Variants increased combat power and survival. There are 79 new ships including: Federation New Command Cruiser, New Strike Carrier, New Fast Cruiser, New Drone...

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Over 100 new ships to support your fleets in their wars of conquest and bitter defensive battles. Division Control Shis, Workboats, Light PFTs, Fast War Cruisers, Light Monitor; Fed CVA, NHA, POV, DWR, and FEX; Klingon AD5W; Gorn old survey ship; Seltorian large scout; Starship construction dock;...

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A hundred new starships come to Star Fleet Battles, but not just any starships. Unusual variants, outrageous designs, prototypes, failed experiments, and the runners-up in design competitions. ... Heavy war cruisers: if they were good, why were so few built? Stellar fortresses: the final bastions of...

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Scenario Book I includes 50 scenarios and two campaigns portraying the glory of victory and the shame of defeat. Includes special Asteroid Belt Map.

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Scenario Book II includes another 51 damatic battles, plus the Survey Ship Campaign. Includes special Asteroid Field Map.

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All new Tournament Book for 2000! Includes 18 updated TCs and 6 new ones; 6 classic tournament scenarios and 2 all-new ones; massive entirely new tactics section; 216 tournament counters AND 108 Ammo Counters; map; F&E Tournament.

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Large 46x38 inch map with 1.25 hexes, double the normal size! Suitable for miniatures (SFB or any other game) or huge battles with regular counters. Also includes full-color planets, moons, asteroids, and a comet printed on the same size hex grid so you can arrange whatever terrain you need....

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92 New X-Ships and 7 new X-Bases. ... Five new X-ship scenarios ... Partial X-Refits ... New X-Weapons (particle cannon, web breaker) ... 216 die-cut counters

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The X-Ships are as close to magic as you can get in science fiction. Their electronic systems are so advanced and can do so much more than other ships that these might as well be flown by Gods. And now, YOU can fly them.

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THE WARS THAT SHAPED A GALAXY! Before there was a Star Fleet, there was still war! Includes 95 SSDs, 216 counters, and two new races (the Paravians and Carnivons). Will start shipping on 24 July. Warp conversions, Early Warp, & Fed National Fleets.

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Before the wars, there were other wars, and rumors of wars. Return to the Early Years, when the ISC had not been formed, the Feds and Gorns had never met, and the Carnivons and Paravians were still with us! ... 120-page SSD book, 100-page rulebook, 216 die-cut counters. Complete Kzinti Usurper War...

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Module Y3 comprises a 100-page SSD book, including: ... Early battleships for the Federation, Kzintis, and Gorns. Warp-refitted command cruisers for the rest of the Federation member states before the unified star fleet was formed. Warp-driven dreadnoughts for the five member species of the...

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These four hard-mounted full-color double-sided map panels are for use with Federation Commander (or with the Space Battle Maps boxed set they can be used for any space game). Each has a full-color space photo by NASA on which a hex grid is superimposed. One side has 1.25 hexes while the other side...

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Playtest-Preview pack of a new galaxy with new weapons. Includes 3 new races: Arachnid Worlds of Union, Helgardia, Mallarans with all new technology and a selection of ships.

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The Peladine Republic playtest prototype released at Origins 2011. 110 pages.

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Paizo Blog

Pathfinder Battles Preview: Bone Chiller,

Paizo Publishing's 10th Anniversary Retrospective—Year 4 (2005)—Laying the Foundation,

A Tomb of Winter's Plunder—Chapter One: Taking the Waters,

Pathfinder Society in the Netherlands (or Join the Crew of the Flying Dutchman),

Pathfinder Battles Preview: Big Bads (Volume 2),

Open Game License

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The Demon Prince of the Undead Dreams—and Awakens!,

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News

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Goblinworks Announces the Pathfinder Online Technology Demo Kickstarter Project,

Giochi Uniti to Publish Pathfinder in Italian,

Mike Welham Named RPG Superstar 2012!,

RPG Superstar Top 4 Pathfinder Module Proposals Now Open for Public Vote,



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