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The new starter set for the Federation Commander game system! Includes everything you need to drive a starship, but at a lower cost. Contents include: Complete rulebook from Federation Commander: Klingon Border; 216 half-inch counters; 22x25 paper map with 5/8-inch hexes; four starships...

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GODS OF WAR ... The most powerful starships ever built, the Battleships decided the fate of empires. Fly battleships of the Federation, Klingons, Romulans, Kzintis, Gorns, NeoTholians, and Seltorians. You get: ... Seven double-size full-color double-sided laminated battleships A new double-size...

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New enemies, and new allies! ... The Hydrans attack the Klingons with a triple threat: short-ranged gatlings and fusions, long-ranged hellbores, and fast-turning Stinger Fighters. ... The Lyrans, using disruptors and phasers and their unique expanding sphere generator, join the Klingons. ... The...

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This product contains every part of FC: Klingon Border which is not found in FC: Academy. The point is for people who bought FC: Academy to be able to easily upgrade to the complete game experience. Included are the one-inch counters, six-hard mounted map boards, and 14 ship cards.

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More ships for the: Hydrans: Ranger, Lancer, Hunter, Buffalo Hunter, Rhino Hunter, Pegasus Crusier, Tartar, Iroquois ... Lyrans: Light Cruiser, Battlecruiser, and others: Klingon F5W, Kzinti FFK ... Includes eight scenarios, one of them is the Energy Monster ... Also included rules for new...

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Federation Commander: Line of Battle contains: Nine extra battleship cards (double-size, double-sided, full-color, laminated); Three new battleship scenarios .

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The pirates are raiding the convoys! Is Star Fleet Ready? ... The newest expansion to Federation Commander. Seven new pirate ships. Four new police ships (Lyran MP, Gorn FF, Hydran Gendarme, Romulan SeaHawk). Commercial Platforms. Q-ships. Monitors. Seven new scenarios. Sixteen full-color...

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Everything in One Place! ... The most requested Federation Commander product, the Reference Rulebook is the complete rulebook players have demanded. All of the rules from Klingon Border, Klingon Attack, Romulan Border, Romulan Attack, Tholian Attack, Booster Zero, Battleships Attack, Communique,...

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The next in this popular series, Reinforcements Attack includes 19 new ships for all of the empires, including die-cut counters and full-color laminated ship cards.

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Three things about the Tholians: They don't take any BS from anybody.; Their webs are easy to get into and hard to get out of.; They consider humanoid life to be lower than humans consider insects.; This expansion covers the Tholians (once overlords of the M81 galaxy) and their former...

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Admiral, the transports are under attack! Get somebody back there, right now! Without those supplies, we're all dead ... Anybody can win a battle flying a cruiser, but can you win a battle flying a transport? For that matter, can you win a battle when you have no drones and are nearly out of...

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Three new empires come to Federation Commander. ... The Vudar, a Klingon Subject Race, were allowed to build ships (with ionic weapons) to patrol remote regions. Then they rebelled. ... The ISC, considering the rest of the galaxy to be full of dangerous lunatics, stayed out of the General War....

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No commander should go into combat without a full briefing! ... Briefing #1 includes 64 pages of the most important data: 24 new scenarios 6 new ships Complete Master Ship Chart (including FCDK and CL36!) Complete rules update file Major tactics article Scenario Designer Guide Indexes of...

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The Original Series Years! It was a simpler time, when wars lasted about an hour, ships did not have the refits that covered their flaws and complicated their tactics, and a captain with some guts could get things taken care of before the admirals got involved (and in the way). Not that a...


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