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Fell Beasts: Volume 2 (PFRPG) PDF
**½( )( ) (based on 2 reviews)

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Adamant Entertainment is pleased to bring you this weekly series of creatures for use with The Pathfinder Roleplaying Game: Fell Beasts. Every week, we'll give you at least 10 new creatures for use in your campaign, for only $5.00—fifty cents or less per monster!

    The monsters spring from the minds of our talented development team:
  • Ari Marmell (MTG Planeswalker: Agents of Artifice, Tome of Magic, etc.)
  • Hank Woon (Pathfinder Roleplaying Game: Core Rulebook and Bestiary, etc.)
  • Jeb Boyt (Thrilling Tales)
  • Lizard (Iron Lords of Jupiter, Gamma World, Relics & Rituals, etc.)
  • Stefen Styrsky (Venture 4th: Pact of Ghosts, Pact of Blood, etc.)
  • Walt Ciechanowski (Tome of Secrets, The Imperial Age, etc.)
    Creatures in this installment:
  • CECAELIA (CR1/2): A race of octopoid merpeople.
  • CECAELIA SINGER (CR 1): The haunting voices of the sea.
  • DEADSOUL ELEMENTALS: A horrifying hybrid of undead and elemental creatures.
  • DEADSOUL ELEMENTAL: CHARNELSMOKE (CR 11): A tornado of air befouled with greasy ash.
  • DEADSOUL ELEMENTAL: CHOKEWATER (CR 12): A brackish, diseased pool of water, filled with floating corpses.
  • DEADSOUL ELEMENTAL: GRAVE EARTH (CR 10): A boneyard elemental of burial dirt and tombstones.
  • DEADSOUL ELEMENTAL: PYREFLAME (CR 10): A whirling inferno of unliving fire, filled with the sound of crackling skin and breaking bones.
  • FEAR MONGER (CR 7): An incorporeal bringer of betrayal and pain.
  • GENIE, HAYULA (CR 8): A djinn woven from the chaotic fabric of reality itself.
  • MALACHITE GARGOYLE (CR 7): A powerful and intelligent gargoyle whose bite turns victims to stone.
  • MASTER OF COILS (CR 12): Serpents rise from the tatoos that cover his flesh. (Includes the stats for a Cobra Swarm (CR 6)
  • PUPPET SPIDER (CR 5): A magical evil arachnid able to burrow inside corpses and animate them like zombies.
  • VILE MANDRAKE (CR 3): A malevolent root gifted with malign intelligence, whose sole purpose is to spread pain.

Check back for future volumes in the Fell Beasts series, appearing every week!

Product Availability
Will be added to your downloads immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


ADM75005BE


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Product Reviews (2)

Average product rating: **½( )( ) (based on 2 reviews)


**( )( )( )

Better than the first one, but still an aged monster resource


This book is 21 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page of advertisements, leaving 17 pages of content for the monsters, so let's check them out!

First of all, I do know that this book has been published in the very beginning of PFRPG and thus suffers from some problems of the first publications for any system. I picked this along the other books up at a fire-sale and thus didn't pay full price. The 3 fell beasts-files have since been lying around on my HD and I only recently unearthed them. So, how well has this book aged? Let's take a look at the critters:

First, we get Cecaelia, a kind of merfolk with the lower torso of an octopus. While they are a cool idea and come with information to make Cecaelia characters, their racial traits don't adhere to the PFRPG attribute standards and some special abilities in the section are not reprinted, but rather refer to the stat-block. Next up are 4 creatures that are versions of the undead elementals and suffer from one fact: They have been done better. In both FFG's 3.5.-elemental-book and the 3.5.-Ravenloft-book we had takes on the idea and both were better, more iconic etc. Fear Mongers are a kind of strife-causing incorporeal undead. Another nice idea that has been done better in other publications. Next up is a genie, the Hayula. This is actually one of the coolest genies I've seen in quite some time - they can rend elementals from their victims and control the separated elementals. Nice mechanics for their signature abilities. Malachite gargoyles are strong versions of gargoyles and come with information for the DM to make characters. Masters of Coils are humanoids that can summon serpents as weapons and can summon cobra swarms (stats provided). Another cool and original idea. Puppet Spiders are insects that animate the dead. I've also seen this done better in a Ravenloftbook and in Urban Creatures & Lairs there is a better, more imaginative version of the puppeteer. The Vile Mandrake, is a great take on the mandrake plant. It's an awesome idea and has some rather unique ability to establish a sympathetic bond.

Conclusion:
Layout, formatting and editing suffer from the same glaring problems as the first installment of the series. (See my review of Fell Beasts I) However, there are several iconic, new creatures that I did enjoy and while I didn't like several of the creatures, I can see myself using some of them. Due to the serious editing, formatting etc. glitches and some rather clunky mechanics, I'll settle for 2.5 stars, rounded down to 2 for the purpose of this platform.



***( )( )

Much like the first volume, some decent monsters


Decent monsters, not the greatest I've ever seen, but useful for what they do, and again, not bad for the price and to have something to throw at your PCs that they aren't expecting.


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