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GM's Aid I: Party Tracking Sheets (OGL) PDF
***( )( ) (based on 4 reviews)

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In GM's Aid I: Party Tracking Sheets, you get five sheets to help make your job as GM easier. Sheet 1 is a Party Tracking Sheet, which lets you keep track of basic party information.

Sheet 2 is an Adventure Record Sheet. On this sheet you can keep track of each adventure—whether one of your own devising or a game module you purchased—and how many game sessions it takes to complete the adventure.

On Sheet 3—the Adventure Session Sheet—you can record specific information about each game session you run. Specifically this sheet is designed to allow you to record major and minor events that transpired during the game as well as note exactly where the party was when the session ended, down to recording the specifics of each character's location and what spells are still in effect, if any.

Sheet 4 is an Adventure Log where you can record the name of each adventure the party goes on, the in-game start and end date for the adventure, and the location the party is in at the end of the adventure.

Sheet 5—the Initiative Tracking Sheet—is the one sheet you'll probably use most often. A grid separated into 30 rows for PC/NPC/monster names and 15 columns for marking rounds helps you keep track of initiative for the largest of parties and longest of combats.

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Product Reviews (4)

Average product rating: ***( )( ) (based on 4 reviews)


***( )( )

Useful time saver


This product is 12 pages long, 7 pages are cover, credits OGL etc, plus a example of each page filled out.

The charts to use are.
Party Tracking Sheet - some basic info about the PC's and the party like marching order, light sources etc.
Adventure Tracking Sheet - A sheet for a GM to list information about the adventure, keep track of dates etc.
Adventure Session Sheet - A sheet for tracking what all took place during a game session etc.
Campaign Adventure Log - A sheet to list all the adventures, where they took place etc.
Initiative Tracking Sheet - For use for keeping track of who goes when.

In closing it is a collection of sheets many GM's would find handy and others less so. I will likely use a couple of sheets myself. For the price it is a good buy if for no other reason that idea's for making your own sheets even if you don't use these.



**( )( )( )

Saved me 20 minutes


Saved me 20 minutes from doing this myself in Excel.



****( )

Not quite everything I wanted


To the people whom are making thse.
Make a sheet to record all the peoples skills and goes straight to five.

This product is great for a dollor well worth it.
I am only using four sheets but thats me.

The Player cheat sheet is really good it shows quite a bit of forethought, rather than just being saves, skills, hit points, theres a 'marching order' section.
So you know how your players move about 'causally' also rather than just an order list, it gives a spot for the players to draw how they move about in a line, circle, Whatever.
It shows that they accually put some thought in to this.

Unless you have already done your own cheat sheets or if those are a little shotty buy this.
Unless your starving on noodles each day.



***( )( )

Good product


In here you will find some usefull sheets to help you trak your campaign, adventure, combat and pcs.


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