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Infamous Adversaries: Raxath'Viz, the Creeping Rot (PFRPG) PDF
***** by Questwriter

Pathfinder Adventure Path #53: Tide of Honor (Jade Regent 5 of 6) (PFRPG)
****( ) by SecSeibzehn

Pathfinder: Rise of the Runelords Player's Guide (OGL)
***** by DrDeth

The Genius Guide to the Archon (PFRPG) PDF
***** by Kolokotroni

Pathfinder Roleplaying Game Bestiary (OGL)
***** by itsgametime

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The Bai are a people with eyes in the center of their palms instead of in their heads, hence the misnomer, “the Blind.” These eyes cannot see color, but provide the Bai with excellent vision. An isolationist people, the Bai generally keep to themselves and seek self-improvement. ... Although created...

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The Byblos are a humanoid people with six bird wings attached to their back. They are able to fly, and of all the inhabitants of the continent of Lal, are the most adventurous. However, they are also the least populous, and as such have little political effect. The vast majority of their population...

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Dragonlords are a fiercely independent, loyal, proud, spiritual, and largely warrior culture. Unaging, but with a slow birthrate, dragonlord culture is obsessed with death and the spirit. ... Created as a taste for the Fifth Hour setting, but suitable for any fantasy setting that needs something...

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The Half-Dead are a people whose bodies are alive on one side and dead on the other. Their culture, once peaceful and idyllic, has been devastated by the Yotun’s use of Destroyer weapons, which are very powerful Orbs of Sorcery, which were apparently operated by Yu-Men allies of the Jotun. The...

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The Mechanika are a people with mechanical parts attached to them. Their high status Tani live their lives in a dreamlike stupor in great skyscrapers, thanks to rare drugs, while various low-status toil below. Their land is so far away that is usually not worried about; however, the Mechanika are...

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Unaging and isolated in the far southwestern cloud forest of the continent of Sol, the Ruah have developed a combination of fear and curiosity of the outside world. On the one hand, the outside world could end their life, which otherwise would continue forever. On the other hand, the outside world...

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The Sun People are a people of coal-black skinned humanoids with fire for hair. They are sun-worshippers and offer the sun sacrifices of other Peoples. They rule a large and prosperous empire which is at war with the Zebru. Religion is central to the life of the Sun People. Politically, they are...

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The Yotun are blue-skinned, black-haired giants who draw strength from cold and ice. Not only are they strong (thanks to their size), they are highly intelligent. A militaristic culture, they believe themselves superior to all other peoples. ... Although created for the Fifth Hour setting, a...

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The Yu-Men are humans who colonized the dimension of the Fifth Hour 100 generations ago. Originally possessing the fantastic technology of the Orbs of Sorcery, they have now largely passed into legend. However, they are still remembered and feared. If a Yu-Man should appear, the general reaction to...

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Resembling a humanoid cross between a tiger and a horse, most Zebru live in close quarters in huge cities on the river by the jungle of the continent of Sol. As a result, their culture has developed an innate sublimation of the desires of the individual and an intricate system of politeness. Simply...

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This is a fantasy setting book for the Signature RPG. ... The players of the Fifth Hour can be everyone from common folk to legendary heroes, but they cannot avoid their Destiny forever; neither can they be remembered forever, no matter how much they change the world. All they can do is write their...

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What happens after a character dies? In the world of the Fifth Hour, death is basically the same after death in our world. You may die happily or sadly; famous or forgotten. Whether there is life after death is a question without a clear, universal answer. ... Here are rules for what happens after...

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For those of you who want to take a peek at The Fifth Hour setting before spending any money, this document comes with description of Tani (callings), a brief description of the races, sample NPCs, a timeline of the setting, and an overview of the game world. ... 27 pages. FREE.

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This book contains vocabulary, grammar, and orthography for all of the languages of the world of the Fifth Hour, ranging from the Old Tongue now discarded to all the modern languages of the current day. Includes name generation rules for characters (which officially replace those in the Fifth Hour...

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Bestiary 4 Wish List, by Gluttony

re: have most gamers either been in the military and or studied Martial arts?, by DreamAtelier

Help / Advice to make a Ranged / Archer Ranger more fun to play, by Tels

Pyrebloom, by Aspertix

Paizo Blog: Paizo Publishing's 10th Anniversary Retrospective—Year 1 (2002)--The Thrill of Starting Something New, by hogarth

Planar Ally in PFS, by LazarX

Item Creation Problems, by mdt

Superstar 2013 - Practice #1 - Closing 20th February, by RonarsCorruption

Anyone actually play a Shadowdancer?, by DrDeth

Grouping Mechanics, by Nihimon

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