|
|
|
Star Wars RPG: Force Unleashed Campaign Guide
Wizards of the Coast
|
| List Price: |
|
$39.95
|
|
Our
Price:
|
|
$35.96
|
|
|
|
|
|
|
Unleash the Force and fight the Empire.
The Emperor has swept away the last vestiges of the Old Republic. Darth Vader and his dark apprentice hunt down the surviving Jedi one by one, but a few escape capture and find refuge on backwater worlds. Fewer still reach deep into the Force, unleashing powers beyond their wildest imaginings. Meanwhile, other brave heroes rise to oppose the tyranny of the Empire, heralding the birth of the Rebellion.
This campaign guide draws its inspiration from The Force Unleashed, a revolutionary new video game from Lucasfilm, Ltd. It presents a complete campaign setting during the period between Episode III: Revenge of the Sith and Episode IV: A New Hope. The guide offers exciting new character options and Force powers for players as well as adventure content, campaign seeds, and ready-to-play adversaries for Gamemasters.
This supplement is designed for use with the Star Wars Roleplaying Game Saga Edition core rulebook.
Usually ships from our warehouse
in
8 to 16 business days
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
Product Reviews
Average product rating:
   
(4.5)
based on
2
reviews
Sign in
to create or edit a product
review.
Like the other Saga products, excellent layout and production values.
The only real issue with this book is the unleashed aspect is kind of ho hum. Rather easy to integrate into a campaign, but is it really worth while to bother with?
It has a well thought out system for creating organizations, similar to the Heroes Guide in the previous edition.
This book also contains a lot of setting material when compared to previous supplements, including an example adventure.
This sourcebook follows the same structure and organization as the KOTOR campaign guide, presenting a wealth of interesting material from the Force Unleashed videogame.
But the excessive focus on this source comes to a lack of in depth coverage of the transition between Republic and Empire.
All in all, it’s a useful tool to create interesting campaigns, or expand existing ones with a distinctive and unique flavour.
Product Discussion
31
posts.
See all discussion for this product.
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
|
This is another Time period I have been soooo wanting to run... can't wait to get my hands on this..
|
|
|
|
|
|
|
|
|
Not sure I'm completely onboard the whole "Vader had a secret apprentice" thing from the titular video game, but as long as the book has some Zahn era information on people like Garm Bel Iblis (much like the KOTOR sourcebook having info on the old Dark Horse comics), then it should be worth it for me.
|
|
|
|
|
|
|
|
|
|
KnightErrantJR wrote:
Not sure I'm completely onboard the whole "Vader had a secret apprentice" thing from the titular video game.
Yea, the simplicity of just two Sith has been completely blurred. I think that was fairly dumb the first time I heard it in Episode I from Yoda's mouth, "Always two, a master....and an Apprentice."
Two guys can't run/ruin the Universe. Now the Sith have all kinds of "mini minions" that use the force to some degree which completely flies in the face of that qoute. I mean, how many other "Apprentice Potentials" Darth Sidious is leading along to get his dark work done? And if Vader the Apprentice can get an Apprentice, where does that string of Amateur Sith end? A secret Apprentice that Palpatine can't detect? Palaptine would be able to sniff that out way way ahead. Perhaps he is too busy playing with his miniatures.
Cheers,
Zuxius
|
|
|
|
|
|
|
|
|
Zuxius wrote:
Episode I from Yoda's mouth, "Always two, a master....and an Apprentice."
Officially, in cannon, there are only two Sith, all the other's are just 'dark' Force users, or fallen Jedi who follow the banner of the Sith, but there are only two who have the right to call themselves Sith.
Baron Arem Heshvaun
Imperial Advisor to His Imperial Majesty Palpatine
on Fanciful Literary Propaganda and Anachronism
The Empire IS Forever
|
|
|
|
|
|
|
|
|
Okay, saw this at the FLGS . . . looked through it . . . wow I love this thing, and only a some of it even pertains to the actual game and its storyline, and a lot of it dovetails with the the backstory from the Zahn novels.
I like the idea of the Unleashed abilities, but I need to read through them a bit more.
|
|
|
|
|
 |
 |
 |
WOC2151172
|
|
|
|
|
Son of Forums are Way Too Long!!!,
39 seconds ago
by
Ambrosia Slaad
The eternally unanswered question,
48 seconds ago
by
GroovyTaxi
Oracle hit points/BaB mismatch?,
3 minutes ago
by
R_Chance
Burnt Offerings on stage,
6 minutes ago
by
William Bryan
Dear Paizo, please give us a gish base class!,
7 minutes ago
by
Benn Roe
The Five Word Game!,
8 minutes ago
by
MythrilDragon
Grab and multiple grapplers,
9 minutes ago
by
nidho
Spiked gauntlet - is your hand free,
9 minutes ago
by
Shadowlord
Warforged Gardener's STAP Thread,
10 minutes ago
by
Dax Thura
Bastion Discussion Thread,
11 minutes ago
by
Monty Haul
|
|
|
|
|
|
|
|
Open Up a Six-Pack!,
Friday, 07:00 PM
It's Savagely Delicious!,
Thursday, 07:30 PM
Livin' Lodge!,
Nov 18, 2009
Look, Sir—Droids!,
Nov 17, 2009
Finders Reapers!,
Nov 16, 2009
Sign up for our weekly store newsletter
|
|
|
|
|
|
|
|
Paizo Launches Pathfinder Advanced Player's Guide Open Playtest,
Nov 17, 2009
Paizo Publishing Hires Rob McCreary as New Assistant Editor,
Oct 29, 2009
Paizo Publishing and King of the Castle Games to Produce Campaign Coins,
Oct 20, 2009
Paizo Publishing Moves Offices,
Aug 27, 2009
Paizo Partners with Reaper to Produce Pathfinder Miniatures,
Aug 12, 2009
|
|
|
|
|
|