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Star Wars RPG—Saga Edition Core Rulebook Hardcover
Wizards of the Coast
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$39.95
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$35.96
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This new edition of the Star Wars Roleplaying Game encapsulates all six feature films while presenting a thorough revision of the rules, making the game easier to learn while improving the overall play experience. The new 288-page core rulebook includes new character abilities and options, a streamlined skill system, a revised combat system, new feats and Force powers, a world gazetteer, statistics for key characters from all six Star Wars films and the Expanded Universe, and guidelines on how to use Star Wars Miniatures and battle maps in play.
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Product Reviews
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review.
Much more so than the really detail oriented RCR version, this version is probably the best "level based" Star Wars offering you are going to see.
While I'm not always a fan of streamlined rules for skills or rules that gloss over logic a bit for the sake of action, to be honest, that all makes perfect sense for Star Wars. Luke could fly a T-16 back home, so of course he could fly an X-Wing and a Snowspeeder . . . he's a pilot.
Its a really fun system, and about the worst thing I can say is that its similar enough to other d20 games that its easy to accidentally think that some rules that apply to other d20 systems apply to this one as well.
Once you unlearn what you have learned, its a fun, fast system, especially compared to other d20 offerings.
The best version of 3E available. Simple to learn but complex enough to want you to come back for more.
Though there is a shortage on setting details.
This, in my opinion, is the best version of D20 3rd edition released to date. One of the best RPGs I've ever seen. Streamlined without being overly simplistic or homogeneous.
In this new edition the rules had become simpler and faster, allowing to play really smooth games, with a highly cinematic feeling.
It has fixed the majority of the unbalancing factors of the other two previous d20 versions and although it may seem simple at first sight, the system permits enough customization, so that you hardly get tired of it.
Special note deserve the skills, which are easy to use and now the characters had a more balanced suite of them.
The reduced size makes for easy reading and carrying.
On the bad size, is the poor artwork, they had just picked illustrations from old Star Wars d20 supplements (which many aren’t the best) and scattered them throughout the book. I really miss some new artwork, and more film pictures.
For a full review, please refer to the Star Wars thread below...
In summary, I think the game is much better than earlier versions. I think I could even play the Saga edition, given that one of the first lines in the book reads that these rules are GUIDELINES. If I ever run this game, I won't be afraid to house rule anything – its something of a necessity.
If your looking for ROLEPLAY, this isn't your game. Find West End games D6 version. Its much truer to the saga. Want ROLLPAY? This IS the game system your looking for.
This is a very well thought out system... and the book has just enough of everything to get you started.
It's also quite nice to look at, and the size is convenient for stuffing into your backpack and carrying around.
I'll agree that it may be a bit thin when it comes to the number of ships, but Wizards of the Coast will very soon have a conversion document up on their website so you can convert vehicles, equipment, enemies etc. from the previous edition.
I particularly like the way that skills and use of the force has been revamped... the entire system cuts down on the rolling, page turning, and rule debates and keeps the game fun and fast moving!
The fold-out battlemap that comes with the book is very good too.
(I can only hope the next edition of dnd is this easy and fun to play)
The Star Wars Saga Edition is light-years away from the über-complicated, over-detailed rules of its previous d20 incarnations.
Here, rules are simple, streamlined, straightforward and coherent:
There are few exceptions to the principles on which the system's based (malus/bonus to actions are generally -/+5 or -2/+2 in intuitively clear situations all throughout the game, for instance).
It's versatile, and follows a design philosophy of "less is more": Less character classes, but more ways in which to customize them through the use of Feats and Talent Trees (akin to d20 Modern's talent trees, but much, much better because they are here much more defining regarding the character's style and abilities); a single "Use the Force Skill", but a variety of uses from the basics you can produce while just being trained in the skills to advanced techniques and powers emulated by the acquisition of specific Feats, Talents and class abilities; a starship combat system that emulates the personal, character-scale combat system. Et cetera...
It's balanced. You can use a lot of cool powers with the Force, but non-Force using characters really stand a chance to shine here. The Jedi characters don't have to sacrifice ALL their skill points towards Force Skills, since there are no skill points and just one Use the Force skill.
It's a well-written book, clear, to-the-point, including good explanations and advice as to what role-playing is, how to run a game, how to produce a distinctive "Star Wars" feel while having fun.
It's a beautiful book with a colorful yet clean layout. It's also well organized and you find your way easily through the use of color codes on the side of the book, index and so on.
This is a GOOD Star Wars game with d20 Rules. This is what the d20 WotC Star Wars RPG should have been from the beginning. Now we have it. At last.
PS: Enough (10+) starships are included in the book from starfighters to capital ships to create your own.
I have been playing the d20 version of Star Wars, both the original and revised books, for quite a while. One of the things that irked me about them was they didn't have many ships, and that Starships of the Galaxy was never revised. Well, keep your pants on, this book (which is significantly shorter than a typical book, in height) only has like 3 ships in it. It seems more fit for a coffee table than a roleplaying session. It's diminutive size makes it difficult to read, and it seems like they took more than half of the useful stuff out. It does seem like it has some decent pictures in it (hence the coffee table analogy). I don't think I'll ever open it again, but if you still want to buy it, get it from paizo.com!
Product Discussion
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posts.
See all discussion for this product.
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Star Wars has a new Revised RPG. Will this be an updated version of the d20 system or will it operate with a new set of game rules. Just curious. I'm still partial to the old 6d game. :-)
JnW
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BluePigeon wrote:
Star Wars has a new Revised RPG. Will this be an updated version of the d20 system or will it operate with a new set of game rules. Just curious. I'm still partial to the old 6d game. :-)
JnW
The new Star Wars RPG book will operate under a further revisement of the d20 rules system. I am afraid you are never going to see the d6 system again, since that is owned by the folks at West End Games.
I hear that the buzz over this book is really good, with some of the stuff leaked on the WotC boards getting folks really excited to see the book. I personally can't wait to see it, being the big Star Wars geek that I am. :)
-Lisa
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More than D&D, Star Wars needs a good Adventure Path treatment. Star Wars is too epic to consist of random encounters and miscellaneous adventures.
It really needs to build to something grand.
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I think that now that Revenge of the Sith is out Star Wars campaigns can really bloom. Now you dont have to worry about messing with the basic story line and can build off of it a little better than you could before. Just the Clone Wars itself would be a great background for an epic campaign and never really have to touch anything in the movies or the main characters. One of the things I ve always struggled with was how to run a SW camapign in which the players would not feel as if their living in the shadows of Obi-Wan, Luke, Han and the rest of the main characters, and that their actions where just as if not more important than than the original SW cast of characters.
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I'm at a crossroads, Paizo staff. I'm pretty much done with running "The World's Most Popular Roleplaying Game". LOL
And as much as I love the work of Vaughn, Logue, Jacobs, Pett and Greer, that means no Pathfinder adventures for me. And it looks like Gamemastery adventures are out of the picture too.
I love Star Wars (I have my Saga Edition preordered) and I am a sci-fi and superhero genre fan, and I look forward to running those genres in the future.
Are there any products that fill this niche at Paizo?
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