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Dragon #316 Cover

Dragon Issue #316

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ESPIONAGE

LICENSE TO KILL
It’s the Great Game, and now every character can play! Learn all about spies and the tricks of their trade, the D&D way.
by Evan Michael Jackson

COVERT OPS
Add a little intrigue to your game: spy characters, cloak and dagger adventures, and how to incorporate the elements of espionage into any game.
by Evan Michael Jackson

CLOAK AND DAGGER
There’s more to spying than disappearing ink and spyglasses. Cash in your predicable old gadgets for some real spying magic!
by Eric Cagle and Evan Michael Jackson

SMOKE AND MIRRORS
Divination magic might not kill monsters, but it make an adventure plot go up in smoke faster than any fireball. Take command of divination spells in your game and learn how to build adventures for characters that literally know it all.
by Michael Mearls

SPIES LIKE US
Stealth matters and strategy is king, but it takes more then a few levels in rogue to be the next Bond. Discover what roles characters of all classes play in the Great Game.
by Dean Poisso

ELMINSTER’S GUIDE
The Black Dwarf Mine
By Ed Greenwood

EXPANDED PSIONICS PREVIEW #2
New feats and an introduction to psionic focus
By Bruce R. Cordell

UNDER COMMAND
Mushrooms, archery, and how to use the new terrain tile included with this magazine.
By Jesse Decker and Michael Donais

COUNTDOWN TO EBERRON
A look at Eberron’s feats and classes in this month’s “Countdown.”
By Mat Smith

HECATE’S RING
Thomas Harland sends his intrepid duo into “The City.”
By Thomas Harland

DM’S TOOLBOX
How to deal with characters that are just too smart for thier own good.
By Johnn Four

Note: Due to licensing restrictions, the PDF Download edition of this issue does not include Gary Gygax's Up on a Soapbox or Hecate's Ring by Thomas Harlan. The PDF edition also does not contain 8x5 Terrain Tile.

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TSRDRG316


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