Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Pathfinder Battles: Heroes & Monsters Gargoyle
****( ) by organized

Pathfinder Battles: Heroes & Monsters Werewolf
****( ) by organized

Pathfinder Battles: Heroes & Monsters Medusa
****( ) by organized

Pathfinder Battles: Heroes & Monsters Lizardfolk Champion
***** by organized

Pathfinder Battles: Heroes & Monsters Orc Warrior
***** by organized

Upcoming Products
Call of Cthulhu: Deep in the Heart of Texas
   RSS Recent Posts
OWC4002E

Call of Cthulhu: The Doom from Below
***** (based on 2 reviews)

5x5
Add PDF: $5.99
Print Edition: Discontinued
Facebook Twitter Email
5x5 5x5

That Which Lies...

Deep in the New England woods lies a perfectly circular chasm plunging hundreds of feet into the earth. Is it a marvel of nature or the remnant of some ancient maleficence? As the investigators explore the depths of this haunted pit they face geologic dangers, bizarre subterranean creatures, and a message from the dawn of time. Will they find the courage to overcome The Doom from Below?

The Doom from Below contains everything a Call of Cthulhu group needs for an evening's worth of Mythos-inspired fun, including pregenerated characters. It is the second in an innovative new series of Call of Cthulhu scenarios and supplements from Super Genius Games.

Product Availability
PDF:
    Will be added to your downloads immediately upon purchase of PDF.
Print Edition:
    Discontinued

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


S2POWC4002


See Also:


Product Reviews (2)

Average product rating: ***** (based on 2 reviews)


*****

A nice, classic exploration.


The RPG resource review has mentioned almost everything I have to say about this module.

I'd definitely recommend using "The Doom from Below" in conjunction with "Murder of Crows":
MoC as a kind of prequel to the exploration in TDfB. They complement each other very well: MoC has enough interaction to smooth over the lack of social encounters in TDfB. (Which is understandable, considering the nature of the module.)

The finale is awesome and really something different. Highly recommended to kick off a new CoC campaign, especially in conjunction with MoC.



*****

An RPG Resource Review


The adventure involves the characters investigating a mysterious hole in the ground in a remote corner of the New England woods. This work begins with detailed notes on both the geology of the area (including the sort of explanation a geologist might come up with to explain away the hole) and a timeline of events, running over several thousand years, explaining what is really going on. While this background ties in with the intended location, some notes are provided should you prefer to set the adventure elsewhere. Likewise, while written with the 1920s in mind, it will adapt readily to the 1890s or the present day.

It is left up to you to find a way to get the investigators to the mouth of this mysterious chasm, the only hint being - if you have run the adventure Murder of Crows - in the journal of the lunatic at the centre of the events therein. The adventure as written begins with the investigators arriving at the chasm for the first time, however you decide to get them there. Should this be whilst exploring the area or similar, their first task will probably be to go and get some climbing gear... assuming you find a way to make them want to climb down there! Some of the suggestions for getting characters involved will ensure that they come equipped, however.

The adventure itself falls into three parts. The first involves the descent into the hole, and as they get deeper, things get weirder. When they reach the bottom, the second part begins, which involves exploring the cavern there... and the third part is when they find something quite extraordinary and follow that up.

Even the descent can prove quite scary, and a lot of resources and hints are provided for the Keeper to make this initial part of the adventure quite terrifying. And it only gets more weird as the cavern at the bottom of the hole is investigated. The detail available to the Keeper is excellent, even a novice should find it easy to create the right atmosphere. It is also far more copious that necessary for the actual adventure, partly so that the Keeper can run the main adversary appropriately and partly in case he wishes to take the adventure further than written - while investigators are intended to escape with some unbelievable tales, some might wish to explore further or come back later with greater resources. The tools are to hand should they wish to do so, including notes on a range of possible outcomes for the adventure.

This is a well-constructed and atmospheric adventure in the classic style, which should prove entertaining for Keepers and investigators alike. It has a high degree of open-endedness and flexibility whilst providing outstanding support for the Keeper, whichever path he chooses.


Messageboards

Paizo Blog: Pathfinder Battles Preview: Familiar Faces, by Joana

FAWTL refugee thread, by Doodlebug Anklebiter

Njaa'mende, by Joana

Feyblooded sorceror build advice please, by Rotolutundro

[4WFG] We have an Android Marketplace App store!, by Dale McCoy Jr

Goblin ranger, by Theos Imarion

Negative skill checks, by Drejk

Hairy Touch, by beej67

Pathfinder Player Companion: Pirates of the Inner Sea (PFRPG), by Paul Watson

KILLER GM's 2011 Return to the Tomb of Horrors Pathfinder Campaign!, by Killer_GM

Paizo Blog

Pathfinder Battles Preview: Familiar Faces,

RPG Superstar: Encounter Challenge Preview,

The Perfumer's Apprentice—Chapter Four: The Scent of Honeysuckle,

RPG Superstar: Round 3!,

Revenge of the FAQ Attack!,

Open Game License

Store Blog

Fifteen Men on a Dead Man's Chest!,

Things That Go Bump in the Night!,

To Sail the Starlit Sea!,

Pulling Down the Walls of Jericho!,

Yo-Ho-Ho, and a Bottle of Rum!,

Sign up for our weekly store newsletter

News

Top 16 Advance to Round 3 of RPG Superstar™,

Paizo Announces RPG Superstar™ 2012 Top 32,

Pathfinder Tales Hits #3 on Barnes & Noble Best Fantasy of 2011 List,

Pathfinder Roleplaying Game Now a Dynamite Comic Book!,

Paizo Launches RPG Superstar 2012,



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure PathPathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Society, Pathfinder Battles, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.